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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Behemoth Heavy Tank (SO) "SPACE OLYMPICS"
Designer:           magical_savior
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Juggernaut
Configuration:      Combat Vehicle
Era/Year:           Jihad / 3073
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         15,209,583 C-Bills
Battle Value:       1,674

Movement Type:        Tracked
Power Plant:          200 Fusion
Cruising Speed:       21.6 kph  
Maximum Speed:        32.4 kph  
Armor:                Ferro-Fibrous with CASE
Armament:             
    2 Hyper-Assault Gauss 20s (C)
    4 LRM 5s (C)
    2 Small Pulse Lasers (C)
    1 Chaff Pod
    1 SRM 6 (I-OS) (C)
Manufacturer:         Aldis Industries, General Motors
    Primary Factory:  Terra (AI), Salem (GM)
Communications:       Olmstead 30
Targeting & Tracking: Unknown

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Overview:
    A mobile fortress equivalent to almost an army, the Behemoth (SO) is an extremely rare refit
    intended to defend critical facilities in hostile environments. It can coordinate attack and
    defense like a command center, while carrying enough armament to destroy nearly any invader.
    While most structural elements are Spheroid in development, the weaponry is all Clan-spec.

Capabilities:
    The thick armor plating and Environmental Sealing, backed by Harjel to maintain
    functionality, can resist an attacking force quite thoroughly while waiting for
    reinforcements. The mobility of a Behemoth is not high, but the range and accuracy is - if
    enemies can be located, they can be killed.

Deployment:
    Generally placed where a temporary facility would be prohibitive to create and destroy, the
    Behemoth (SO) still presents a serious logistical burden. It is frequently used to defend
    Dropships and act as a defensive fallback location, as a permanent garrison or strategic
    reserve either requires mobile elements to intercept enemies, or can be defended by
    emplacements.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     200 Fusion                13.00                     
    Cruising MP:                                2                                               
    Flanking MP:                                3                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     5.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.50                     
Armor Factor:                                  268                    14.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                              Armor                                             
                                              Value                                             
    Front:                                      62                                              
    R/L Side:                                   48                                              
    Rear:                                       48                                              
    Turret:                                     62                                              

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Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
HarJel                                                        Front                1.00         
4 LRM 5s (C)                                                  Front                4.00         
2 Small Pulse Lasers (C)                                      Front                2.00         
HarJel                                                       Turret                1.00         
2 Hyper-Assault Gauss 20s (C)                                Turret                20.00        
SRM 6 (I-OS) (C)                                             Turret                1.00         
Chaff Pod                                                     Rear                 1.00         
C3 Boosted Master                                             Body                 6.00         
CASE                                                          Body                 0.50         
Hyper-Assault Gauss 20 (Ammo 36) (C)                          Body                 6.00         
LRM 5 (Ammo 72) (C)                                           Body                 3.00         
Environmental (Vacuum) Sealing                                 --                  0.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: CV,  SZ: 4,  TMM: 0,  MV: 4"t
Damage: (S) 5 / (M) 5 / (L) 4
Armor (A): 9,  Structure (S): 5
Specials: C3BSM, CASE, FLK3/2/2, IF1, LRM1/1/1, MHQ6, SEAL, SOA, SRCH, TAG, TUR(3/3/3, FLK3/2/2)