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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Ragnarok RGNK-20
Designer:           Poltuhgeist
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3077
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         13,452,000 C-Bills
Battle Value:       2,119

Chassis:              Standard
Power Plant:          200 Light Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 Gauss Rifles
    1 Rotary AC/5
    1 LRM 20
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Ragnarok was originally developed in secret by the Word of Blake on the periphery world
    of Helios using secret Star League Lostech.  A pair of prototypes were developed, but were
    subsequently destroyed by mercenary intervention.  While the Lostech was destroyed, the
    Ragnarok designs were not, and kept secret on Terra until the fall of the Republic of the
    Sphere.  Now with Terra under Clan Wolf control, former RISC scientists have recreated the
    Ragnarok to the best of their degree with what technology they have.

Capabilities:
    The RGNK-20 Ragnarok is designed to be as close as the original prototypes as possible.  It
    retains the original's LRM-20 and pair of Gauss Rifles, but lacks any of the Lostech from
    when it was first conceived.  As such, RISC has opted to use a Rotary AC/5 in place of the
    "Lava Gun" with three tons of ammuniton.  The Ragnarok is protected by nineteen and a half
    tons of armor, the maximum it can carry.  Unfortunately, that amount of firepower and armor
    comes at the cost of speed, resulting in it only moving at 32.4 kph with its Light Fusion
    Engine.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                  200 Light Fusion              6.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Rotary AC/5                                               RT                6         10.00             
Rotary AC/5 (Ammo 60)                                     RT                3          3.00             
LRM 20                                                    LT                5         10.00             
LRM 20 (Ammo 12)                                          LT                2          2.00             
Gauss Rifle                                               RA                7         15.00             
Gauss Rifle                                               LA                7         15.00             
Gauss Rifle (Ammo 16)                                     RL                2          2.00             
Gauss Rifle (Ammo 16)                                     LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 52
TP: BM,  SZ: 4,  TMM: 0,  MV: 4"
Damage: (S) 5 / (M) 6 / (L) 5,  OV: 1
Armor (A): 10,  Structure (S): 5
Specials: IF1, LRM1/1/1