BattleMech Technical Readout
Name/Model: Victor VTR-9A
Designer: Catalyst Game Labs
Source(s): Record Sheets: Succession Wars
Record Sheets: 3039 Unabridged
Record Sheets: 3025 & 3026
Technology: Inner Sphere
Technology Rating: D
Tonnage: 80
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Star League / 2508
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 7,923,720 C-Bills
Battle Value: 1,236
Chassis: Standard
Power Plant: 320 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
1 Autocannon/20
2 Medium Lasers
1 SRM 4
2 Flamers
1 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The VTR 9B Victor was originally built under a defense contract with the Star League in
2510. Defined as a heavy BattleMech, it was used as a strong support 'Mech with jump
capabilities. Earlier models carried a sophisticated array of anti-infantry weaponry
systems, later discarded due to the overheating problems common for a heavily armed 'Mech.
Also technicians felt that this heavy-support 'Mech would not engage infantry, and so the
flamer and machine gun systems were removed. The Victor was originally outfitted with a
Standus 20 tracking system, but it was removed from all but the first-run prototypes due to
its tendency to project targets that did not exist.
HildCo Interplanetary produced the 'Mech out of three plants whose facilities were destroyed
during the First Succession War. Most of the firm's records fell into the hands of House
Kurita, however. Thus, the total number of Victors produced has been determined to be nearly
1000. Many were lost during Kerensky's exodus from the Star League, and still more were lost
during the First Succession War.
Capabilities:
Unlike heavy 'Mechs, the Victor has a jump capability. It is equipped with the HildCo Model
12 jump jets, providing it with the ability of full jump as well as all related forms of
attack. As most MechWarriors do not expect a heavy 'Mech to be able to jump when they
encounter a Victor, that can spell their doom.
<br> The Pontiac 100 autocannon provides the Victor with medium-range capability
as well as the power to inflict a great deal of damage. Although some models have reported
some ammunition feed problems, this does not appear to be a common problem.
<br> The Victor's left arm sports the mainstay of its close-range weapons, the
twin Sorenstein V medium lasers. These lasers are supplemented by the Holly short-range
missile rack, intended for close-range fire support.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.00
Engine: 320 Fusion 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Single): 15 5.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 136 8.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 18
Center Torso (rear): 9
R/L Torso: 17 12
R/L Torso (rear): 6
R/L Arm: 13 12
R/L Leg: 17 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Jump Jets CT 2 2.00
Autocannon/20 (Ammo 15) RT 3 3.00
2 Flamers RT 2 2.00
Machine Gun LT 1 0.50
Machine Gun (Ammo 100) LT 1 0.50
SRM 4 LT 1 2.00
SRM 4 (Ammo 25) LT 1 1.00
Autocannon/20 RA 10 14.00
2 Medium Lasers LA 2 2.00
Jump Jet RL 1 1.00
Jump Jet LL 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM, SZ: 4, TMM: 1, MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 0, OV: 1
Armor (A): 5, Structure (S): 6
Specials: AC1/1/-
Distribution
Name/Model: Victor VTR-9A
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
==========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3.Autocannon/20
4. Hand Actuator 4. Roll Again 4.Autocannon/20
5. Medium Laser 5. Sensors 5.Autocannon/20
6. Medium Laser 6. Life Support 6.Autocannon/20
1. Roll Again 1.Autocannon/20
2. Roll Again 2.Autocannon/20
3. Roll Again 3.Autocannon/20
4. Roll Again 4.Autocannon/20
5. Roll Again 5.Autocannon/20
6. Roll Again 6.Autocannon/20
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. Flamer
2. SRM 4 2. Fusion Engine 2. Flamer
3. Machine Gun 3. Fusion Engine 3. Autocannon/20 (Ammo 5)
4. SRM 4 (Ammo 25) 4. Gyro 4. Autocannon/20 (Ammo 5)
5. Machine Gun (Ammo 100) 5. Gyro 5. Autocannon/20 (Ammo 5)
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Heat Sink 6. Heat Sink
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
Compared to the -9B it has serious anti infantry capability now but the price is paid in armor plates. 8,5 tons of armor is far less than acceptable for an assault, especially for a brawler. Don“t use this if you expect to get returnfire.
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Member Review - Sleeping Dragon : 16-Mar-2007 08:59
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
The least armored variant of the 3025 Victors. The short range firepower is scary, but the armor is insufficient, which means that the VTR-9A Victor will be shot to pieces before it gets to range unless it has some kind of cover like forests, smoke or a huge collection of buildings. The mobility is excellent for it's size, so it can reach the target quickly, but the problem begins when the enemy returns fire. Anything more powerful than medium lasers will quickly burn through armor and start causing trouble inside. The decision to include both flamers and MGs is the cause for all the trouble in my opinion, because the 'Mech drops too much armor to do it. This 'Mech has a potential, but I would modify it as soon as possible to keep it survivable.
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Member Review - bladewind : 08-Sep-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
As it stands any part of the mech's armor won't last a single hit from an AC20. A bad idea for an assault mech.
Those extra guns don't do much and arent worth the loss of armor, plus now you gain another ton of ammo to explode.
This is bad.
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Member Review - Blackhand : 10-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
As a riot control mech it rocks... As an assault mech its very poor. Its barely got enough armour to beat a Panther and its lack of a ranged weapon means its going to be meat.
The 9A Victor will lose against a DCMS stock 3025 Panther which is an embarrasment to House Davion.
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Member Review - ralgith : 24-Feb-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
Poor armor and a bad weapons layout make this a weak choice. The weapons could be better balanced, and have more armor and heat sinks. Forget the flamers and MG, downgrade the AC 20 to and AC 10 while adding armor, and a heat sink. The mech gains perfect heat dissipation, and is able to hit at longer ranges.
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