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Member Review - Rudel Gurken : 19-Mar-2019 16:03 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
The Shogun has heavy armor and weaponry. It can run hot but thats nothing that can´t be solved with a little bit fire discipline. After 8 turns you have to be close though because of the small LRM ammo bins. Now you can bring the SRM´s to bear and use your JJ´s best. |
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Member Review - Blackhand : 29-Mar-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Okay, up until the second you run out of LRM ammo your an assault mech. At which point a 50 tonner out guns you. So its a toss up. How lucky do you really feel.
I'd prefer a ER Large Laser and some more ammo for those launchers though if I could finangle it.
Use it at medium range and hope for the quick kill. |
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Member Review - -Mud : 28-Feb-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
This 'mech is the original design; it is also not 100 tons, but 85. It's a solid assault design for the most part, although the ammo supply is a bit limited. Also, this 'mech will function best as long-range fire support for the most part, although the SRMs provide good close-in defense against anything that gets too close. |
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Member Review - DarkAdder : 11-Feb-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
You either hate this mech, because the weapons arent even upgraded, or you love it because its a 100 ton mech. The weapons are that way for a reason. They work.
The LRMs can kick out a total of 30 points of damage, the only thing better would be a pair of LRM 20s. The PPC is nifty when the target starts to get close enough, letting this mod do a direct 10 points.
At close range, the SRMs kick in. If every one of them hits, thats 24 points of damage. Even assault mechs cringe at having to take that much abuse. The missiles are good for flensing armor off the target, giving the PPC a chance to punch through and hit one of the crunchy bits of the target.
The only bad part to this one is that its an ammo addict. Once your missiles are gone, you had better have an escape route or two ready to go. |
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