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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Skulker Wheeled Scout Tank Prime
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Role: Scout
Configuration: OmniVehicle
Era/Year: Clan Invasion / 3061
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 743,188 C-Bills
Battle Value: 351
Movement Type: Wheeled
Power Plant: General Motors 120 Fuel Cell
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Armor: ProtecTech Light with CASE
Armament:
1 Standard Systems Medium Laser
1 Arenthir Electronics Remote Sensor Dispenser
Manufacturer: Joint Equipment Systems
Primary Factory: Alshain
Communications: Communique Equipment
Targeting & Tracking: Targeting System 2.3 with Beagle Active Probe
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Overview:
The Skulker was the much larger cousin of the Swift Wind scout car and was originally based
on the Heavy APC design. Due to it being larger than any scout car, it was able to act as a
mobile communication outpost and perform missions otherwise impossible. However, the
recovery of Star League technologies and the Clan invasion found the Skulker quickly out
performed by younger and more advanced units.
Non-the-less, the Skulker's base frame has proven both rugged and capable. It was for this
reason that the Skulker was selected for the Mechanized Cavalry Initiative. However, unlike
most of the other units selected, the Skulker was selected to specially serve as a mount for
mechanized scout infantry squads.
The designers took the opportunity to incorporate several pieces of recovered Star League
technology, such as a combat rated fuel cell engine and cellular ammunition storage
equipment. Using recovered mass from the upgraded engine, the designers upgraded the hard
mounted axial weapon mount into a turret capable of supporting up to 5 tons of equipment.
These upgrades also provides the Skulker Omni with 6 tons of pod space.
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Equipment Mass
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Internal Structure: Standard 2.00
Engine: 120 Fuel Cell 5.00
Cruising MP: 7
Flanking MP: 11
Heat Sinks (Single): 3 2.00
Control Equipment: 1.00
Lift Equipment: 0.00
Power Amplifier: 0.50
Turret: 0.50
Armor Factor: 80 5.00
Type: Standard
Armor
Value
Front: 20
R/L Side: 16
Rear: 12
Turret: 16
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Weapons and Ammo Location Tonnage
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Medium Laser Turret 1.00
Recon Camera Turret 0.50
Remote Sensor Dispenser Rear 0.50
Beagle Active Probe Body 1.50
CASE Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 20
TP: CV, SZ: 1, TMM: 3, MV: 14"w
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 3, Structure (S): 1
Specials: CASE, ENE, FC, OMNI, PRB, RCN, RSD1, SRCH, TUR(1/1/-)
Distribution
Name/Model: Skulker Wheeled Scout Tank Prime
Technology: Inner Sphere
Tonnage: 20
Configuration: Wheeled OmniVehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. CASE 1. Empty 1. Medium Laser
2. Beagle Active Probe 2. Recon Camera
3. Empty 3. Empty
Rear
1. Remote Sensor Dispenser
2. Empty
Battle Value Breakdown
Name/Model: Skulker Wheeled Scout Tank Prime
Technology: Inner Sphere
Tonnage: 20
Configuration: Wheeled OmniVehicle
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Defensive Battle Rating
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Armor (Standard): 80 x 2.5 x 1 200.000
Internal Structure (Standard): 10 x 1.5 x 1 (+) 15.000 = 215.000
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 225.000
Unit Type Modifier: Wheeled (*) 0.80 = 180.000
Defensive Movement Factor: +4 (*) 1.40 = 252.000
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Final Defensive Battle Rating: 252.000
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Offensive Battle Rating
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Offensive Equipment:
Medium Laser 46.000
Total Vehicle Tonnage: 20 / 2 (+) 10.000 = 56.000
Speed Factor: 11 (Flank) (*) 1.760 = 98.560
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Final Offensive Battle Rating: 98.560
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Combat Vehicle Battle Value
--------------------------------------------------------------------------
Defensive Battle Rating: 252.000
Offensive Battle Rating: (+) 98.560 = 350.560
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Final BattleMech Battle Value: 351
Alpha Strike Conversion
Name/Model: Skulker Wheeled Scout Tank Prime
Technology: Inner Sphere
Tonnage: 20
Configuration: Wheeled OmniVehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Cruise) = 14"
Wheeled Motive Type = 14"w
Ground Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (TU) (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (TU) (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
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Final Armor Value: 3
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Convert Structure
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Standard: 10 structure points 10.000 = 10.000
Structure Conversion (/) 10 = 1.000
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit contains no explosive components = ENE
Unit is equipped with a Fuel Cell engine = FC
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
Unit is equipped with one Remote Sensor Dispenser = RSD1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/1/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.7 (Wheeled) = 5.100
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 6.100
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 10.675
Final DIR Round to nearest half point = 10.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Final DIR Defensive Interaction Rating (+) 10.500 = 12.250
Unit's Final Point Value:
Offensive Value = 3.000
Defensive Value (+) 12.250 = 15.250
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 17.250
Force Bonus [PRB] Active Probe (+) 1.000 = 18.250
Force Bonus [RCN] Recon (+) 2.000 = 20.250
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Final Point Value: 20
Cost Breakdown
Name/Model: Skulker Wheeled Scout Tank Prime
Technology: Inner Sphere
Tonnage: 20
Configuration: Wheeled OmniVehicle
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Structural Cost
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Armor (Standard) (80 pts) 5.0 x 10,000 50,000.00
Internal Structure (Standard) 2.0 x 10,000 (+) 20,000.00 = 70,000.00
Control Components 1 x 10,000 (+) 10,000.00 = 80,000.00
Engine (Fuel Cell) (3,500 x 120 x 20) / 75 (+) 112,000.00 = 192,000.00
Heat Sinks (Single) 3 x 2,000 (+) 6,000.00 = 198,000.00
Turret 0.5 x 5,000 (+) 2,500.00 = 200,500.00
Power Amplifiers 0.5 x 20,000 (+) 10,000.00 = 210,500.00
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Total Structural Cost 210,500.00
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Weapons and Equipment Cost
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Beagle Active Probe 200,000 200,000.00
CASE 50,000 (+) 50,000.00 = 250,000.00
Medium Laser 40,000 (+) 40,000.00 = 290,000.00
Recon Camera 10,000 (+) 10,000.00 = 300,000.00
Remote Sensor Dispenser 30,000 (+) 30,000.00 = 330,000.00
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Total Weapons and Equipment Cost 330,000.00
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Combat Vehicle Cost
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Structural Cost 210,500.00
Weapons and Equipment Cost (+) 330,000.00 = 540,500.00
Omni Conversion Cost 540,500.00 x 0.25 (+) 135,125.00 = 675,625.00
Combat Vehicle Cost Multiplier 1 + (20 / 200) (*) 1.1 = 743,187.50
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Final Combat Vehicle Cost 743,188.00