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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Lion II
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         6,359,417 C-Bills
Battle Value:       1,641

Movement Type:        Tracked
Power Plant:          140 XL
Cruising Speed:       21.6 kph  
Maximum Speed:        32.4 kph  
Armor:                Hardened
Armament:             
    1 Heavy PPC
    1 MML 7
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

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Overview:
    The Lion II is a common Reichssphare tank.  Though downright useless in manuever warfare it
    plays in to their preferred tactics of holding strong points and heavy assault.

Capabilities:
    Based losely on the idea of the Tiger II from old terra,  the Lion II is something of a
    totem unit for the Reichssphare.  It was purposly built to emulate the mass, speed, armor,
    and main gun of the Tiger II.  Until you get to the missile launcher.  Because face it
    having missiles is much more useful then a machine gun.  The main gun is a Heavy PPC.
    Maybe not the best emulation, but its hard hitting shots can quickly shatter targets.
    Protection comes in the form of 30 tons of hardened Armor.  So much mass puts a strain on
    the drive train limiting the ground speed to about 30kph.  Both are in line with best
    guesstimates of the Lion's progenitor design.  Enhanced ECM rounds out the defences, taking
    the edge off advanced targeting systems and helping the Lion II stay hidden in ambush
    positions.

Deployment:
    Dee Eyezurn Vella, or the Iron Wave to the lower classes.  The Lion II is well suited to
    this Reichssphare strategy.  In which massed force is concentrated and simply keeps
    advancing towards an objective.  Lion's do praticularly well oddly enough thanks to their
    tendancy to suffer motive damage.  While the wave contines to advance an immobilized tank
    will simply weather attack until its attackers are pushed out of range.  At which point
    repair crews can patch it up, get it moving and it can rejoin the advance.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                       140 XL                   4.00                     
    Cruising MP:                                2                                               
    Flanking MP:                                3                                               
Heat Sinks (Single):                            15                     5.00                     
Control Equipment:                                                     3.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                1.50                     
Armor Factor:                                  240                    30.00                     
    Type:                                    Hardened                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      58                                              
    R/L Side:                                   56                                              
    Rear:                                       30                                              
    Turret:                                     40                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Heavy PPC                                                    Turret                10.00        
MML 7                                                        Turret                4.50         
Guardian ECM Suite                                            Body                 1.50         
MML 7 (Ammo 51) [LRM]                                         Body                 3.00         

================================================================================================
Alpha Strike Statistics                                                    
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Point Value (PV): 46
TP: CV,  SZ: 3,  TMM: 0,  MV: 4"t
Damage: (S) 2 / (M) 3 / (L) 2
Armor (A): 16,  Structure (S): 4
Specials: CR, ECM, IF0*, SRCH, TUR(2/3/2, IF0*)