Units »Search» Combat Vehicles »UrbanHunter Tank Destroyer UBH-1T
Design Overview
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Combat Vehicle Technical Readout
Name/Model: UrbanHunter Tank Destroyer UBH-1T
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Ambusher
Configuration: Combat Vehicle
Era/Year: Jihad / 3073
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,416,667 C-Bills
Battle Value: 539
Movement Type: Hover
Power Plant: GM Classic 10 Internal Combustion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Durallex Extra Light Heavy Ferro-Fibrous with CASE
Armament:
1 GM Urban Hunter Autocannon/20
1 Holly SideWinder - Six Rack SRM 6
1 Sperry Browning Machine Gun
Manufacturer: Arcturan Arms, Earthwerks-FWL, Inc., General Motors
Primary Factory: Arcturus (AA), Keystone (EFWLI), New Valencia (GM)
Communications: Dalban Micronics
Targeting & Tracking: Brightstar 17 Mk. II
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Overview:
Designed to be a relatively cheap hover tank destroyer for use in urban environments, the
UrbanHunter was designed by General Motors with a similar role in mind to the venerable
UrbanMech: ambushing enemies with a massive weapon in the concrete jungles across the Inner
Sphere. While originally commissioned for the Federated Suns in 3071 for guerilla warfare
against the dreaded word of Blake, it would spread to the Lyran Commonwealth and the Free
Worlds League as well.
(Art source)
Capabilities:
Perhaps the most infamous attribute of the UrbanHunter is its vastly underpowered GM Classic
10 IC engine; the chassis is clearly designed to be able to accept much bigger XL fusion
engines, but perhaps because its expected environment would make such speed useless or even
dangerous (or just to ensure it can be sold for cheap) General Motors chose such a weak
engine. As a result it has a very slow top speed for a hovercraft, and has trouble
accelerating. It also uses 3.5 tons of Durallex Extra Light Heavy Ferro-Fibrous armor for
its plating, leaving it lightly armored so it can fit its heavy main weapon.
Said main weapon is a GM Urban Hunter AC/20 with 4 tons of ammunition, capable of destroying
enemy armor in a single shot provided lady luck is on its side. It also has a swivel-mount
Sperry Browning Machine Gun with a half ton of ammo, used to thwart infantry trying to
disable it before it can strike its intended prey, and a Holly Sidewinder Six-Rack SRM 6
loaded with a single ton of missiles for dealing with lighter targets. All ammunition for
its various weapons are protected by CASE to compensate for the light armor.
The UrbanHunter thus, as designed, works best as an ambush hunter against heavier 'Mechs
and vehicles that can't react in time to avoid the massive cannon and don't have advanced
sensor suites. Since it can accept better engines, GM also provides expensive but useful
engine upgrade kits to make it a rapidly-moving striker for more open battlefields.
DESIGN QUIRKS: Narrow/Low Profile, Poor Performance
Deployment:
The UrbanHunter would see the majority of its early action in the Jihad, typically lying in
ambush to destroy advanced Blakist 'Mechs & vehicles when they least expected it as head-on
tactics were often not viable against such a technologically superior foe.
Variants:
UB-1Tr - An officially-supported refit that installs a much more powerful fusion engine,
converting it from an urban combat ambusher to a rapidly-moving heavy striker at the cost of
being significantly more expensive.
UB-1S - A Lyran Commonwealth version that uses a Heavy Gauss Rifle for additional damage.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 10 Internal Combustion 10.00
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 0 0.00
Control Equipment: 2.50
Lift Equipment: 5.00
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 69 3.50
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 18
R/L Side: 14
Rear: 10
Turret: 13
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Weapons and Ammo Location Tonnage
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Autocannon/20 Front 14.00
SRM 6 Front 3.00
Machine Gun Turret 0.50
Autocannon/20 (Ammo 20) Body 4.00
CASE Body 0.50
Machine Gun (Ammo 100) Body 0.50
SRM 6 (Ammo 15) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 17
TP: CV, SZ: 2, TMM: 1, MV: 6"h
Damage: (S) 3 / (M) 3 / (L) 0
Armor (A): 2, Structure (S): 3
Specials: AC2/2/-, CASE, EE, SRCH, TUR(0*/-/-)
Alpha Strike Conversion
Name/Model: UrbanHunter Tank Destroyer UBH-1T
Technology: Inner Sphere
Tonnage: 50
Configuration: Hover Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Hover Motive Type = 6"h
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"h
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
SRM 6 (+) 0.800 = 1.000
Autocannon/20 (+) 2.000 = 3.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.0
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
SRM 6 (+) 0.800 = 0.800
Autocannon/20 (+) 2.000 = 2.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.8
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Ferro-Fibrous: 69 armor points x 1 69.000 = 69.000
Armor Factor Conversion (/) 30 = 2.300
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Final Armor Value: 2
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with forward facing Autocannons = AC2/2/-
Unit is equipped with CASE = CASE
Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/-/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 9.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.7 (Hover) = 3.400
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 6.400
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 7.040
Final DIR Round to nearest half point = 7.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 7.000 = 7.750
Unit's Final Point Value:
Offensive Value = 9.000
Defensive Value (+) 7.750 = 16.750
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Final Point Value: 17