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Combat Vehicle Technical Readout
Name/Model: Scorpion Light Tank Prime
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 25
Role: Brawler
Configuration: OmniVehicle
Era/Year: Clan Invasion / 3061
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 611,979 C-Bills
Battle Value: 314
Movement Type: Tracked
Power Plant: InterFueCel 100 Fuel Cell
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: ProtecTech Light with CASE
Armament:
1 Autocannon/5
1 Machine Gun
1 Gatling Gun 20mm Machine Gun
2 Anti-Personnel Pods
Manufacturer: Quikscell Company
Primary Factory: Richvale
Communications: Basix 200
Targeting & Tracking: Optisight-12
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Overview:
Initially produced by the Quikscell Company in 2807, the Scorpion tank is well known for
being easy to repair, available in numbers, and, best of all, cheap. Because of these
properties, it has achieved the nickname of "The Budget Tank." Found on many backwater and
Periphery worlds, the Scorpion is a proven favorite due to its low cost.
Only marginally effective for a light tank, the Scorpion has proven effective in mass
numbers. Swarms of Scorpions, easily procured due to their low cost, are an
often-encountered danger on poorer worlds. The famed Scorpion's Nest training scenario was
given its name because of this property.
These properties are the reason why the Scorpion was chosen by AFFC for their Mechanized
Calvary initiative. Quickscell was provided a substantial grant to re-engineer the Scorpion
using captured Omni technology from the Clan front. The purpose of this engineering effort
was to create an array of combat vehicle capable of working in consort with the AFFC's new
battle armor infantry battalions without the need of specialized APCs. Each tank would be
paired with and trained alongside a squad of battle armored infantry , thus increasing the
tactical flexibility of both units in combined arms engagements.
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: 100 Fuel Cell 4.00
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 1 0.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.00
Armor Factor: 64 4.00
Type: Standard
Armor
Value
Front: 16
R/L Side: 11
Rear: 10
Turret: 16
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Weapons and Ammo Location Tonnage
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Machine Gun Front 0.50
Anti-Personnel Pod Right Side 0.50
Anti-Personnel Pod Left Side 0.50
Autocannon/5 Turret 8.00
Machine Gun Turret 0.50
Autocannon/5 (Ammo 20) Body 1.00
CASE Body 0.50
Machine Gun (Ammo 100) Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 11
TP: CV, SZ: 1, TMM: 1, MV: 8"t
Damage: (S) 1 / (M) 1 / (L) 1
Armor (A): 2, Structure (S): 2
Specials: CASE, FC, OMNI, SRCH, TUR(1/1/1)
Distribution
Name/Model: Scorpion Light Tank Prime
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked OmniVehicle
==================================================================================================================
Front
1. Machine Gun
2. Empty
Left SideBodyRight SideTurret
1. Anti-Personnel Pod 1. CASE 1. Anti-Personnel Pod 1. Autocannon/5
2. Empty 2. Machine Gun (Ammo 100) 2. Empty 2. Machine Gun
3. Autocannon/5 (Ammo 20) 3. Empty
4. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Scorpion Light Tank Prime
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked OmniVehicle
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Defensive Battle Rating
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Armor (Standard): 64 x 2.5 x 1 160.000
Internal Structure (Standard): 15 x 1.5 x 1 (+) 22.500 = 182.500
Defensive Equipment:
Anti-Personnel Pod (+) 1.000 = 183.500
Anti-Personnel Pod (+) 1.000 = 184.500
Unit Type Modifier: Tracked (*) 0.90 = 166.050
Defensive Movement Factor: +2 (*) 1.20 = 199.260
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Final Defensive Battle Rating: 199.260
==========================================================================
Offensive Battle Rating
--------------------------------------------------------------------------
Offensive Equipment:
Autocannon/5 70.000
Autocannon/5 (Ammo 20) (+) 9.000 = 79.000
Machine Gun (+) 5.000 = 84.000
Machine Gun (+) 5.000 = 89.000
Machine Gun (Ammo 100) (+) 0.500 = 89.500
Total Vehicle Tonnage: 25 / 2 (+) 12.500 = 102.000
Speed Factor: 6 (Flank) (*) 1.120 = 114.240
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Final Offensive Battle Rating: 114.240
==========================================================================
Combat Vehicle Battle Value
--------------------------------------------------------------------------
Defensive Battle Rating: 199.260
Offensive Battle Rating: (+) 114.240 = 313.500
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Final BattleMech Battle Value: 314
Alpha Strike Conversion
Name/Model: Scorpion Light Tank Prime
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked OmniVehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (TU) (+) 0.200 = 0.400
Autocannon/5 (TU) (+) 0.375 = 0.775
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/5 (TU) (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/5 (TU) (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 64 armor points x 1 64.000 = 64.000
Armor Factor Conversion (/) 30 = 2.133
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Final Armor Value: 2
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with a Fuel Cell engine = FC
Unit utilizes modular (Omni) technology = OMNI
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/1/1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.8 (Tracked) = 3.600
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 5.600
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 6.160
Final DIR Round to nearest half point = 6.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 6.000 = 7.000
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 7.000 = 11.000
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Final Point Value: 11
Cost Breakdown
Name/Model: Scorpion Light Tank Prime
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked OmniVehicle
========================================================================================================
Structural Cost
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Armor (Standard) (64 pts) 4.0 x 10,000 40,000.00
Internal Structure (Standard) 2.5 x 10,000 (+) 25,000.00 = 65,000.00
Control Components 1.5 x 10,000 (+) 15,000.00 = 80,000.00
Engine (Fuel Cell) (3,500 x 100 x 25) / 75 (+) 116,666.67 = 196,666.67
Heat Sinks (Single) 1 x 2,000 (+) 2,000.00 = 198,666.67
Turret 1 x 5,000 (+) 5,000.00 = 203,666.67
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Total Structural Cost 203,666.67
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Weapons and Equipment Cost
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Anti-Personnel Pod 1,500 1,500.00
Anti-Personnel Pod 1,500 (+) 1,500.00 = 3,000.00
Autocannon/5 125,000 (+) 125,000.00 = 128,000.00
Autocannon/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 128,000.00
CASE 50,000 (+) 50,000.00 = 178,000.00
Machine Gun 5,000 (+) 5,000.00 = 183,000.00
Machine Gun 5,000 (+) 5,000.00 = 188,000.00
Machine Gun (Ammo 100) [Empty Bin] 0 (+) 0.00 = 188,000.00
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Total Weapons and Equipment Cost 188,000.00
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Combat Vehicle Cost
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Structural Cost 203,666.67
Weapons and Equipment Cost (+) 188,000.00 = 391,666.67
Omni Conversion Cost 391,666.67 x 0.25 (+) 97,916.67 = 489,583.33
Combat Vehicle Cost Multiplier 1 + (25 / 100) (*) 1.25 = 611,979.17
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Final Combat Vehicle Cost 611,979.00