BattleMech Technical Readout
Name/Model: Quickdraw QKD-5K
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3049
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,672,960 C-Bills
Battle Value: 1,265
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Ferro-Fibrous
Armament:
6 Medium Lasers
1 SRM 4
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The new QKD-5M Quickdraw coming out of the Savannah factory of Technicron Manufacturing
departs from traditional Free Worlds League practice of sticking with mainstream models.
The use of double heat sinks and Kallon FWL Special Ferro-Fibrous Armor follow standard
theory, making significant improvements in the Quickdraw's protection and ability to
dissipate heat. The use of Cellular Ammunition Storage Equipment to protect the reloads for
the long-range missiles is also sound.
What has created a furor is the substitution of a Hovertec Short-Range Missile
Detachable Quad for the old model mounted inside the center torso. This one-shot weapon is
normally used only on helicopters, hovercraft, and other vehicles designed to make a single
offensive pass and then flee. The lack of reloads for the Detachable Quad seems too large a
drawback to offset the safety gained by removing the ammo bins from the Quickdraw's center
torso.
Luthien Armor Works, meanwhile, is beginning to produce a model that avoids this
pitfall but is controversial in another way. This model, the QKD-5K, removes the long-range
missile launchers, installing two additional medium lasers instead. With fewer missiles
aboard, the 'Mech does not use CASE. With more laser weapons, it goes further to avoid heat
buildup, carrying 17 double heat sinks. This unit has not reached the field as yet, but it
is predictable that many MechWarriors will be unhappy about losing their long-range
firepower.
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 6.00
Engine: 300 Fusion 19.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 17 [34] 7.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 143 8.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 18
Center Torso (rear): 8
R/L Torso: 14 17
R/L Torso (rear): 8
R/L Arm: 10 13
R/L Leg: 14 16
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 1.00
SRM 4 CT 1 2.00
2 Jump Jets RT 2 2.00
2 Medium Lasers RT (R) 2 2.00
SRM 4 (Ammo 25) RT 1 1.00
2 Jump Jets LT 2 2.00
2 Medium Lasers LT 2 2.00
Medium Laser RA 1 1.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM, SZ: 3, TMM: 2, MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 5
Specials: REAR1/1/-
Distribution
Name/Model: Quickdraw QKD-5K
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Ferro-Fibrous 4. Hand Actuator
5. Medium Laser 5. Sensors 5.Double Heat Sink
6. Ferro-Fibrous 6. Life Support 6.Double Heat Sink
1. Ferro-Fibrous 1.Double Heat Sink
2. Ferro-Fibrous 2. Medium Laser
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3. Medium Laser 3. Fusion Engine 3. Medium Laser (R)
4. Medium Laser 4. Fusion Engine 4. Medium Laser (R)
5. Ferro-Fibrous 5. Jump Jet 5. SRM 4 (Ammo 25)
6. Ferro-Fibrous 6. SRM 4 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Quickdraw QKD-5K
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 143 x 2.5 x 1 357.500
Internal Structure (Standard w/ Fusion Engine): 99 x 1.5 x 1 x 1 (+) 148.500 = 506.000
Gyro (Standard): 60 x 0.5 (+) 30.000 = 536.000
Explosive Ammunition: 1 Critical Space (-) 15.000 = 521.000
Defensive Movement Factor: +3 (*) 1.30 = 677.300
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 677.300
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 34 (Heat Sinks) - 5 (Movement) - 21 (Weapons) = 14
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Medium Laser (+) 46.000 = 138.000
Medium Laser (+) 46.000 = 184.000
SRM 4 (+) 39.000 = 223.000
Medium Laser (R) (+) 23.000 = 246.000
Medium Laser (R) (+) 23.000 = 269.000
SRM 4 (Ammo 25) (+) 5.000 = 274.000
Total 'Mech Tonnage: (+) 60.000 = 334.000
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 587.840
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 587.840
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 677.300
Offensive Battle Rating: (+) 587.840 = 1,265.140
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,265
Alpha Strike Conversion
Name/Model: Quickdraw QKD-5K
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
==============================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
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Final Unit Type: BM
==============================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------
Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
==============================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
--------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"j
==============================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
5 (Movement) + 15 (Weapons) - 4 (Base) (-) 16 = 18
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
SRM 4 (+) 0.600 = 2.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.6
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Final Short Range Damage Value: 3
==============================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
5 (Movement) + 15 (Weapons) - 4 (Base) (-) 16 = 18
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
SRM 4 (+) 0.600 = 2.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.6
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Final Medium Range Damage Value: 3
==============================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
5 (Movement) - 4 (Base) (-) 1 = 33
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
==============================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 143 armor points x 1 143.000 = 143.000
Armor Factor Conversion (/) 30 = 4.767
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Final Armor Value: 5
==============================================================================================================
Convert Structure
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Engine: Inner Sphere Fusion on a 60 ton BattleMech = 5.0
--------------------------------------------------------------------------------------------------------------
Final Structure Value: 5
==============================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------
Unit is equipped with rearward facing weapons = REAR1/1/-
==============================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 9.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 10.500
Overheat Factor 0 (Overheat) (+) 0.000 = 10.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 15.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 18.000
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 18.000 = 19.750
Unit's Final Point Value:
Offensive Value = 10.500
Defensive Value (+) 19.750 = 30.250
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 33.250
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Final Point Value: 33
Cost Breakdown
Name/Model: Quickdraw QKD-5K
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (143 pts) 8.0 x 20,000 160,000.00
Internal Structure (Standard): 60 x 400 x 1 (+) 24,000.00 = 184,000.00
Myomer (Standard): 60 x 2,000 (+) 120,000.00 = 304,000.00
Engine (Fusion): (5,000 x 300 x 60) / 75 (+) 1,200,000.00 = 1,504,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,404,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,604,000.00
Life Support: 50,000 (+) 50,000.00 = 2,654,000.00
Sensors: 60 x 2,000 (+) 120,000.00 = 2,774,000.00
Heat Sinks (Double): 17 x 6,000 (+) 102,000.00 = 2,876,000.00
Arm Actuators: 60 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 27,600.00 = 2,903,600.00
Leg Actuators: 60 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 42,000.00 = 2,945,600.00
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Total Structural Cost: 2,945,600.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Jump Jets 60 x (5 x 5) x 200 300,000.00
Medium Laser 40,000 (+) 40,000.00 = 340,000.00
Medium Laser 40,000 (+) 40,000.00 = 380,000.00
Medium Laser 40,000 (+) 40,000.00 = 420,000.00
Medium Laser 40,000 (+) 40,000.00 = 460,000.00
Medium Laser 40,000 (+) 40,000.00 = 500,000.00
Medium Laser 40,000 (+) 40,000.00 = 540,000.00
SRM 4 60,000 (+) 60,000.00 = 600,000.00
SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 600,000.00
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Total Weapons and Equipment Cost 600,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,945,600.00
Weapons and Equipment Cost: (+) 600,000.00 = 3,545,600.00
BattleMech Cost Multiplier: 1 + (60 / 100) (*) 1.60 = 5,672,960.00
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Final BattleMech Cost 5,672,960.00
Member Review - Sleeping Dragon : 10-Dec-2007 16:53
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Under-gunned, over-sinked, under-armoured (for it's weapons). It may successfully work as a raider and as a striker in rough terrain, but it has so much wasted potential that I can't give it better rating. The decision to install the FF armour was a good start, but they could remove a few DHSs and get some pulse lasers. That would be an upgrade for a 'Mech that wants to jump as much as it's possible. If they somehow merged the 5M Ostsol and 5K Quickdraw they would get an interesting 'Mech, but this is an inefficient militia machine at best.
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Member Review - Rudel Gurken : 24-Mar-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Not too bad as a city-fighter or hunter in difficult terrain but what are all these heatsinks for?
Drop a minimum of 4 heatsinks for a CASE and some armor!
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Member Review - Erenon : 04-Nov-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Just bad. Someone was sleeping at the design console.
Too many heat sinks, light armour, absolutely no long range weapons (can be excused here..).
Firepower isn't that great either as two of the lasers fire to the back.
No topic has been started for this review [Start Topic]
Member Review - ralgith : 14-Feb-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Hmm, good for ambush and city fighting, but not much else. Course, it's a shame when that other heavy you've been trading fire with sidesteps and the mech you knew was back there but didnt know what it was just happens to be this bad boy and it unloads on you.
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Member Review - mud : 04-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
If you see one of these, fall back and take it out with your long-ranged firepower. This would have worked in 3025 (sort of), but in 3050 it'll get pulverized.
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