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Member Review - Rudel Gurken : 19-Mar-2019 11:50 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
Not as useful as it seems at first glance. Lots of electronic equipment will make this a premier spotter, recon and ECM-support machine but its low speed and lack of JJ´s combined with its low armor-protection will lead to a quick death on the battlefield. |
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Member Review - Sleeping Dragon : 14-Mar-2011 22:38 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Raven was the first true EW 'Mech available to inner Sphere since the SW era. It's inefficient, fragile (the enemy easily recognizes that by killing one small 'Mech lands a hard blow on the other side) and slow. 6/9/0 movement is just average and doesn't allow the 'Mech to leave the field quick enough. And single heavy hit can disable one of the valuable and hard to replace systems (at least it can take a gauss slug without dying). The armament looks threatening, but the problem is that the 'Mech can't fight at longer range, so it has to rely on TAG. I wouldn't mind dropping the Narc, because it's use involves getting closer to the enemy, but at least it can keep the attackers away. I have mixed feelings when I see this 'Mech, but it earns bonus half point for being first.
EDIT: I wanted to write about an upgrade somewhere else and endedup with a review... This 'Mech suffers from an attempt to put a lot of new tech on one chassis. It's certainly nice to have a machine that can find the enemy, call missile support or artillery and disrupt electronics, but the problem is that this chassis sacrificed a lot to achieve that. Lasers and SRMs speak clearly of an attempt to keep this thing properly armed, but it's far from stellar. The worst thing however, is the combination of average speed, moderate armour and super-fragile XL engine. This thing can do it's trick, but will probably die trying repeat it. Either the support it can call is truly massive, or this thing will end up in the scrap yard. An expensive fun for my tastes. |
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Member Review - Knightrunner : 23-Aug-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Those fancy electronics and XL engine could really use more protection, and its mission calls for mobility. The idea is good, but I'd prefer more armor and/or jump jets.
Losing that 11th heat sink would be a good way to get the tonnage, maybe even downgrading the weaponry. Merely average as is. |
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Member Review - mud : 04-Nov-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
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Just slapping every electronic device you can onto a 'mech does not make it useful. As it stands, this tries to be both scout and spotter. It could really use jump jets in either role. |
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Member Review - Blackhand : 10-Sep-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Dump the NARC suite for armour and you've got a scout mech that can last more than a single pass against the enemy. Maybe weapons/HS too.
As it stands the best Elint machine in the game in 3050 is built by the worst house, and given its only XL engine class for the time period.
Its good but not stellar as its not combat capable with this setup. |
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