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Member Review - Knightrunner : 20-Jul-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.00 |
| Comment: |
I suppose it could be used for support- it could lend a hand in most non-dueling situations. ATM's, ECM, and MG's could help more powerful units against light or wounded opponents. Plenty of ammo for that mission- and it's unlikely to be a high-profile target, so it'll probably come home more or less intact. Of course, almost any other platform could carry the same weapons load and more. Heck, simply dropping 5-10 tons off this design would free up some usable space.
In a duel, this would be slagged. The firepower is far too light to threaten a mech. It's in roughly the same class as the Gargoyle Prime. |
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Member Review - Blackhand : 28-Mar-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
All ammo, slow 2nd line omni. Great for burying your unwanted soldiers in your trinary. Get rid of one unwanted mechwarrior a fight.
As if you can't tell. I dislike this. The ATM 6 is the one ATM I've liked and had serious sucess with. But complete reliance upon it for damage is stupid. So you need to swap out the HMG and ammo for an ER Medium or something to back em up. |
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Member Review - DarkAdder : 20-Feb-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Pretty good for an all-around support mech. The ATMs can do quite a few things, either ranged or up-up close work. Im not sure that its such a good idea to completely depend on them, though, the way this mech does.
This mod is also an ammo addict. Once the ATMs and HMGs are dry, the only thing this mech really has to defend itself with is the ECM pack. Im sorry, but that just doesnt cut it. Pull the HMGs and put in a laser or two. Give this mech something to cover itself with when it has to run back for more ammo. |
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