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Member Review - jymset : 10-Jul-2008 12:27 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
Presumably the most common variant, this one also likely generated the Koshi-image in the IS. The LRM10 is a flexible long-ranged weapon of reasonable power for such a small ‘Mech. The SSRM4 is a credible threat to vehicles and the dual MG should take care of all infantry encountered while scouting ahead. Does this all seem underwhelming for a Clan ‘Mech of any size? Well, if you take into account its low bidding cost (880 points BV2) and its general flexibility, this truly should be the one and only choice if this is fielded as an actual SCOUT unit in unknown terrain. Compared to other configurations, this is definitely on the weak side but in its intended role, the Primary configuration is truly the actual prime choice! |
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Member Review - Sleeping Dragon : 13-Apr-2007 20:27 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Basic Myst Lynx chassis is pretty fast and it can jump. I know that the JJs may be installed on any omnimech, but the models used when the invasion began rarely did so. It's also equipped with the Active probe, so it can act as a scout as well. The armor is relatively week, but clan doctrine prefers speed and firepower over protection, so it's understandable. Fortunately the armor is allocated in a way that prevents IS PPCs and similar weapons to disable the 'Mech with one shot, and that is definitely an asset.
Primary configuration is a good harasser, because it can easily sting the enemy with it's LRMs without the need to close. SRMs and MGs can be useful when dealing with conventional forces (= light tanks and infantry), but they should be used as a defensive measure. As it was said before, this 'Mech is prepared for variety of situations, but it lacks any specialization. Keep it close to supply lines, because it lacks energy armament. |
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Member Review - Knightrunner : 01-Aug-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.00 |
| Comment: |
All missile weapons on an omni with double heat sinks makes no sense. The probe and MG's make sense, for a light scout, but the missiles? Too heavy. The Koshi is too slow to have such a light armor load (a common flaw, for some reason, in Clan light omnis) and the partial jump ability is silly. This will work fine against infantry or light vechiles, but that's not a ringing endorsement for a Clan frontline omni. |
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Member Review - Blackhand : 20-Sep-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
The Koshi prime's only way to make me marginally happy about having it in a star is knowing some of the other poddings are better.
Its average and short ranged. Which in Clan on Clan engagements usually ends on a bad note for lightly armoured scout mechs.
Nice amount of firepower but nothing to rely on once your ammo bins are dry. Good for garrison work only in this configeration. |
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Member Review - ralgith : 05-Mar-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Good speed, armor, weapon load, and all that. A bit weak in armor, but with the weapons load it could easily kill something of equal weight with 2 tons more armor and survive. |
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