BattleMech Technical Readout
Name/Model: Ballistae C10-B1
Designer: Archilochus
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 3,927,250 C-Bills
Battle Value: 1,227
Chassis: Standard
Power Plant: 200 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard with CASE
Armament:
1 Arrow IV System
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Fourth Succession War and the War of 3039 revolutionized the way that Wars were fought
in the Inner Sphere. Where lines had been static, they became fluid. During the later
conflict, the Armed Forces of the Federated Commonwealth (AFFC) found that their artillery
had been overrun by Gunji no Kanrei Theodore Kurita's unorthodox tactics. It was clear that
older pieces, such as the Long Tom were no longer servicable.
The decoding of the Helm Memory Core appeared to hold the key: Arrow IV Artillery Systems.
Light and compact enough to fit on a BattleMech's frame, they promised to solve the earlier
tactical difficulties. Corean Enterprises won the bid with their jaw droppingly cheap
Ballistae design.
Capabilities:
The inexpense of the Ballistae was not due to rushed work nor shoddy materials, as some
initially feared. Instead it was the product of careful planning and reuse of tested
materials all of which cut down R&D costs.
The Ballistae's frame is that of a modified Centurion. When production of the CN9's
internal Structure was moved to the orbital facilities necessary to manufacture the advanced
endo steel structure, Corean merely made some superficial changes necessary to strengthen
the right arm assemblies to bear the three ton heavier Arrow IV Artillery system. Three
tons of ammunition, which are enveloped in CASE, supply the pilot with ample reloads.
The Phototech 806c lasers and McCloud Special Jump Jets have both been used for centuries on
Davion produced designs and any well stocked depot will be able to provide supply parts for
them.
The Ballistae also benefits from the surplus of 200 Rated Engines that flooded the market
after Corean and Achenar upgraded their Enforcer and Centurion designs. While not the
speediest design, the Ballistae nevertheless much more nimble than other artillery vehicles.
Nine tons of armor and its lasers provide it with ample protection should it account enemy
raiders behind enemy lines.
Deployment:
The Ballistae began limited production in 3048 and its currently being undergoing extended
field trials with the Third FedCom Regimental Combat Team on Sarna. Given the emphasis on
producing new, upgraded frontline BattleMechs to fight the Clans, it seems unlikely that the
Federated Commonwealth High Command will be placing heavy emphasis on the design in the near
future.
Variants:
No major variants have been suggested, although a few commanders have substituted a laser
for additional Arrow IV rounds.
Notable MechWarriors:
Patrick Lee
Lee is a pilot who fancies to be a minor poet. A devotee of the Addicks school of
discordant verses, he is known to flood the comchannels with recitations of his latest
ouvre. His fellow soldiers joke that it is his meter, not his munitions, which make his
enemies quake in terror.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 200 Fusion 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 144 9.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 19
Center Torso (rear): 4
R/L Torso: 12 18
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 18
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser CT 1 1.00
Arrow IV System (Ammo 15) [Homing] RT 3 3.00
CASE RT 1 0.50
2 Jump Jets RT 2 1.00
2 Jump Jets LT 2 1.00
Arrow IV System RA/RT 15 15.00
Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 33
TP: BM, SZ: 2, TMM: 1, MV: 8"j
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 4
Specials: ARTAIS-1, CASE
Distribution
Name/Model: Ballistae C10-B1
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
=================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3.Arrow IV System
4. Hand Actuator 4. Roll Again 4.Arrow IV System
5. Medium Laser 5. Sensors 5.Arrow IV System
6. Roll Again 6. Life Support 6.Arrow IV System
1. Roll Again 1.Arrow IV System
2. Roll Again 2.Arrow IV System
3. Roll Again 3.Arrow IV System
4. Roll Again 4.Arrow IV System
5. Roll Again 5.Arrow IV System
6. Roll Again 6.Arrow IV System
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Fusion Engine 1.Arrow IV System
2. Roll Again 2. Fusion Engine 2.Arrow IV System
3. Roll Again 3. Fusion Engine 3.Arrow IV System
4. Roll Again 4. Gyro 4.Arrow IV System
5. Roll Again 5. Gyro 5.Arrow IV System
6. Roll Again 6. Gyro 6. Arrow IV System (Ammo 5) [Homing]
1. Roll Again 1. Gyro 1. Arrow IV System (Ammo 5) [Homing]
2. Roll Again 2. Fusion Engine 2. Arrow IV System (Ammo 5) [Homing]
3. Roll Again 3. Fusion Engine 3. CASE
4. Roll Again 4. Fusion Engine 4. Heat Sink
5. Jump Jet 5. Medium Laser 5. Jump Jet
6. Jump Jet 6. Heat Sink 6. Jump Jet
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Ballistae C10-B1
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
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Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 144 x 2.5 x 1 360.000
Internal Structure (Standard w/ Fusion Engine): 83 x 1.5 x 1 x 1 (+) 124.500 = 484.500
Gyro (Standard): 50 x 0.5 (+) 25.000 = 509.500
Defensive Movement Factor: +2 (*) 1.20 = 611.400
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Final Defensive Battle Rating: 611.400
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 10 (Heat Sinks) - 4 (Movement) - 16 (Weapons) = -4
Offensive Equipment:
Arrow IV System 240.000
Medium Laser (+) 46.000 = 286.000
Arrow IV System (Ammo 5) [Homing] (+) 30.000 = 316.000
Arrow IV System (Ammo 5) [Homing] (+) 30.000 = 346.000
Arrow IV System (Ammo 5) [Homing] (+) 30.000 = 376.000
Medium Laser [Inefficient] (+) 23.000 = 399.000
Total 'Mech Tonnage: (+) 50.000 = 449.000
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 615.130
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Final Offensive Battle Rating: 615.130
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 611.400
Offensive Battle Rating: (+) 615.130 = 1,226.530
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Final BattleMech Battle Value: 1,227
Alpha Strike Conversion
Name/Model: Ballistae C10-B1
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
4 (Movement) + 16 (Weapons) - 4 (Base) (-) 16 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 10.000
Divided by the maximum heat output - 4 (/) 16 = 0.625
Rounded up to the nearest tenth = 0.7
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
4 (Movement) + 16 (Weapons) - 4 (Base) (-) 16 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 10.000
Divided by the maximum heat output - 4 (/) 16 = 0.625
Rounded up to the nearest tenth = 0.7
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
4 (Movement) - 4 (Base) (-) 0 = 10
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 144 armor points x 1 144.000 = 144.000
Armor Factor Conversion (/) 30 = 4.800
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere Fusion on a 50 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with one Arrow IV System = ARTAIS-1
Unit is equipped with CASE = CASE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 4.000
Overheat Factor 0 (Overheat) (+) 0.000 = 4.000
Special Ability Factor [ARTAIS] 6 x 2 (Inner) (+) 12.000 = 16.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 16.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 14.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 15.400
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 15.500 = 17.000
Unit's Final Point Value:
Offensive Value = 16.000
Defensive Value (+) 17.000 = 33.000
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Final Point Value: 33
Cost Breakdown
Name/Model: Ballistae C10-B1
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===================================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (144 pts) 9.0 x 10,000 90,000.00
Internal Structure (Standard): 50 x 400 x 1 (+) 20,000.00 = 110,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 210,000.00
Engine (Fusion): (5,000 x 200 x 50) / 75 (+) 666,666.67 = 876,666.67
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,476,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,676,666.67
Life Support: 50,000 (+) 50,000.00 = 1,726,666.67
Sensors: 50 x 2,000 (+) 100,000.00 = 1,826,666.67
Arm Actuators: 50 x ((100 x 2) + (50 x 1) + (80 x 1)) (+) 16,500.00 = 1,843,166.67
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 1,878,166.67
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Total Structural Cost: 1,878,166.67
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Weapons and Equipment Cost
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Arrow IV System 450,000 450,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] 0 (+) 0.00 = 450,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] 0 (+) 0.00 = 450,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] 0 (+) 0.00 = 450,000.00
CASE 50,000 (+) 50,000.00 = 500,000.00
Jump Jets 50 x (4 x 4) x 200 (+) 160,000.00 = 660,000.00
Medium Laser 40,000 (+) 40,000.00 = 700,000.00
Medium Laser 40,000 (+) 40,000.00 = 740,000.00
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Total Weapons and Equipment Cost 740,000.00
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BattleMech Cost
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Structural Cost: 1,878,166.67
Weapons and Equipment Cost: (+) 740,000.00 = 2,618,166.67
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 3,927,250.00
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Final BattleMech Cost 3,927,250.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Nice inexpensive Arrow IV Carrier. The jumpjets give it some fair mobility to reach an optimal fireposition or to evade enemy units. The lasers give only limited self defense firepower though.
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Member Review - Sleeping Dragon : 07-Oct-2008 23:33
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Nice one indeed. This is a well made low-tech artillery design (not counting the launcher itself of course) with ample ammunition supply and mobility to fit almost any unit's need. I just wonder whether it didn't start as an attempt to make the C3 Catapult right rather than a modification of Centurion chassis, but whatever the truth is, the CCAF won't be happy to see this ;)
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