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Design Overview
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BattleMech Technical Readout
Name/Model: SchattenKrieger GZT-SHK-1E
Designer: Fang
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3060
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,952,875 C-Bills
Battle Value: 1,338
Chassis: Standard
Power Plant: 300 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Ferro-Fibrous with CASE
Armament:
1 Large Laser
1 LRM 10 w/ Artemis IV FCS
1 Medium Laser
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe
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Overview:
Der Schattenkrieger, or 'Shadow Warrior' was created for the purpose of quickly and quietly
( relatively speaking) identifying and engaging targets of similar or lighter weight class.
The design is intended for use in groups of the same model, or in conjunction with other
machines.
Capabilities:
The Schattenkrieger is primarily equipped with a guardian ECM to help avoid prying eyes
while using the Beagle unit to spot and identify opposing mechs or vehicles. It can make use
of spotters to soften targets with the Artemis equipped LRM 10 launcher, or engage directly
with its laser weaponry. The Krieger uses its oversized XL engine to get where it is going
or to get out of trouble fast, and uses jumpjets to make quick escapes if things get out of
hand. Usually one Shattenkrieger will scout ahead while the others pelt identified targets
with LRM fire.
Deployment:
As always, all GZT mechs are first tested through the Stonkin Mechs Inc merc unit, or in the
dueling arenas of Solaris VII. At this time 3rdBattalion 2nd Company, the 'White Fangs' are
the only Stonkin unit using the Schattenkrieger. The unit is fulfilling an ongoing pirate
hunting contract with undisclosed Periphery states. Initial reports are very favorable, and
the Schattenkrieger is expected to be made available to buyers soon.
Variants:
There is a variant in the works the retools the Schattenkrieger into a suberb city fighter.
The large laser is upgraded to the pulse variety, and the LRM launcher it exchanged for a
short range model. Testing has been positive for this variant.
Notable MechWarriors:
A lance of the Schattenkrieger are deployed in an undisclosed location fulfilling an ongoing
pirate hunting contract with Stonkin Mechs Inc. Current tactics being employed usually
involve either one of the mechs, or a quciker smaller scout design going ahead of the rest,
then the remaining mechs engage with LRMs. Certain rocky terrain has also lended it self
well to hide and seek tactics against raiders, who tend to not be as well equipped, and have
difficulty detecting the Guardian equipped units.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 300 XL 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 4
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 169 9.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (rear): 8
R/L Torso: 12 17
R/L Torso (rear): 7
R/L Arm: 8 16
R/L Leg: 12 24
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Weapons and Ammo Location Critical Tonnage
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Guardian ECM Suite CT 2 1.50
Beagle Active Probe RT 2 1.50
Medium Laser RT 1 1.00
Small Laser RT (R) 1 0.50
CASE LT 1 0.50
LRM 10 w/ Artemis IV FCS LT 3 6.00
LRM 10 (Ammo 12) LT 1 1.00
Large Laser RA 2 5.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 38
TP: BM, SZ: 2, TMM: 2, MV: 12"/8"j
Damage: (S) 2 / (M) 3 / (L) 1, OV: 0
Armor (A): 6, Structure (S): 2
Specials: CASE, ECM, IF1, JMPW1, PRB, RCN, REAR0*/-/-
Distribution
Name/Model: SchattenKrieger GZT-SHK-1E
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Ferro-Fibrous 4.Large Laser
5. Ferro-Fibrous 5. Sensors 5.Large Laser
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Ferro-Fibrous 2. Ferro-Fibrous
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.LRM 10 4. Gyro 4.Beagle Active Probe
5.LRM 10 5. Gyro 5.Beagle Active Probe
6. Artemis IV FCS 6. Gyro 6. Medium Laser
1. LRM 10 (Ammo 12) 1. Gyro 1. Small Laser (R)
2. CASE 2. XL Engine 2. Ferro-Fibrous
3. Ferro-Fibrous 3. XL Engine 3. Ferro-Fibrous
4. Ferro-Fibrous 4. XL Engine 4. Ferro-Fibrous
5. Ferro-Fibrous 5.Guardian ECM Suite 5. Roll Again
6. Roll Again 6.Guardian ECM Suite 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: SchattenKrieger GZT-SHK-1E
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 169 x 2.5 x 1 422.500
Internal Structure (Standard w/ XL Engine): 83 x 1.5 x 1 x 0.5 (+) 62.250 = 484.750
Gyro (Standard): 50 x 0.5 (+) 25.000 = 509.750
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 519.750
Guardian ECM Suite (+) 61.000 = 580.750
Explosive Ammunition: 1 Critical Space (-) 15.000 = 565.750
Defensive Movement Factor: +3 (*) 1.30 = 735.475
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Final Defensive Battle Rating: 735.475
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 4 (Movement) - 16 (Weapons) = 6
Offensive Equipment:
Large Laser 123.000
LRM 10 w/ Artemis IV FCS (+) 108.000 = 231.000
Medium Laser (+) 46.000 = 277.000
LRM 10 (Ammo 12) (+) 11.000 = 288.000
Small Laser (R) (+) 4.500 = 292.500
Total 'Mech Tonnage: (+) 50.000 = 342.500
Speed Factor: 9 (Run) + 2 (Jump) (*) 1.760 = 602.800
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Final Offensive Battle Rating: 602.800
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BattleMech Battle Value
---------------------------------------------------------------------------------------------
Defensive Battle Rating: 735.475
Offensive Battle Rating: (+) 602.800 = 1,338.275
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Final BattleMech Battle Value: 1,338
Alpha Strike Conversion
Name/Model: SchattenKrieger GZT-SHK-1E
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 12"/8"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
4 (Movement) + 15 (Weapons) - 4 (Base) (-) 15 = 5
Offensive Equipment: = 0.000
LRM 10 w/ Artemis IV FCS (+) 0.400 = 0.400
Medium Laser (+) 0.500 = 0.900
Large Laser (+) 0.800 = 1.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
4 (Movement) + 15 (Weapons) - 4 (Base) (-) 15 = 5
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
LRM 10 w/ Artemis IV FCS (+) 0.800 = 1.300
Large Laser (+) 0.800 = 2.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.1
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
4 (Movement) + 4 (Weapons) - 4 (Base) (-) 4 = 16
Offensive Equipment: = 0.000
LRM 10 w/ Artemis IV FCS (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Long Range Damage Value: 1
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Convert Armor
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Ferro-Fibrous: 169 armor points x 1 169.000 = 169.000
Armor Factor Conversion (/) 30 = 5.633
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Final Armor Value: 6
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Convert Structure
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Engine: Inner Sphere XL on a 50 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with Guardian ECM Suite = ECM
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Jumping TMM is 1 less than Ground TMM = JMPW1
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
Unit is equipped with rearward facing weapons = REAR0*/-/-
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 9.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 10.000
Overheat Factor 0 (Overheat) (+) 0.000 = 10.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 14.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 16.800
Final DIR Round to nearest half point = 17.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 17.000 = 19.000
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 19.000 = 30.000
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 33.000
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 35.000
Force Bonus [PRB] Active Probe (+) 1.000 = 36.000
Force Bonus [RCN] Recon (+) 2.000 = 38.000
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Final Point Value: 38
Cost Breakdown
Name/Model: SchattenKrieger GZT-SHK-1E
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (169 pts) 9.5 x 20,000 190,000.00
Internal Structure (Standard): 50 x 400 x 1 (+) 20,000.00 = 210,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 310,000.00
Engine (XL): (20,000 x 300 x 50) / 75 (+) 4,000,000.00 = 4,310,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,210,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,410,000.00
Life Support: 50,000 (+) 50,000.00 = 5,460,000.00
Sensors: 50 x 2,000 (+) 100,000.00 = 5,560,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 5,620,000.00
Arm Actuators: 50 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 19,000.00 = 5,639,000.00
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 5,674,000.00
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Total Structural Cost: 5,674,000.00
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Weapons and Equipment Cost
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Beagle Active Probe 200,000 200,000.00
CASE 50,000 (+) 50,000.00 = 250,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 450,000.00
Jump Jets 50 x (4 x 4) x 200 (+) 160,000.00 = 610,000.00
Large Laser 100,000 (+) 100,000.00 = 710,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 710,000.00
LRM 10 w/ Artemis IV FCS 100,000 + 100,000 (+) 200,000.00 = 910,000.00
Medium Laser 40,000 (+) 40,000.00 = 950,000.00
Small Laser 11,250 (+) 11,250.00 = 961,250.00
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Total Weapons and Equipment Cost 961,250.00
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BattleMech Cost
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Structural Cost: 5,674,000.00
Weapons and Equipment Cost: (+) 961,250.00 = 6,635,250.00
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 9,952,875.00
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Final BattleMech Cost 9,952,875.00
Member Review - Sleeping Dragon : 11-May-2008 22:33
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
It's something between a Wyvern and a Phoenix Hawk. The speed marks it as a good scout killer, although catching some of the speed demons is still beyond it's capabilities. The large laser backed by the LRMs should be enough to deal with enemy lights and the armour can keep it safe for a while (for typical scouts it's nigh impregnable), but the problem starts when something with real armament comes around. The guns aren't as good against heavier 'Mechs as they are against scouts and the ammo load is also pretty light. The SHK-1E has to rely on speed and armour to carry it through the fight and with XL engine you shouldn't hesitate to retreat when serious opposition appears. The LRMs can sting, but the laser lacks the range to prevent the enemy from returning fire with far more damage. Some more JJs would be fine and short range weapons could also use an upgrade, but I wouldn't touch the EW suite. Use as intended and probably it will do fine, but the 'Mech certainly isn't good for every situation.
No topic has been started for this review [Start Topic]
Member Review - bladewind : 28-Apr-2008 12:48
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Certainly a decent design but I would prefer dropping the small for another jumpjet.
Although beam weapons look awfully short ranged, this is no flaw for a EW and Solaris design. Solaris matches tend to be extremely short ranged affairs so more heat efficient weapons over ERs can be used. So I won't grade it low. Also the low heat generation is also great for Solaris duels.
In all a fine little mech.
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