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Member Review - mud : 20-Dec-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
I like having at least one jumping configuration in a series of omnimechs (a jumping Loki, for example, would do wonders for the class) but I'd rather see a stronger short-range punch here, as short-range brawling and back-stabbing is what jump jets really let a 'mech do well.
Also, I'm not convinced that the armor is strong enough that I'd want to commit this to a brawling role; better to have this 'mech hang back and work at long range, although I can appreciate the wisdom of having at least one configuration optimized for short range work, for when its simply unavoidable. |
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Member Review - Sleeping Dragon : 30-Nov-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Jumping 'Mech with weapons like these and heat sinks to use them is always good to have. Heavy hitting weapons backed up by reliable crit seekers make a good combo. So, the only problem would be with those crits and actuators, which can't be mounted on arms with PPCs, ACs, or gauss rifles. |
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