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Member Review - Karagin : 13-Jan-2007 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Decent mech and one that fits the Suns thinking. Fluff adds to it and the mech doesn't seem to be munchy.
Nothing you have on the mech is level 3 tech, so you may want to adjust your settings. Custom mech doesn't mean level 3 by default. |
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Member Review - bladewind : 27-Oct-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
A nice little brawler but still not sure how the Davions got their hands on a Light Engine though.
There is abit too many DHS as well, the mech does not need so many of them.
Extra tonnage can be use to add another offensive system. |
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Member Review - Sleeping Dragon : 10-Aug-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
Just like mud already said, this mech is lvl 2. Otherwise I think that it's a well designed and properly fluffed design that can appear (almost) anywhere in the IS, but I think that It's more likely to be a SHD mod rather than a new machine. |
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Member Review - mud : 30-Jul-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
Just what is level three about this 'mech anyway?
I like this design a lot though. Its fairly simple, and reminds me a lot of old Federated Sun standbys like the Centurion and the Enforcer. It carries a lot of armor to shield the vulnerable light fusion engine, and mobile enough to get out of tight spots. It is over-heatsinked though; drop the four extra heat sinks and invest in another weapon system or some electronics. I'd mount some SRMs personally; then you'd have a 55-ton crit-seeking beast.
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