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Member Review - DragonFaith : 05-May-2023 01:32 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.50 |
| Comment: |
A close range weapon, but one that has served me well. It hits above its weight thanks to the weapons. Being an axe wielding beat stick, this is the perfect thing to deter close range attacks at your lance |
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Member Review - Rudel Gurken : 24-Mar-2019 15:13 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
A very scary city-fighter with deadly firepower. But it has some design flaws that hadn“t to be made. It has only 10 shots for the main weapon and it carries 3 shortrange lasers in the same arm that holds the hatchet. |
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Member Review - bladewind : 18-May-2008 08:56 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
Hiding in a city is what the Axman does the best. And it should stay that way. |
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Member Review - Sleeping Dragon : 24-Dec-2007 00:06 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
The firepower on this machine is pretty impressive, but I must admit that with XL engine it needs it. The 'Mech either gets in range quickly and overwhelms the enemy or goes down because of engine hits. Placing lasers on the same arm as the hatchet also prevents the 'Mech from using all it's weapons, but there aren't heat sinks to do an alpha strike anyway (overheating slows you down even more, so you probably want to avoid that), so I think that it was intentional. I never liked this design much, but it may work if used correctly. Don't ever move to the open, or you're a toast. |
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Member Review - DarkAdder : 24-Oct-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
This thing is almost too specialized for its own good. The weapons load is centered around a mid to close range slugging match. At anything beyond 10 hexes, this mech is purely target practice.
Cities and close quarters is a different story. Its not a fast mech, but it doesnt have to be. All it has to do is get into hand to hand range, or at least get into AC 20 range.
Great for city assaults or defense, not quite fast enough to keep up with lighting raids, but jump capable, and able to kill or cripple even assault mechs at close range. If it had even an LRM-5, I would rate this higher. |
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