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Member Review - Motown Scrapper : 21-Aug-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
I like the armour load but it is too slow and 3 jump jets are not worth the heat and weight loads. you would be better off dropping them going with 10 double heat sinks and either a more powerfull engine or more weapons. |
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Member Review - Delta : 15-Aug-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Hmm...not bad...however, the use of a mech as a dedicated spotter as the fluff suggests seems like a waste of resorces. There are plenty of fast TAG hovercraft. However, 3 ER Mediums means it can take out anything small it comes across. |
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Member Review - bladewind : 13-Aug-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
The trio of jjs would better served as another engine upgrade. Switching to DHS and drop the extra HS should free up enough space for the mech to go 7/11.
The EW suite is a nice touch but the Horseman will need more speed to utilise this package as well. |
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Member Review - Sleeping Dragon : 11-Aug-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
The mech looks quite durable. Quad chassis, standard engine and single heat sinks are rarely seen on clan mechs, but it still packs nice EW suite and some defensive armament too (the heat sinks are unable to deal with heat, so the third laser won't be used too often, but it can TAG while cooling down). Maybe I would sacrifice two lasers and half ton of armor for SRM-6, but that's just me. Armor is full so the mech can survive some combat and the JJs allow it to use terrain for it' defense, but it's speed doesn't allow it to retreat too easily, if fighting other clan front line machines. |
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