BattleMech Technical Readout
Name/Model: Tasche TSE-1A
Designer: Warhammer: 3025
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 60
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3025
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 4,262,480 C-Bills
Battle Value: 1,361
Chassis: Standard
Power Plant: 180 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 PPC
1 LRM 15
6 Medium Lasers
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Tasche was actually more a product of happenstance than actual design. At the start of
the first Succession war, on the planet Lucerne, a small battlemech factory was just being
finished, intended to manufacture the powerful Battlemaster assault 'mech. Unfortunately,
when House Kurita invaded the world, the manufacturing plant was severely damaged.
When Davion forces finally managed to free the world, the factory had been reduced to only
semi-operation. It could still produce battlemechs, but its structure could no longer
support the massive weight of the Battlemaster it had been tooled to create. A thorough
structural examination revealed that the heaviest chassis the facility could safely produce
had been reduced to just 60 tons.
Not wanting an otherwise perfectly good 'mech plant to go to waste, Hollis Industries
quickly came up with an offshoot of the Battlemaster to be produced. It shared virtually all
of its parts with its venerable big brother, and was easily mass-manufactured by the damaged
plant.
Capabilities:
The Tasche has served surprisingly well, considering how it came to be. Functioning as a
sort of "micro" assault 'mech, it has been recorded defeating 'mechs up to 20 tons heavier
than itself with astonishing regularity.
While extremely slow for a 'mech of its' size, the Tasche's weapons and armor allow it to
keep any opponent wary, lest they fall victim to the "Quillboar", an appropiate nickname
taken from a small but particularly vicious animal native to the planet Acala.
Like its big brother, the Tasche does best up close, where it can bring to bear its
incredible array of Martell lasers. It actually improves upon its predecessor in long-range
firepower, however, supplimenting the Donal PPC with a Mitchell Systems LRM-15 rack, which
replaces the old Holly missile system.
The overall effectiveness of the 'mech, along with its amazingly low price tag, has made it
a favorite among poorer worlds, periphery powers, and mercenaries looking for heavy
firepower.
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Equipment Mass
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Internal Structure: Standard 6.00
Engine: 180 Fusion 7.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 17 7.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 200 12.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 27
Center Torso (rear): 12
R/L Torso: 14 20
R/L Torso (rear): 8
R/L Arm: 10 20
R/L Leg: 14 28
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Weapons and Ammo Location Critical Tonnage
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Medium Laser CT (R) 1 1.00
2 Medium Lasers RT 2 2.00
Small Laser RT 1 0.50
LRM 15 LT 3 7.00
LRM 15 (Ammo 16) LT 2 2.00
Medium Laser LT 1 1.00
PPC RA 3 7.00
2 Medium Lasers LA 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 37
TP: BM, SZ: 3, TMM: 1, MV: 6"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 2
Armor (A): 7, Structure (S): 5
Specials: IF1, REAR1/1/-
Distribution
Name/Model: Tasche TSE-1A
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
=====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4.PPC
5. Medium Laser 5. Sensors 5.PPC
6. Medium Laser 6. Life Support 6.PPC
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Medium Laser 1. Fusion Engine 1. Medium Laser
2.LRM 15 2. Fusion Engine 2. Medium Laser
3.LRM 15 3. Fusion Engine 3. Small Laser
4.LRM 15 4. Gyro 4. Heat Sink
5. LRM 15 (Ammo 8) 5. Gyro 5. Heat Sink
6. LRM 15 (Ammo 8) 6. Gyro 6. Heat Sink
1. Heat Sink 1. Gyro 1. Heat Sink
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Medium Laser (R) 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Tasche TSE-1A
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 200 x 2.5 x 1 500.000
Internal Structure (Standard w/ Fusion Engine): 99 x 1.5 x 1 x 1 (+) 148.500 = 648.500
Gyro (Standard): 60 x 0.5 (+) 30.000 = 678.500
Explosive Ammunition: 2 Critical Spaces (-) 30.000 = 648.500
Defensive Movement Factor: +2 (*) 1.20 = 778.200
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Final Defensive Battle Rating: 778.200
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 17 (Heat Sinks) - 2 (Movement) - 34 (Weapons) = -13
Offensive Equipment:
PPC 176.000
LRM 15 (+) 136.000 = 312.000
Medium Laser (+) 46.000 = 358.000
Medium Laser (+) 46.000 = 404.000
Medium Laser [Inefficient] (+) 23.000 = 427.000
Medium Laser [Inefficient] (+) 23.000 = 450.000
Medium Laser [Inefficient] (+) 23.000 = 473.000
LRM 15 (Ammo 8) (+) 17.000 = 490.000
LRM 15 (Ammo 8) (+) 17.000 = 507.000
Medium Laser (R) [Inefficient] (+) 11.500 = 518.500
Small Laser [Inefficient] (+) 4.500 = 523.000
Total 'Mech Tonnage: (+) 60.000 = 583.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 583.000
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Final Offensive Battle Rating: 583.000
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 778.200
Offensive Battle Rating: (+) 583.000 = 1,361.200
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,361
Alpha Strike Conversion
Name/Model: Tasche TSE-1A
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
17 (Heat Sinks) = 17
2 (Movement) + 31 (Weapons) - 4 (Base) (-) 29 = -12
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
LRM 15 (+) 0.450 = 0.750
Medium Laser (+) 0.500 = 1.250
Medium Laser (+) 0.500 = 1.750
Medium Laser (+) 0.500 = 2.250
Medium Laser (+) 0.500 = 2.750
Medium Laser (+) 0.500 = 3.250
PPC (+) 0.750 = 4.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 17 = 68.000
Divided by the maximum heat output - 4 (/) 29 = 2.345
Rounded up to the nearest tenth = 2.4
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
17 (Heat Sinks) = 17
2 (Movement) + 31 (Weapons) - 4 (Base) (-) 29 = -12
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Medium Laser (+) 0.500 = 2.500
LRM 15 (+) 0.900 = 3.400
PPC (+) 1.000 = 4.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 17 = 74.800
Divided by the maximum heat output - 4 (/) 29 = 2.579
Rounded up to the nearest tenth = 2.6
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
17 (Heat Sinks) = 17
2 (Movement) + 15 (Weapons) - 4 (Base) (-) 13 = 4
Offensive Equipment: = 0.000
LRM 15 (+) 0.900 = 0.900
PPC (+) 1.000 = 1.900
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.9
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 200 armor points x 1 200.000 = 200.000
Armor Factor Conversion (/) 30 = 6.667
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Final Armor Value: 7
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Convert Structure
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Engine: Inner Sphere Fusion on a 60 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with rearward facing weapons = REAR1/1/-
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 12.500
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 14.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 15.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 15.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 19.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 20.900
Final DIR Round to nearest half point = 21.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 21.000 = 21.750
Unit's Final Point Value:
Offensive Value = 15.000
Defensive Value (+) 21.750 = 36.750
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Final Point Value: 37
Cost Breakdown
Name/Model: Tasche TSE-1A
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
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Armor (Standard): (200 pts) 12.5 x 10,000 125,000.00
Internal Structure (Standard): 60 x 400 x 1 (+) 24,000.00 = 149,000.00
Myomer (Standard): 60 x 2,000 (+) 120,000.00 = 269,000.00
Engine (Fusion): (5,000 x 180 x 60) / 75 (+) 720,000.00 = 989,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,589,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,789,000.00
Life Support: 50,000 (+) 50,000.00 = 1,839,000.00
Sensors: 60 x 2,000 (+) 120,000.00 = 1,959,000.00
Heat Sinks (Single): 7 x 2,000 (+) 14,000.00 = 1,973,000.00
Arm Actuators: 60 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 22,800.00 = 1,995,800.00
Leg Actuators: 60 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 42,000.00 = 2,037,800.00
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Total Structural Cost: 2,037,800.00
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Weapons and Equipment Cost
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LRM 15 175,000 175,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 175,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 175,000.00
Medium Laser 40,000 (+) 40,000.00 = 215,000.00
Medium Laser 40,000 (+) 40,000.00 = 255,000.00
Medium Laser 40,000 (+) 40,000.00 = 295,000.00
Medium Laser 40,000 (+) 40,000.00 = 335,000.00
Medium Laser 40,000 (+) 40,000.00 = 375,000.00
Medium Laser 40,000 (+) 40,000.00 = 415,000.00
PPC 200,000 (+) 200,000.00 = 615,000.00
Small Laser 11,250 (+) 11,250.00 = 626,250.00
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Total Weapons and Equipment Cost 626,250.00
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BattleMech Cost
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Structural Cost: 2,037,800.00
Weapons and Equipment Cost: (+) 626,250.00 = 2,664,050.00
BattleMech Cost Multiplier: 1 + (60 / 100) (*) 1.60 = 4,262,480.00
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Final BattleMech Cost 4,262,480.00
Member Review - Sleeping Dragon : 14-Sep-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Very dangerous mech, but speed leaves it for defensive operations and slow advances. Heavy armor and weapons allow it to make good companion to assaults and fire support mechs that lack good close range weapons. Heat sinks can keep it cool in most situations, good thing for 3025 mech.
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Member Review - bladewind : 20-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
A mean little fella here. This mech should have no problems standing toe to toe with many of its tonnage and possibly even heavier stuff.
Although a pocket assualt mech the armor is still weak when compared to the real big boys and the speed can be abit of problem so keep it under cover when approaching the target is wise.
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Member Review - mud : 18-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
I like the pocket-assault approach. This is a mean little SOB, and it definitely packs enough firepower to constitute a serious threat to any assault 'mech which gets too close. The LRM-PPC combo gives you a nice long-range strike capability as well, fully on par with the capabilities of 'mechs like the Battlemaster or Zeus. The slow speed is the only real problem here; it can't keep up with heavy lances very well, so you can really only deploy this in dedicated assault units.
I like the back-story as well.
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"There never was a good war or a bad peace." - Benjamin Franklin