ProtoMech Technical Readout
Name/Model: Djinn 1
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 9
Configuration: Biped ProtoMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 960,862 C-Bills
Battle Value: 417
Chassis: ProtoMech
Power Plant: 100 ProtoMech Fusion
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: ProtoMech
Jump Capacity: 210 meters
Armor: ProtoMech
Armament:
1 ER Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
A second generation Protomech, the Djinn was a more powerful refinement of the Roc's
origonal concept. It shifted the design paradigm using improved understanding of a
protomechs use and function.
Capabilities:
An advocate of the "speed is life" school of thought, the Djinn used the most powerful frame
available at the time and devoted an unheard of, at that point in time, portion of that
power into mobility. A single ER Medium laser was deemed to be an adequate main gun
combining reasonable portions of damage and range to the design.
Armor was originally light on the arms but later reinforced at the expense of torso armor.
This was a result of experience gained from combat use. The head armor was never reinforced
to begin with. This is a result of realizing protomechs are not battlemechs. They don't
need their head to survive, and it's a small target anyways. Only enough armor to prevent
breaches in hostile environments such as space or underwater was incorporated.
Deployment:
The Djinn has remained a dependable staple of protomech combat since its inception. All too
often the Djinn added to a combat formation to "protect the flanks" end up being the last
survivors who have to carry their Clan to victory.
Variants:
There have been a number of variants produced using this chassis over the decades. And for
the most part they have attrited away and not been replaced. Current threats to the Djinns
place in the order of battle are improved ultra heavy protomechs and those persistent
attempts to make a slow but heavily armed protomechs.
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Equipment Mass (kg)
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Internal Structure: ProtoMech 900
Engine: 100 ProtoMech Fusion 3,000
Walking MP: 7
Running MP: 11
Jumping MP: 7 700
Heat Sinks (ProtoMech): 5 1,250
Cockpit: ProtoMech 500
Armor Factor: 33 1,650
Type: ProtoMech
Internal Armor
Structure Value
Head: 2 1
Torso: 9 14
Main Gun: - -
R/L Arm: 2 4
Legs: 5 10
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Weapons and Ammo Location Mass (kg)
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ER Medium Laser T 1,000
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Alpha Strike Statistics
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Point Value (PV): 14
TP: PM, SZ: 1, TMM: 3, MV: 14"j
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 1, Structure (S): 1
Specials: ENE
Distribution
Name/Model: Djinn 1
Technology: Clan
Tonnage: 9
Configuration: Biped ProtoMech
==========================================================
Left ArmTorsoRight Arm
1. Empty 1. ER Medium Laser 1. Empty
2. Empty
Battle Value Breakdown
Name/Model: Djinn 1
Technology: Clan
Tonnage: 9
Configuration: Biped ProtoMech
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Defensive Battle Rating
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Armor (ProtoMech): 33 x 2.5 82.500
Internal Structure (ProtoMech): 20 x 1.5 (+) 30.000 = 112.500
Defensive Movement Factor: +4 (ProtoMech) (*) 1.50 = 168.750
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Final Defensive Battle Rating: 168.750
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Offensive Battle Rating
----------------------------------------------------------------------------------
Offensive Equipment:
ER Medium Laser 108.000
Speed Factor: 11 (Run) + 4 (Jump) (*) 2.300 = 248.400
----------------------------------------------------------------------------------
Final Offensive Battle Rating: 248.400
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ProtoMech Battle Value
----------------------------------------------------------------------------------
Defensive Battle Rating: 168.750
Offensive Battle Rating: (+) 248.400 = 417.150
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Final ProtoMech Battle Value: 417
Alpha Strike Conversion
Name/Model: Djinn 1
Technology: Clan
Tonnage: 9
Configuration: Biped ProtoMech
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Determine Unit Type
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Ground Units: ProtoMech = PM
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Final Unit Type: PM
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Determine Weight/Size Class
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Tonnage: 9 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
Jumping Movement: 7 (Jump) = 14"j
Jumping Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"j
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Modified damage value:
Rounded up to the nearest tenth = 0.0
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Final Long Range Damage Value: 0
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Convert Armor
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ProtoMech: 33 armor points x 1 33.000 = 33.000
Armor Factor Conversion (/) 30 = 1.100
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Final Armor Value: 1
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Convert Structure
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Structure: ProtoMech on a 9 ton ProtoMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 3.500
Overheat Factor 0 (No OV) (+) 0.000 = 3.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 1 (Structure) (+) 1.000 = 3.000
Defense Factor 1 + {[3 (14" Move) + 1 (ProtoMech)] x 0.25} (*) 2.000 = 6.000
Final DIR Round to nearest half point = 6.000
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") + 0.5 (Jump-capable) = 2.250
Final DIR Defensive Interaction Rating (+) 6.000 = 8.250
Unit's Final Point Value:
Offensive Value = 3.500
Defensive Value (+) 8.250 = 11.750
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 13.750
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Final Point Value: 14
Cost Breakdown
Name/Model: Djinn 1
Technology: Clan
Tonnage: 9
Configuration: Biped ProtoMech
======================================================================================================
Structural Cost
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Cockpit (ProtoMech): 500,000 500,000.00
Life Support: 75,000 (+) 75,000.00 = 575,000.00
Sensors: 9 x 2,000 (+) 18,000.00 = 593,000.00
Musculature: 9 x 2,000 (+) 18,000.00 = 611,000.00
Internal Structure (ProtoMech): 9 x 400 (+) 3,600.00 = 614,600.00
Arm Actuators: 2 x 9 x 180 (+) 3,240.00 = 617,840.00
Leg Actuators: 9 x 540 (+) 4,860.00 = 622,700.00
Engine (ProtoMech Fusion): (5,000 x 100 x 9) / 75 (+) 60,000.00 = 682,700.00
Jump Jets (ProtoMech): 9 x (7 x 7) x 200 (+) 88,200.00 = 770,900.00
Heat Sinks (ProtoMech): 5 x 2,000 (+) 10,000.00 = 780,900.00
Armor (ProtoMech): 33 x 625 (+) 20,625.00 = 801,525.00
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Total Structural Cost: 801,525.00
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Weapons and Equipment Cost
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ER Medium Laser 80,000 80,000.00
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Total Weapons and Equipment Cost 80,000.00
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ProtoMech Cost
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Structural Cost: 801,525.00
Weapons and Equipment Cost: (+) 80,000.00 = 881,525.00
ProtoMech Cost Multiplier: 1 + (9 / 100) (*) 1.09 = 960,862.25
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Final ProtoMech Cost 960,862.00