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Member Review - Sleeping Dragon : 08-Feb-2008 11:58 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
There are only three large weapons on the chassis, but the TC allows precise long range strikes. Under TW rules the 'Mech can't concentrate pulse laser hits to one location, so the D3 has to rely on it's physical attacks for concentrated damage. I'm afraid that the TC suddenly lost it's usefulness here, so it would be a good idea to replace it wot something else. The TSM makes the hatchet attacks devastating and keeping it engaged can be easily accomplished by turning a few DHSs off. A nice refit. |
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Member Review - DefensorFidei : 02-Aug-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.50 |
| Comment: |
I modded out a beserker in much the same way a while ago and it probably one of the most enjoyable 'mechs I have ever dealt with. Nothing beats this 'mech for sheer ferocity and in close destructive power. Hell, you can cleave the limbs off an assault 'mech if it got too close. I dont remember how I ran it but I know there is a weapons set very similar to this one that will maintain the overheating requirement of the 3X mymomer. The only reason that this 'mech doesn't rate a 5 is for the problem maintaining the overheat and for its lack of jumping capability. This is a close in 'mech, no bones about it, and in most close in situations (ie: cityfighting, canyon fighting, etc.) jump is very important. |
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Member Review - Blackhand : 04-Apr-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
Its a good above average design. But your lacking the ability to keep it overheated. I can get it to 9 heat after 3 careful volleys. However, there is no way to keep it there.
Logical upgrade is pulling one of the Large Pulses, and mounting enough various laser type weapons to get you to produce 30, or 31, or 32, heat on command. As it stands your choices are okay as you can hit 30 but sometimes you might want more flexibility.
Its the best Hatchet mech I've ever rated in the assault class. Doesn't mean I like the idea yet though.;) |
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Member Review - Spectre327 : 30-Oct-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.50 |
| Comment: |
Now this is my kind of mech. I couldn't care less about the Fed Suns, though, but the mech is very well designed.
Raw power nd accuracy at long range makes this deign stand out above other mechs in its class. The speed and the hatchet combined make a winning combo if the opponent underestimates you and the armor prctects the pilot well in such situations.
Good mech, Star Raven. |
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