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BattleMech Technical Readout
Name/Model: Razor Flea
Designer: BoldEnglishman
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 20
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,535,440 C-Bills
Battle Value: 383
Chassis: Standard
Power Plant: 160 Fusion
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Razor was a 'Mech seen only in small bandit groups or unknown mercernary units because
of its next to uselessness anywhere. The only good thing about the Razor that keeps models
alive is the fact it doesn't see much combat and its bad repuation keeps it in storage. It
is however extremely cheap.
Capabilities:
With only two Machine Guns, the Razor is purely designed to ward off infantry attacks and at
least injure Armor. It is a good scout as well for its relatively average amount of armor
and its good speed. Even if it sees a Locust, this thing is as good as dead if it takes on a
'Mech.
Deployment:
As said before, the Razor is mainly used in Bandit groups and small mercenary units. It
does, very rarely, find its way into a Periphey nation's army, although that is usually by
accident or just fate.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.00
Engine: 160 Fusion 6.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 69 4.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 9
Center Torso (rear): 3
R/L Torso: 5 8
R/L Torso (rear): 2
R/L Arm: 3 6
R/L Leg: 4 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Machine Gun RT 1 0.50
CASE LT 1 0.50
Machine Gun LT 1 0.50
Machine Gun (Ammo 200) LT 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 14
TP: BM, SZ: 1, TMM: 3, MV: 16"
Damage: (S) 0* / (M) 0 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 2
Specials: CASE
Distribution
Name/Model: Razor Flea
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
======================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Empty 4. Hand Actuator
5. Empty 5. Sensors 5. Empty
6. Empty 6. Life Support 6. Empty
1. Empty 1. Empty
2. Empty 2. Empty
3. Empty 3. Empty
4. Empty 4. Empty
5. Empty 5. Empty
6. Empty 6. Empty
Left Torso Center Torso Right Torso
1. Machine Gun 1. Fusion Engine 1. Machine Gun
2. CASE 2. Fusion Engine 2. Heat Sink
3. Machine Gun (Ammo 200) 3. Fusion Engine 3. Heat Sink
4. Heat Sink 4. Gyro 4. Heat Sink
5. Empty 5. Gyro 5. Empty
6. Empty 6. Gyro 6. Empty
1. Empty 1. Gyro 1. Empty
2. Empty 2. Fusion Engine 2. Empty
3. Empty 3. Fusion Engine 3. Empty
4. Empty 4. Fusion Engine 4. Empty
5. Empty 5. Empty 5. Empty
6. Empty 6. Empty 6. Empty
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Empty 5. Empty
6. Empty 6. Empty
Battle Value Breakdown
Name/Model: Razor Flea
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
==================================================================================================
Defensive Battle Rating
--------------------------------------------------------------------------------------------------
Armor (Standard): 69 x 2.5 x 1 172.500
Internal Structure (Standard w/ Fusion Engine): 33 x 1.5 x 1 x 1 (+) 49.500 = 222.000
Gyro (Standard): 20 x 0.5 (+) 10.000 = 232.000
Defensive Movement Factor: +4 (*) 1.40 = 324.800
--------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 324.800
==================================================================================================
Offensive Battle Rating
--------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) = 14
Offensive Equipment:
Machine Gun 5.000
Machine Gun (+) 5.000 = 10.000
Machine Gun (Ammo 200) (+) 1.000 = 11.000
Total 'Mech Tonnage: (+) 20.000 = 31.000
Speed Factor: 12 (Run) + 0 (Jump) (*) 1.890 = 58.590
--------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 58.590
==================================================================================================
BattleMech Battle Value
--------------------------------------------------------------------------------------------------
Defensive Battle Rating: 324.800
Offensive Battle Rating: (+) 58.590 = 383.390
--------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 383
Alpha Strike Conversion
Name/Model: Razor Flea
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
=========================================================================================================
Determine Unit Type
---------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
---------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=========================================================================================================
Determine Weight/Size Class
---------------------------------------------------------------------------------------------------------
Tonnage: 20 (less than 40) = 1
---------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
=========================================================================================================
Convert Movement and Movement Modes
---------------------------------------------------------------------------------------------------------
Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
---------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 16"
=========================================================================================================
Determine Short/Medium Range Heat Efficiency
---------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) -2 = 12
---------------------------------------------------------------------------------------------------------
Unit is Efficient: 12
=========================================================================================================
Determine Short Range Damage Value
---------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (+) 0.200 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
---------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0*
=========================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
---------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0
=========================================================================================================
Determine Long Range Heat Efficiency
---------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) -2 = 12
---------------------------------------------------------------------------------------------------------
Unit is Efficient: 12
=========================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
---------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
=========================================================================================================
Convert Armor
---------------------------------------------------------------------------------------------------------
Standard: 69 armor points x 1 69.000 = 69.000
Armor Factor Conversion (/) 30 = 2.300
---------------------------------------------------------------------------------------------------------
Final Armor Value: 2
=========================================================================================================
Convert Structure
---------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 20 ton BattleMech = 2.0
---------------------------------------------------------------------------------------------------------
Final Structure Value: 2
=========================================================================================================
Determine Special Abilities
---------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
=========================================================================================================
Determine Point Value
---------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 1.000
Overheat Factor 0 (Overheat) (+) 0.000 = 1.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 6.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 10.500
Final DIR Round to nearest half point = 10.500
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 10.500 = 12.500
Unit's Final Point Value:
Offensive Value = 1.000
Defensive Value (+) 12.500 = 13.500
Agile [3 (TMM) - 2] x 0.5 (Short) (+) 0.500 = 14.000
---------------------------------------------------------------------------------------------------------
Final Point Value: 14
Cost Breakdown
Name/Model: Razor Flea
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (69 pts) 4.5 x 10,000 45,000.00
Internal Structure (Standard): 20 x 400 x 1 (+) 8,000.00 = 53,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 93,000.00
Engine (Fusion): (5,000 x 160 x 20) / 75 (+) 213,333.33 = 306,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 906,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,106,333.33
Life Support: 50,000 (+) 50,000.00 = 1,156,333.33
Sensors: 20 x 2,000 (+) 40,000.00 = 1,196,333.33
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 9,200.00 = 1,205,533.33
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 1,219,533.33
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 1,219,533.33
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
Machine Gun 5,000 (+) 5,000.00 = 55,000.00
Machine Gun 5,000 (+) 5,000.00 = 60,000.00
Machine Gun (Ammo 200) [Empty Bin] 0 (+) 0.00 = 60,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 60,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,219,533.33
Weapons and Equipment Cost: (+) 60,000.00 = 1,279,533.33
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 1,535,440.00
------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 1,535,440.00
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Number of Reviews: 8
Write Review
Average Member Rating: 1.69
Member Review - Erenon : 21-Jun-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Pathetic. And i really question how bandits get to build Mechs with CASE.. or am i missing something about the manufacturer here?
The only thing this mech is going to threaten is infantry.. any mech with a weapon larger than a machinegun will have this for lunch..
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Member Review - bladewind : 26-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
i seriously doubt Bandits actually have a nice mech factory to mount CASE for this design.
Th mech is still vulnerable (a single hit from a PPC and you almost splattered) anyway so drop the CASE and half ton ammo for a medium laser. The mech mounts too much mg ammo anyway.
Wait... isnt that the Locust ?
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Member Review - Sleeping Dragon : 15-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Good for scouting in periphery, but too weak for anything else. Can be easily used to scare civilians and green militia units, or to run from anything else. It seems, that this carries too much ammo, but in periphery with bandit unit ...
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Member Review - Seraph : 02-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Um...does this even deserve a chassis? It's fast, which I like. Even has overmaxed armor, which I hate. Couple problems I have with this design. As far as cheap goes. Not really. A LCT-1V Locust is 15,000 C-bills cheaper goes just as fast, has same anti-infantry weapons but also adds a medium laser. As for being able to ward off infantry attacks, yes it can, but for about 130,000 C-bills I can get 2 APC's which have a MG each and also carry a squad of infantry each. This mech would make a decent scout mech. It lacks enough firepower to induce the pilot to combat so mayhap the scouting info will survive to get back to base.
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Member Review - mud : 04-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.00
Comment:
It looks like a neutered Locust.
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