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Member Review - bladewind : 28-Apr-2008 12:49 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
Nothing too impressive but this is a sniper that Liao got a good one in their hands here. The Stealth is perfect for this design and it packs 2 Gauss. Unlike its glassy jaw Steiner cousin, this mech will survive long enough to deplete its ammo racks, that is when you must go. 2 lasers won't cut it in this era.
If all else fails, you got the fist and jumpjets to do the DFA but like I said it is good to run. The loss of the large laser is keenly felt here. |
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Member Review - Rudel Gurken : 20-Mar-2008 23:32 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.50 |
| Comment: |
Two gauss rifles with 20 shots each can give any enemy hell at great ranges. The stealth armor makes retaliation difficult but even if the opponent gets close, full armor, CASE and standard engine make it very hard to take down. The jump jets give it good mobility and the lasers are standard support weapons. As the gauss has only a very short min range short range combat isn't really that much of a problem. |
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Member Review - DarkAdder : 02-Jul-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
I have to agree with Looter on this one. This seems a very clan-style retrofit. Reminicent of the Glass Spider (Galahad) second-line mech.
Still, twin gauss rifles are a punch that very very few mechs, not to mention vehicles, can afford to dismiss outright.
What makes me a bit hesitant to use this mech is the fact that its spoling for a punching match. Two gauss rifles will force your opponent to either close the distance, stand and fight, or break away. Using Stealth armor forces your enemy to close the distance if he wants a chance to hit this mech. Considering that this is a 100 ton mech, and thus not as light on its feet, it really cant outrun many other mechs. Its a 50-50 chance then. Your enemy will either run for the hills, or charge in, hell bent for vinyl on destroying this thing.
Find a good place to park this thing, and deal as much damage as possible. Be ready to cut and run, though, no matter how much ammo you have left. |
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Member Review - Looter : 08-May-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
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Oddly enough I think this is a design to fight a clan built type of mech. The Stealth armor defeats TC pretty good and the Gauss Rifles are about the best weapons the innersphere has to really match Clan ranged weaponry. Its backup weaponry is weak though but it has plenty of ammo for the Gauss rifles. Plus the mobility of JJ's can help it keep the range open for the best Stealth armor usage. I like it. |
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Member Review - mud : 03-Nov-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.50 |
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This is not the smartest design I've ever seen. The extra ammunition is not worth all of the other firepower this 'mech looses. Becides, it's an assault 'mech, it's not like it's meant for missions behind enemy lines. |
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