|
Member Review - Sleeping Dragon : 08-Nov-2006 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
3.50 |
| Comment: |
Added damage at the cost of range and armor may not be that bad trade off. The DCMS way always primarily composed of light and heavy 'Mechs (according to FM: Draconis Combine), so I think that this is actually what does the DC use instead of mediums in most situations (they have mediums, but for some (fluff? ;) ) reasons they don't like them). With good armor and long range weapons the DRG-1N can stay lead groups of lighter machines, keeping pace with them and providing support or additional firepower when needed and also covering retreat. Enter the field, pepper the enemy and let the others do their work. Than move away, or offer a helping shell (heheh, don't worry, be generous) to anyone in need. This may be the role that suits 1N the most. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - Rudel Gurken : 27-Oct-2005 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
3.50 |
| Comment: |
The Dragon is a fast firesupport platform with average armor protection.
The weapons have a rather light throwing weight but a long range and lots of ammo. Heat isn“t a problem on this one and the rearfirering Medium Laser helps keeping that speed-pests at bay.
|
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - Erenon : 21-Sep-2004 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
3.00 |
| Comment: |
I think the Draconis Combine got lucky when this model rather than the 1C became its main heavy mech.
It doesn't have much firepower, but it has good armour and speed (for something its size) and can carry out fast strikes quite well.
|
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - Blackhand : 04-Sep-2004 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
3.50 |
| Comment: |
I'm biased in favour of this design because of my faction.
However, I don't see why people bellyache over heat in this case, if your fighting things in front of you. Max production of heat is 11, and you dissipate 10 so unless you are firing LRMs and your Medium every round for 8 turns, heat isn't an issue.
This is the kind of design you want covering your rear so its ranged weapons can tear apart opposing units. Thus keeping the relatively thinner armour of this 60 tonner intact. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - -Mud : 19-Mar-2004 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
4.00 |
| Comment: |
The Dragon is the heart and soul of Kurita 'mech units, for whom it performs two roles: raids and fast strikes. The weapons are subpar for a heavy 'mech, but more than adequate to deter the lights and mediums which can actually run the Dragon down. Against larger or fixed targets, Dragons have to rely on pack tactics; of course, they also bring out the Panthers at this point. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|