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Starslayer "Trip's Troopers" STY-3TT
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Baitball
Free Worlds League
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Joined: 13-Nov-2025 20:14
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PostPosted: 07-Nov-2026 00:59    Post subject: Starslayer "Trip's Troopers" STY-3TT Reply to topic Reply with quote

TRO: Starslayer "Trip's Troopers" STY-3TT
BattleMech Technical Readout

Name/Model:         Starslayer "Trip's Troopers" STY-3TT
Designer:           Baitball
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,864,000 C-Bills
Battle Value:       1,509

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Standard with CASE
Armament:             
    1 ER PPC
    1 SRM 6
    3 Medium Lasers
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In response to orders from General Aleksandr Kerensky for the production of a new medium
    'Mech, Blue Shot Weaponry was awarded a contract in 2765 to build the Starslayer for the
    SLDF. However, the numerous delays that plagued Blue Shot throughout the 'Mech's production
    run prevented it from being built in great numbers. By the time the bugs had been worked
    out, the SLDF was embroiled in the Amaris Civil War, and more Starslayers ended up in
    storage than on front lines. These hidden Starslayers later became a boon to House and
    mercenary units that stumbled on them. Recent versions of the Starslayer replace the
    standard chassis with endo steel, making the 'Mech both lighter and sturdier.

Capabilities:
    Built to be rugged and dependable, the Starslayer was intended for garrison, mop-up, and
    recon duties. The designers at Blue Shot used well-established technologies in an effort to
    make the Starslayer easy to maintain and to allow the 'Mech to remain in the field for long
    periods. A Magna 250 engine makes the Starslayer as fast as most of the SLDF's medium
    'Mechs, and jump jets give the Starslayer greater mobility. Ferro-fibrous armor provides the
    Starslayer with maximum protection at a reduced weight which, when coupled with an endo
    steel frame, allows the 'Mech to carry heavy weapons. Two large lasers give the Starslayer
    its heavy firepower, backed up by two medium lasers and a small laser. To discourage enemy
    'Mechs from attacking the rear of the Starslayer, the small laser fires into the 'Mech's
    rear arc. An SRM-4 missile pack enables the Starslayer to engage in close fighting, and CASE
    protects the pilot from ammo explosions.
    
    
    
    Variants
    
    
    
    Blue Shot Weapons offers a variant of the Starslayer known as the 3D model. The 3D drops the
    torso mounted large laser, the SRM-4 with its ammo, and CASE in favor of an extended-range
    PPC. The 3D also adds an extra double heat sink and replaces the rear firing small laser
    with a medium laser.

Deployment:
    Blue Shot has already completed three production runs of the new Starslayer 3C, and most of
    these 'Mechs have been deployed with various militia units in the Lyran Alliance. Some have
    also been sold to the Magistracy of Canopus and several mercenary units stationed in Lyran
    Space.

================================================================================================
Equipment                                                              Mass                     
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             25       
    Center Torso (rear):                               6       
    R/L Torso:                         12             19       
    R/L Torso (rear):                                  5       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical      Mass     
------------------------------------------------------------------------------------------------
Flamer                                                    H                 1          1.00     
2 Jump Jets                                               CT                2          1.00     
2 Jump Jets                                               RT                2          1.00     
Medium Laser                                              RT                1          1.00     
CASE                                                      LT                1          0.50     
2 Jump Jets                                               LT                2          1.00     
2 Medium Lasers                                           LT                2          2.00     
SRM 6                                                     LT                2          3.00     
SRM 6 (Ammo 15)                                           LT                1          1.00     
SRM 6 (Ammo 15) [Inferno]                                 LT                1          1.00     
ER PPC                                                    RA                3          7.00     

================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 1
Armor (A): 6,  Structure (S): 2
Specials: CASE		

_________________
we meat and ball till we can't no more

[Last edited by Baitball on 07-Nov-2026 01:12; edited 1 time in total]
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