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Warlock A-STC-L4L
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Kirbanzo
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Joined: 17-Apr-2025 16:17
Posts: 1804
Location: United States
PostPosted: 04-May-2026 11:31    Post subject: Warlock A-STC-L4L Reply to topic Reply with quote

TRO: Warlock A-STC-L4L
                 BattleMech Technical Readout

Name/Model:         Warlock A-STC-L4L
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            85
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2851
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         7,331,550 C-Bills
Battle Value:       1,464

Chassis:              StarCorps 85 
Power Plant:          VOX 255 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Rawlings 55 
    Jump Capacity:    90 meters
Armor:                StarSlab/3
Armament:             
    1 LRM 15
    2 Autocannon/5s
    2 Medium Lasers
    2 SRM 4s
Manufacturer:         StarCorps Industries
    Primary Factory:  St.Ives
Communications:       Dalban Comline
Targeting & Tracking: Dalban HiRez

================================================================================================
Overview:
    Originally designed by the Rim Worlds Republic during the reign of Amaris the Usurper, but
    before his infamous coup that brought down the Star League, the Warlock would be coopted by
    Aleksandr Kerensky's forces due to a lucky capture of its schematics during the Amaris Civil
    War. As such it would survive the conflict, being employed on various sides of the
    Succession War thanks to the design falling into the hands of StarCorps Industries. While it
    hasn't fully escaped the shadow of the Usurper, it remains a reliable machine - especially
    with StarCorps creating new variants over the years.
    
    (Source">shinypant.tumblr.com/post/168461773568/092-2017-moar-mech-noodling-mech-mecha">Source)

Capabilities:
    DESIGN QUIRKS: Accurate Weapon (AC/10s), Hyper-Extending Actuators, Ubiquitous, Bad
    Reputation (1)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            18                     8.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             24       
    Center Torso (rear):                               5       
    R/L Torso:                         18             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           14             22       
    R/L Leg:                           18             23       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
Autocannon/5 (Ammo 20)                                    RT                1          1.00             
2 Medium Lasers                                           RT                2          2.00             
SRM 4 (Ammo 50)                                           RT                2          2.00             
Autocannon/5 (Ammo 20)                                    LT                1          1.00             
LRM 15                                                    LT                3          7.00             
LRM 15 (Ammo 16)                                          LT                2          2.00             
Autocannon/5                                              RA                4          8.00             
SRM 4                                                     RA                1          2.00             
Autocannon/5                                              LA                4          8.00             
SRM 4                                                     LA                1          2.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 4 / (M) 5 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 7
Specials: AC1/1/1, IF1, SRM1/1
		
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