BattleMech Technical Readout
Name/Model: WSP-X2b Ghost Wasp 3.0
Designer: Strider Arashi
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 35
Role: Scout
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 13,956,660 C-Bills
Battle Value: 1,214
Chassis: 1A Type 3 (Clantech) Endo Steel
Power Plant: Crystal Fox Project 00 245 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Rawlings 52 (Clantech)
Jump Capacity: 150 meters
Armor: Durallex Light w/ CaseII (Clantech) with CASE II
Armament:
2 Series 6X Ruby Nova "Death stare" Improved Heavy Medium Lasers
1 Holly Mark IIC (Clantech) Streak SRM 2
Manufacturer: Defiance Industries, Irian BattleMechs Unlimited, Kali Yama Weapons Industries
Primary Factory: Furillo (DI) (DI), Shiro III (IBMU) (IBMU), Kalidasa (KYWI) (KYWI)
Communications: Duotech 65/w Nova C.E.W.S. (Clantech) with Nova CEWS
Targeting & Tracking: RadCom TXX/w Nova C.E.W.S. (Clantech)
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Overview:
Designed to be an extremely fast-moving and nearly invisible scout that can relay battle
info to friendlies, protected with 6 tons of armor, with extra capabilities to Ambush select
targets. A favorite tactic is to either sneak up on targets, then do a Death from Above, or
jump over and then shoot the target from behind, preferably in the head, usually destroying
the target or coming very close to it, then running away, while engaging the Null Signature
System guerrilla warfare style.
Capabilities:
Null Signature System combined with Chamaeleon Light Polarizing Shield making the Mech darn
near undetectable, and light defensive weapons with some sabotage and ambush capabilities,
coupled with 6 tons of armor to allow it to survive getting hit a couple of times, and 15
doubled heatsinks to keep it running cool throughout the fight/campaign and it's surprising
speed and A Punch similar to a Particle Projection Cannon but with the range of a Extended
Range Medium Laser, makes for a very nasty surprise combo
Deployment:
Usually used as a Scout or infiltrator to sabotage mechs and or structures
Variants:
WSP-2A-X Super-Wasp BV= 635 (24) [The Originator for this BattleMech's design.
WSP-3A-X Super-Wasp IIC [Spectral Wasp] BV= 1,289 (26)
WSP-AX2 Ghost Wasp 2.0 BV= 1,990 (38)
WSP-X2a Ghost Wasp [Super Wasp 2.0] BV= 1,109 (37)
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 245 XL 6.00
Walking MP: 7
Running MP: 11
Jumping MP: 5
Heat Sinks (Double): 15 [30] 5.00
Gyro: Compact (IS) 4.50
Cockpit: Small 2.00
Armor Factor: 96 6.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 12
Center Torso (rear): 3
R/L Torso: 8 12
R/L Torso (rear): 2
R/L Arm: 6 11
R/L Leg: 8 11
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Weapons and Ammo Location Critical Tonnage
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Nova CEWS H 1 1.50
TAG H 1 1.00
Jump Jet CT 1 0.50
2 Jump Jets RT 2 1.00
CASE II LT 1 0.50
2 Jump Jets LT 2 1.00
Streak SRM 2 LT 1 1.00
Streak SRM 2 (Ammo 50) LT 1 1.00
Improved Heavy Medium Laser RA 2 1.00
Chameleon LPS (IS) * 6 0.00
Improved Heavy Medium Laser LA 2 1.00
Null-Signature System (IS) ** 7 0.00
* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head
Note: Equipped with Full-Head Ejection System
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Alpha Strike Statistics
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Point Value (PV): 42
TP: BM, SZ: 1, TMM: 3, MV: 14"/10"j
Damage: (S) 3 / (M) 3 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 2
Specials: CASEII, ECM, JMPW1, MHQ1, NOVA, PRB, RCN, STL, TAG
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