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Aždahāg (Big Dragon) AZD-1A
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shadow01
Capellan Confederation
Shia-ben-bing
Shia-ben-bing


Joined: 20-Feb-2025 12:21
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Location: Germany
PostPosted: 19-Aug-2025 02:05    Post subject: Aždahāg (Big Dragon) AZD-1A Reply to topic Reply with quote

TRO: Aždahāg (Big Dragon) AZD-1A
                 BattleMech Technical Readout

Name/Model:         Aždahāg (Big Dragon) AZD-1A
Designer:           shadow01
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            75
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2890
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,487,250 C-Bills
Battle Value:       1,411

Chassis:              GM Heavy CVA 
Power Plant:          Magna 300 300 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Kemplar X9000
Armament:             
    1 Magna Hellstar PPC PPC
    2 Holly 10-Rack LRM 10s
    2 Magna Mark II Medium Lasers Medium Lasers
    1 Arenthir Electronics Remote Sensor Dispenser
Manufacturer:         Heptad Heavy Machinery, Tetski
    Primary Factory:  Unknown
Communications:       Fujika Multiband
Targeting & Tracking: Wasat Aggressor Type 5

================================================================================================
Overview:
    Heptad Heavy Machinery's first foray into the heavy BattleMech industry was the 75-ton
    AZD-1A Aždahāg. Considered a heavyweight compared to the Warhammers, Marauders, and
    Archers already in circulation, the Aždahāg was designed as a missile support an sniper
    unit with a distinctive punch at long range thanks to its PPC. Initially, the engineers
    struggled to make their prototype Aždahāg live up to expectations, but as Battlemech
    production techniques became more refined, the Aždahāg received an upgrade that was worthy
    of its original concept.

Capabilities:
    The most distinctive feature of the AZD-1A Aždahāg, which succeeded the original
    prototypes, was the arm assemblies. Designed with a minimum of complex actuators, these
    assemblies functioned as self-contained barrels and could theoretically be replaced easily
    if severed in combat. This feature—combined with the Aždahāg's primary role as a missile
    boat—supported its function as a sniper.
    
    The “upgunned” version, the Aždahāg, integrated its LRM-10 launchers for greater
    combat efficiency, backing them with medium lasers for short-range engagements. An
    arm-mounted PPC provided additional heavy firepower, though the limited 16 heat sinks
    supplied by Heptad Heavy Machinery’s engineers severely restricted the mech’s ability to
    operate at full potential as a missile platform. The Aždahāg can only bring its full
    long-range arsenal to bear by overloading its heat exchangers.
    
    Powered by a massive 300-rated fusion engine, the Aždahāg could bring its firepower to
    bear more quickly than many early BattleMechs. While the 1A compensated for the
    X-prototype’s lack of protection with improved armor, the engineers also added a remote
    sensor dispenser as an afterthought. This allows the 1X to either secure a drop zone with a
    sensor net or provide long-range reconnaissance data to headquarters.

Deployment:
    A few years after the first AZD-X prototypes walked onto the field in 2896, the1A series
    Aždahāg entered production, earmarked exclusively for the 3rd Canopian Chasseurs a Cheval.
    Though initially successful, a host of problems with the Mangna-300 reactors and the
    integration of the Holly-10 LRM-racks ultimately reduced the company's output to a mere
    trickle of machines. Constantly behind schedule, Heptad Heavy Machinery was forced to cancel
    the AZD-1A line by 2911 after a mere 93 AZD-1A were built. Though efforts to restart the
    line would come later, they would change the production line tor produce a new variant, the
    Aždahāg AZD-1B.

Variants:
    Heptad Heavy Machinery released a "brawler" version of the Aždahāg, the AZD-1B, several
    years after debuting the 1A. This model traded both LRM launchers and the left-arm medium
    lasers for a single LRM 15-rack with 16 loadouts. It retained the PPC in the right arm and
    supplemented the armament with a Large Laser in the left arm and a SRM 4-turret in the right
    torso. To make space for these upgrades, the Remote Sensor Dispenser and some of the armor
    were omitted. The mech still runs very hot when all long-range weapons are used, but
    alternating between the PPC and the Laser allows for sustained fire over long periods. The
    armor provides enough protection to withstand hits from some of the heaviest weapons
    available, making it capable of holding up in a slugging match.

Notable MechWarriors:
    Farhad Shirazi assisted in the development of the prototypes of the Aždahāg. As the pilot
    of Mech No. 001X, he encountered a lance of pirates during a test run who immediately
    attacked the advanced new unit. Shirazi used his LRMs to delay the approaching mechs and
    wear down their armor. He repeatedly brought his Particle Projector Cannon (PPC) into
    action. With it, he managed to damage a Clint so severely that the pilot fled with a
    destroyed torso and a missing right arm.
    He struck a 20-ton Stinger with a headshot, destroying the cockpit in the process. However,
    a Phoenix Hawk and a Javelin continued to press him and bombarded Shirazi with lasers and
    short-range missiles. Shirazi overrode the field inhibitor of his PPC to keep firing at
    close range and also brought his medium lasers into play.
    Ignoring the rapidly rising heat levels in his reactor, he destroyed the Javelin and
    ultimately managed to ignite the ammunition of the Phoenix Hawk with a well-placed torso
    shot—causing the final enemy mech to vanish in a blinding explosion.
    However, Shirazi’s Aždahāg had pushed its reactor far beyond safe limits, and after
    taking two critical hits, it triggered an emergency shutdown. When a rescue team reached the
    mech to extract Shirazi and recover the machine, they discovered that the pilot had suffered
    severe burns due to a faulty seal—caused by the heat buildup—and multiple cable fires
    resulting from the override of the field inhibitor. He lost both legs.
    After a lengthy treatment at a trauma clinic on the planet Luxen, specializing in burn
    injuries, he was fitted with prosthetics to replace his legs. However, he was no longer able
    to pilot mechs. Shirazi returned to his home planet and accepted a teaching position at the
    Zurchaneh (House of Strength) in Tokhai, where he served as a Morsched, instructing students
    in tactics and combined arms warfare.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.50                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            16                     6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             31       
    Center Torso (rear):                               8       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             22       
    R/L Leg:                           16             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Remote Sensor Dispenser                                   CT                1          0.50             
LRM 10                                                    RT                2          5.00             
LRM 10 (Ammo 24)                                          RT                2          2.00             
LRM 10                                                    LT                2          5.00             
LRM 10 (Ammo 24)                                          LT                2          2.00             
PPC                                                       RA                3          7.00             
2 Medium Lasers                                           LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 3 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 6
Specials: IF1, RCN, RSD1
		
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