BattleMech Technical Readout
Name/Model: Shank (Crimson Antlion) B
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 30
Role: Missile Boat
Configuration: Biped OmniMech
Era/Year: Succession Wars / 2941
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 3,616,438 C-Bills
Battle Value: 971
Chassis: York WT Endo Steel
Power Plant: Clan 90 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Compound Alpha Ferro-Fibrous
Armament:
2 Type XV LRM 15 w/ Artemis IV FCS
2 Series 1 Mk. 2a ER Small Lasers
2 Chi Series Small Pulse Lasers
Manufacturer: The Clans, York Y1 OmniMech Facility
Primary Factory: Various (TC), York (YY1OMF)
Communications: York Y2-Comm
Targeting & Tracking: York Y2-T&T
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Overview:
Designed by Clan Blood Spirit and latter disseminated as isorla to the rest of the
Clans, the Crimson Antlion is intended by design to excel at urban defense by taking enemies
off-guard with heavy weaponry. This leaves it quite slow for its size, but that is
considered an acceptable tradeoff since speed would be limited by its intended combat
environment of urban areas anyway.
Capabilities:
As an attempt to repurpose the Shank as something other than an ambusher, the B
configuration turns it into a missile boat featuring two Type XV "Crossbow" LRM 15 launchers
with Artemis IV FCS. These launchers share a 3-ton missile bin. For more direct combat, two
ER Small Lasers and two Small Pulse Lasers are brought to bear. They are considered
emergency weapons as a missile boat should not be having to engage enemies in a direct
firefight in the first place, but are useful in a pinch. 13 heat sinks keep waste heat
generation at acceptable levels, and the targeting/tracking system is recalibrated for
long-range targeting.
DESIGN QUIRKS: Narrow/Low Profile, Improved Targeting (Long), Stable, Poor Performance,
No/Minimal Arms
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 90 XL 1.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 13 3.00
Gyro: Standard 1.00
Cockpit: Standard 3.00
Armor Factor: 96 5.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 12
Center Torso (rear): 3
R/L Torso: 7 12
R/L Torso (rear): 2
R/L Arm: 5 10
R/L Leg: 7 12
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Weapons and Ammo Location Critical Tonnage
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LRM 15 (Ammo 24) [Artemis IV] RT 3 3.00
ER Small Laser RA 1 0.50
LRM 15 w/ Artemis IV FCS RA 2 3.50
Small Pulse Laser RA 1 1.00
ER Small Laser LA 1 0.50
LRM 15 w/ Artemis IV FCS LA 2 3.50
Small Pulse Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 28
TP: BM, SZ: 1, TMM: 1, MV: 6"
Damage: (S) 4 / (M) 4 / (L) 3, OV: 1
Armor (A): 3, Structure (S): 2
Specials: CASE, IF2, OMNI
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