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UrbanHunter Tank Destroyer UBH-1T
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Kirbanzo
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PostPosted: 10-May-2025 14:18    Post subject: UrbanHunter Tank Destroyer UBH-1T Reply to topic Reply with quote

TRO: UrbanHunter Tank Destroyer UBH-1T
                 Combat Vehicle Technical Readout

Name/Model:         UrbanHunter Tank Destroyer UBH-1T
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Ambusher
Configuration:      Combat Vehicle
Era/Year:           Jihad / 3071
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,666,667 C-Bills
Battle Value:       539

Movement Type:        Hover
Power Plant:          GM 10 XL
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Durallex Extra Light Heavy Ferro-Fibrous with CASE
Armament:             
    1 GM Urban Hunter Autocannon/20
    1 Holly SideWinder - Six Rack SRM 6
    1 Sperry Browning Machine Gun
Manufacturer:         Arcturan Arms, Earthwerks-FWL, Inc., General Motors
    Primary Factory:  Arcturus (AA), Keystone (EFWLI), New Valencia (GM)
Communications:       Dalban Micronics
Targeting & Tracking: Brightstar 17 Mk. II

================================================================================================
Overview:
    Designed to be a relatively cheap hover tank destroyer for use in urban environments, the
    UrbanHunter was designed by General Motors with a similar role in mind to the venerable
    UrbanMech: ambushing enemies with a massive weapon in the concrete jungles across the Inner
    Sphere. While originally commissioned for the Federated Suns in 3071 for guerilla warfare
    against the dreaded word of Blake, it would spread to the Lyran Commonwealth and the Free
    Worlds League as well.
    
    (Art source)

Capabilities:
    Perhaps the most infamous attribute of the UrbanHunter is its vastly underpowered GM 10 XL
    engine; the chassis is clearly designed to be able to accept much bigger engines, but
    perhaps because its expected environment would make such speed useless or even dangerous (or
    just to ensure it can be sold for cheap) General Motors chose such a weak fusion reactor. As
    a result it has a very slow top speed for a hovercraft, and has trouble accelerating. It
    also uses 3.5 tons of Durallex Extra Light Heavy Ferro-Fibrous armor for its plating,
    leaving it lightly armored so it can fit its heavy main weapon.
    
    Said main weapon is a GM Urban Hunter AC/20 with 4 tons of ammunition, capable of destroying
    enemy armor in a single shot provided lady luck is on its side. It also has a swivel-mount
    Sperry Browning Machine Gun with a half ton of ammo, used to thwart infantry trying to
    disable it before it can strike its intended prey, and a Holly Sidewinder Six-Rack SRM 6
    loaded with a single ton of missiles for dealing with lighter targets. All ammunition for
    its various weapons are protected by CASE to compensate for the light armor.
    
    The UrbanHunter thus, as designed, works best as an ambush hunter against heavier 'Mechs
    that can't react in time to avoid the massive cannon and don't have advanced sensor suites.
    Since it can accept better engines, GM also provides expensive but useful engine upgrade
    kits to make it a rapidly-moving striker for more open battlefields.
    
    DESIGN QUIRKS: Narrow/Low Profile, Poor Performance

Deployment:
    The UrbanHunter would see the majority of its early action in the Jihad, typically lying in
    ambush to destroy advanced Blakist 'Mechs when they least expected it as head-on tactics
    were often not viable against such a technologically superior foe.

Variants:
    UB-1Tr - An officially-supported refit that installs a much more powerful fusion engine,
    converting it from an urban combat ambusher to a rapidly-moving heavy striker at the cost of
    being significantly more expensive.
    UB-1S - A Lyran Commonwealth version that uses a Heavy Gauss Rifle for additional damage.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                       10 XL                   10.00                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     2.50                     
Lift Equipment:                                                        5.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.50                     
Armor Factor:                                   69                     3.50                     
    Type:                              Heavy Ferro-Fibrous                                      

                                              Armor                                             
                                              Value                                             
    Front:                                      18                                              
    R/L Side:                                   14                                              
    Rear:                                       10                                              
    Turret:                                     13                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Autocannon/20                                                 Front                14.00        
SRM 6                                                       Left Side              3.00         
Machine Gun                                                  Turret                0.50         
Autocannon/20 (Ammo 20)                                       Body                 4.00         
CASE                                                          Body                 0.50         
Machine Gun (Ammo 100)                                        Body                 0.50         
SRM 6 (Ammo 15)                                               Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 17
TP: CV,  SZ: 2,  TMM: 1,  MV: 6"h
Damage: (S) 3 / (M) 3 / (L) 0
Armor (A): 2,  Structure (S): 3
Specials: AC2/2/-, CASE, SRCH, TUR(0*/-/-)
		
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Kirbanzo
ComStar
Sergeant
Sergeant


Joined: 17-Apr-2025 16:17
Posts: 111

PostPosted: 10-May-2025 14:18    Post subject: UrbanHunter Tank Destroyer UBH-1T Reply to topic Reply with quote

TRO: UrbanHunter Tank Destroyer UBH-1T
                 Combat Vehicle Technical Readout

Name/Model:         UrbanHunter Tank Destroyer UBH-1T
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Ambusher
Configuration:      Combat Vehicle
Era/Year:           Jihad / 3071
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,666,667 C-Bills
Battle Value:       539

Movement Type:        Hover
Power Plant:          GM 10 XL
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Durallex Extra Light Heavy Ferro-Fibrous with CASE
Armament:             
    1 GM Urban Hunter Autocannon/20
    1 Holly SideWinder - Six Rack SRM 6
    1 Sperry Browning Machine Gun
Manufacturer:         Arcturan Arms, Earthwerks-FWL, Inc., General Motors
    Primary Factory:  Arcturus (AA), Keystone (EFWLI), New Valencia (GM)
Communications:       Dalban Micronics
Targeting & Tracking: Brightstar 17 Mk. II

================================================================================================
Overview:
    Designed to be a relatively cheap hover tank destroyer for use in urban environments, the
    UrbanHunter was designed by General Motors with a similar role in mind to the venerable
    UrbanMech: ambushing enemies with a massive weapon in the concrete jungles across the Inner
    Sphere. While originally commissioned for the Federated Suns in 3071 for guerilla warfare
    against the dreaded word of Blake, it would spread to the Lyran Commonwealth and the Free
    Worlds League as well.
    
    (Art source)

Capabilities:
    Perhaps the most infamous attribute of the UrbanHunter is its vastly underpowered GM 10 XL
    engine; the chassis is clearly designed to be able to accept much bigger engines, but
    perhaps because its expected environment would make such speed useless or even dangerous (or
    just to ensure it can be sold for cheap) General Motors chose such a weak fusion reactor. As
    a result it has a very slow top speed for a hovercraft, and has trouble accelerating. It
    also uses 3.5 tons of Durallex Extra Light Heavy Ferro-Fibrous armor for its plating,
    leaving it lightly armored so it can fit its heavy main weapon.
    
    Said main weapon is a GM Urban Hunter AC/20 with 4 tons of ammunition, capable of destroying
    enemy armor in a single shot provided lady luck is on its side. It also has a swivel-mount
    Sperry Browning Machine Gun with a half ton of ammo, used to thwart infantry trying to
    disable it before it can strike its intended prey, and a Holly Sidewinder Six-Rack SRM 6
    loaded with a single ton of missiles for dealing with lighter targets. All ammunition for
    its various weapons are protected by CASE to compensate for the light armor.
    
    The UrbanHunter thus, as designed, works best as an ambush hunter against heavier 'Mechs
    and vehicles that can't react in time to avoid the massive cannon and don't have advanced
    sensor suites. Since it can accept better engines, GM also provides expensive but useful
    engine upgrade kits to make it a rapidly-moving striker for more open battlefields.
    
    DESIGN QUIRKS: Narrow/Low Profile, Poor Performance

Deployment:
    The UrbanHunter would see the majority of its early action in the Jihad, typically lying in
    ambush to destroy advanced Blakist 'Mechs & vehicles when they least expected it as head-on
    tactics were often not viable against such a technologically superior foe.

Variants:
    UB-1Tr - An officially-supported refit that installs a much more powerful fusion engine,
    converting it from an urban combat ambusher to a rapidly-moving heavy striker at the cost of
    being significantly more expensive.
    UB-1S - A Lyran Commonwealth version that uses a Heavy Gauss Rifle for additional damage.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                       10 XL                   10.00                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     2.50                     
Lift Equipment:                                                        5.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.50                     
Armor Factor:                                   69                     3.50                     
    Type:                              Heavy Ferro-Fibrous                                      

                                              Armor                                             
                                              Value                                             
    Front:                                      18                                              
    R/L Side:                                   14                                              
    Rear:                                       10                                              
    Turret:                                     13                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Autocannon/20                                                 Front                14.00        
SRM 6                                                       Left Side              3.00         
Machine Gun                                                  Turret                0.50         
Autocannon/20 (Ammo 20)                                       Body                 4.00         
CASE                                                          Body                 0.50         
Machine Gun (Ammo 100)                                        Body                 0.50         
SRM 6 (Ammo 15)                                               Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 17
TP: CV,  SZ: 2,  TMM: 1,  MV: 6"h
Damage: (S) 3 / (M) 3 / (L) 0
Armor (A): 2,  Structure (S): 3
Specials: AC2/2/-, CASE, SRCH, TUR(0*/-/-)
		
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Ruger
Lyran Alliance
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Joined: 04-Feb-2002 00:00
Posts: 2470

PostPosted: 10-May-2025 16:29    Post subject: UrbanHunter Tank Destroyer UBH-1T Reply to topic Reply with quote

Why not use a standard fusion core or better yet, an ICE engine to make it even cheaper? On a hovercraft, with an engine that small, it makes no difference other than cost.

Edit: also, why the choice of the SRM-6 mounted so that it can only fire in the left arc? Why. It mount it in the front or the turret? It won’t make the latter any heavier, and in the case of the former, at least you could fire both the AC and the SRM’s at the same target at the same time.

Edit 2: making the design an ICE engine-powered vehicle with the missile launcher in the turret, it is less than 1.425 million C-bills.
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Kirbanzo
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Joined: 17-Apr-2025 16:17
Posts: 111

PostPosted: 11-May-2025 12:58    Post subject: UrbanHunter Tank Destroyer UBH-1T Reply to topic Reply with quote

Would make it overweight if I used internal combustion. The SRM-6 being limited is art accuracy, as is there being a turret just for a MG.

A fuel cell would work though.
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Kirbanzo
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Posts: 111

PostPosted: 11-May-2025 13:03    Post subject: UrbanHunter Tank Destroyer UBH-1T Reply to topic Reply with quote

TRO: UrbanHunter Tank Destroyer UBH-1T
                 Combat Vehicle Technical Readout

Name/Model:         UrbanHunter Tank Destroyer UBH-1T
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Ambusher
Configuration:      Combat Vehicle
Era/Year:           Jihad / 3073
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Advanced
Total Cost:         1,450,667 C-Bills
Battle Value:       539

Movement Type:        Hover
Power Plant:          GM Powercell 10 Fuel Cell
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Durallex Extra Light Heavy Ferro-Fibrous with CASE
Armament:             
    1 GM Urban Hunter Autocannon/20
    1 Holly SideWinder - Six Rack SRM 6
    1 Sperry Browning Machine Gun
Manufacturer:         Arcturan Arms, Earthwerks-FWL, Inc., General Motors
    Primary Factory:  Arcturus (AA), Keystone (EFWLI), New Valencia (GM)
Communications:       Dalban Micronics
Targeting & Tracking: Brightstar 17 Mk. II

================================================================================================
Overview:
    Designed to be a relatively cheap hover tank destroyer for use in urban environments, the
    UrbanHunter was designed by General Motors with a similar role in mind to the venerable
    UrbanMech: ambushing enemies with a massive weapon in the concrete jungles across the Inner
    Sphere. While originally commissioned for the Federated Suns in 3071 for guerilla warfare
    against the dreaded word of Blake, it would spread to the Lyran Commonwealth and the Free
    Worlds League as well.
    
    (Art source)

Capabilities:
    Perhaps the most infamous attribute of the UrbanHunter is its vastly underpowered GM
    Powecell 10 fuel cell engine; the chassis is clearly designed to be able to accept much
    bigger XL fusion engines, but perhaps because its expected environment would make such speed
    useless or even dangerous (or just to ensure it can be sold for cheap) General Motors chose
    such a weak engine. As a result it has a very slow top speed for a hovercraft, and has
    trouble accelerating. It also uses 3.5 tons of Durallex Extra Light Heavy Ferro-Fibrous
    armor for its plating, leaving it lightly armored so it can fit its heavy main weapon.
    
    Said main weapon is a GM Urban Hunter AC/20 with 4 tons of ammunition, capable of destroying
    enemy armor in a single shot provided lady luck is on its side. It also has a swivel-mount
    Sperry Browning Machine Gun with a half ton of ammo, used to thwart infantry trying to
    disable it before it can strike its intended prey, and a Holly Sidewinder Six-Rack SRM 6
    loaded with a single ton of missiles for dealing with lighter targets. All ammunition for
    its various weapons are protected by CASE to compensate for the light armor.
    
    The UrbanHunter thus, as designed, works best as an ambush hunter against heavier 'Mechs
    and vehicles that can't react in time to avoid the massive cannon and don't have advanced
    sensor suites. Since it can accept better engines, GM also provides expensive but useful
    engine upgrade kits to make it a rapidly-moving striker for more open battlefields.
    
    DESIGN QUIRKS: Narrow/Low Profile, Poor Performance

Deployment:
    The UrbanHunter would see the majority of its early action in the Jihad, typically lying in
    ambush to destroy advanced Blakist 'Mechs & vehicles when they least expected it as head-on
    tactics were often not viable against such a technologically superior foe.

Variants:
    UB-1Tr - An officially-supported refit that installs a much more powerful fusion engine,
    converting it from an urban combat ambusher to a rapidly-moving heavy striker at the cost of
    being significantly more expensive.
    UB-1S - A Lyran Commonwealth version that uses a Heavy Gauss Rifle for additional damage.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                    10 Fuel Cell               10.00                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            1                      0.00                     
Control Equipment:                                                     2.50                     
Lift Equipment:                                                        5.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.50                     
Armor Factor:                                   69                     3.50                     
    Type:                              Heavy Ferro-Fibrous                                      

                                              Armor                                             
                                              Value                                             
    Front:                                      18                                              
    R/L Side:                                   14                                              
    Rear:                                       10                                              
    Turret:                                     13                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Autocannon/20                                                 Front                14.00        
SRM 6                                                       Left Side              3.00         
Machine Gun                                                  Turret                0.50         
Autocannon/20 (Ammo 20)                                       Body                 4.00         
CASE                                                          Body                 0.50         
Machine Gun (Ammo 100)                                        Body                 0.50         
SRM 6 (Ammo 15)                                               Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 17
TP: CV,  SZ: 2,  TMM: 1,  MV: 6"h
Damage: (S) 3 / (M) 3 / (L) 0
Armor (A): 2,  Structure (S): 3
Specials: AC2/2/-, CASE, FC, SRCH, TUR(0*/-/-)
		
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Ruger
Lyran Alliance
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Joined: 04-Feb-2002 00:00
Posts: 2470

PostPosted: 11-May-2025 17:08    Post subject: Re: UrbanHunter Tank Destroyer UBH-1T Reply to topic Reply with quote

Kirbanzo wrote:
Would make it overweight if I used internal combustion. The SRM-6 being limited is art accuracy, as is there being a turret just for a MG.

A fuel cell would work though.


Hmm. Seems you’re right on the ICE. Didn’t realize that and didn’t try it out myself before suggesting it.

As to the SRM location, looked at your design in the designer program so I could see the picture (wish they posted with the design in the designer program board). Even though the missile “launcher” is located on the left side of the vehicle, the missiles themselves look to launch forward.

Therefore, the SRM-6 can (should?) be located in the front arc.

In BTech vehicle designs, the mounting location/arc is all about which direction that weapon can be fired into, not where it is necessarily located on the vehicle. Stuff that’s in the front arc fires forward, whether or not it’s on the front, sides or rear of the vehicle. If it launches to the rear, it’s on the rear arc, whether or not it’s physically mounted on the front, the back or to the sides.

And so on.

Note: turrets are the big turret and can be rotated in any direction. There is also the option, if you go sufficiently high tech and time period, to use sponson turrets, which, IIRC, do not have 360 degrees of fire, but just the arc you’re on and the two to 90 degrees from that arc (right sponson turret weapons can fire front, right and rear as an example).
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Thunder
Clan Blood Spirit
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Joined: 22-Feb-2024 01:39
Posts: 455

PostPosted: 12-May-2025 01:50    Post subject: Re: UrbanHunter Tank Destroyer UBH-1T Reply to topic Reply with quote

Kirbanzo wrote:
Would make it overweight if I used internal combustion. The SRM-6 being limited is art accuracy, as is there being a turret just for a MG.

A fuel cell would work though.


Check the heat sinks.

A 10 rated standard engine is .5 tons. Anything short of an xl engine would weight 1 ton on a vehicle. That is well below the floor of 10 tons on a hovercraft.

But if you switch from fusion to ICE on mordel the heat sinks are retained and weight 10 tons.



Side arcs are rarely used, but do have a place if your goal is to circle a target while firing. Only thing I can think of that uses that strategy stock is a Karnov with a side mounted AC20.
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Ruger
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Posts: 2470

PostPosted: 12-May-2025 03:56    Post subject: Re: UrbanHunter Tank Destroyer UBH-1T Reply to topic Reply with quote

*facepalm*

Somehow forgot to verify the heat sinks when checking engine mass.

Knew that a type 10 ICE should have been ok.
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Kirbanzo
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Joined: 17-Apr-2025 16:17
Posts: 111

PostPosted: 13-May-2025 12:54    Post subject: UrbanHunter Tank Destroyer UBH-1T Reply to topic Reply with quote

TRO: UrbanHunter Tank Destroyer UBH-1T
                 Combat Vehicle Technical Readout

Name/Model:         UrbanHunter Tank Destroyer UBH-1T
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Ambusher
Configuration:      Combat Vehicle
Era/Year:           Jihad / 3073
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,416,667 C-Bills
Battle Value:       539

Movement Type:        Hover
Power Plant:          GM Classic 10 Internal Combustion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Durallex Extra Light Heavy Ferro-Fibrous with CASE
Armament:             
    1 GM Urban Hunter Autocannon/20
    1 Holly SideWinder - Six Rack SRM 6
    1 Sperry Browning Machine Gun
Manufacturer:         Arcturan Arms, Earthwerks-FWL, Inc., General Motors
    Primary Factory:  Arcturus (AA), Keystone (EFWLI), New Valencia (GM)
Communications:       Dalban Micronics
Targeting & Tracking: Brightstar 17 Mk. II

================================================================================================
Overview:
    Designed to be a relatively cheap hover tank destroyer for use in urban environments, the
    UrbanHunter was designed by General Motors with a similar role in mind to the venerable
    UrbanMech: ambushing enemies with a massive weapon in the concrete jungles across the Inner
    Sphere. While originally commissioned for the Federated Suns in 3071 for guerilla warfare
    against the dreaded word of Blake, it would spread to the Lyran Commonwealth and the Free
    Worlds League as well.
    
    (Art source)

Capabilities:
    Perhaps the most infamous attribute of the UrbanHunter is its vastly underpowered GM Classic
    10 IC engine; the chassis is clearly designed to be able to accept much bigger XL fusion
    engines, but perhaps because its expected environment would make such speed useless or even
    dangerous (or just to ensure it can be sold for cheap) General Motors chose such a weak
    engine. As a result it has a very slow top speed for a hovercraft, and has trouble
    accelerating. It also uses 3.5 tons of Durallex Extra Light Heavy Ferro-Fibrous armor for
    its plating, leaving it lightly armored so it can fit its heavy main weapon.
    
    Said main weapon is a GM Urban Hunter AC/20 with 4 tons of ammunition, capable of destroying
    enemy armor in a single shot provided lady luck is on its side. It also has a swivel-mount
    Sperry Browning Machine Gun with a half ton of ammo, used to thwart infantry trying to
    disable it before it can strike its intended prey, and a Holly Sidewinder Six-Rack SRM 6
    loaded with a single ton of missiles for dealing with lighter targets. All ammunition for
    its various weapons are protected by CASE to compensate for the light armor.
    
    The UrbanHunter thus, as designed, works best as an ambush hunter against heavier 'Mechs
    and vehicles that can't react in time to avoid the massive cannon and don't have advanced
    sensor suites. Since it can accept better engines, GM also provides expensive but useful
    engine upgrade kits to make it a rapidly-moving striker for more open battlefields.
    
    DESIGN QUIRKS: Narrow/Low Profile, Poor Performance

Deployment:
    The UrbanHunter would see the majority of its early action in the Jihad, typically lying in
    ambush to destroy advanced Blakist 'Mechs & vehicles when they least expected it as head-on
    tactics were often not viable against such a technologically superior foe.

Variants:
    UB-1Tr - An officially-supported refit that installs a much more powerful fusion engine,
    converting it from an urban combat ambusher to a rapidly-moving heavy striker at the cost of
    being significantly more expensive.
    UB-1S - A Lyran Commonwealth version that uses a Heavy Gauss Rifle for additional damage.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                               10 Internal Combustion          10.00                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            0                      0.00                     
Control Equipment:                                                     2.50                     
Lift Equipment:                                                        5.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.50                     
Armor Factor:                                   69                     3.50                     
    Type:                              Heavy Ferro-Fibrous                                      

                                              Armor                                             
                                              Value                                             
    Front:                                      18                                              
    R/L Side:                                   14                                              
    Rear:                                       10                                              
    Turret:                                     13                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Autocannon/20                                                 Front                14.00        
SRM 6                                                         Front                3.00         
Machine Gun                                                  Turret                0.50         
Autocannon/20 (Ammo 20)                                       Body                 4.00         
CASE                                                          Body                 0.50         
Machine Gun (Ammo 100)                                        Body                 0.50         
SRM 6 (Ammo 15)                                               Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 17
TP: CV,  SZ: 2,  TMM: 1,  MV: 6"h
Damage: (S) 3 / (M) 3 / (L) 0
Armor (A): 2,  Structure (S): 3
Specials: AC2/2/-, CASE, EE, SRCH, TUR(0*/-/-)
		
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