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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 455
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Posted: 08-Apr-2025 09:09 Post subject: Vespoid W1D |
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TRO: Vespoid W1D | ProtoMech Technical Readout
Name/Model: Vespoid W1D
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 9
Configuration: Biped ProtoMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 887,396 C-Bills
Battle Value: 272
Chassis: ProtoMech
Power Plant: 85 ProtoMech Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: ProtoMech
Jump Capacity: 180 meters
Armor: ProtoMech
Armament:
1 ER Small Laser
1 Micro Pulse Laser
2 ER Micro Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Its been said that a protomech could accurately mimic the capabilities of an old style Wasp
or Stinger. The Vespoid was created to achieve that goal.
Capabilities:
The Wasp WSP-1D does not want to cooperate with being packaged into a Protomech. Which
comes down to the difference between Mech and Protomech engines, and their capacity to
process heat. The Mech gets away with its load-out of lasers and flamers because the engine
can absorb that heat into its base capacity. The protomech... can't. In addition, the 1 to
1 trade out of Chemical lasers for traditional lasers involves a cost in ammo. No mater
which way you cut it, the weapon's loadout does not want to fit. So instead it was
modified.
The Medium laser was traded for an ER Small laser. Range is lost, firepower is preserved.
Small lasers become ER Micro lasers, reversing the range and firepower trade off. The
Flamer is traded for a Micro-pulse lasers. This is a mixed trade off. General firepower is
improved. Specialty firepower vs light targets and tree's is reduced.
The net result, despite a lack of stand off firepower, remains true to the original WSP-1D's
purpose of being unbound by ammo constraints. Which would be fine, if not for a slightly
lower battlefield life expectancy due to the reduced armor required to make room for all the
lasers and their heat sinks.
Deployment:
Despite being formally designed, and that battle history to consider, there are no plans to
actually produce Vespoids. Their mobility or firepower is below the thresholds useful in
modern combat.
Variants:
Just how many Wasps and Stingers are there? The modern ones built or rebuilt to keep up
with modern combat are likely out of reach, but even now the majority of the ones in use are
based on star league era models.
================================================================================================
Equipment Mass (kg)
------------------------------------------------------------------------------------------------
Internal Structure: ProtoMech 900
Engine: 85 ProtoMech Fusion 2,500
Walking MP: 6
Running MP: 9
Jumping MP: 6 600
Heat Sinks (ProtoMech): 5 1,250
Cockpit: ProtoMech 500
Armor Factor: 35 1,750
Type: ProtoMech
Internal Armor
Structure Value
Head: 2 1
Torso: 9 16
Main Gun: - -
R/L Arm: 2 4
Legs: 5 10
================================================================================================
Weapons and Ammo Location Mass (kg)
------------------------------------------------------------------------------------------------
ER Small Laser T 500
Micro Pulse Laser T 500
ER Micro Laser RA 250
ER Micro Laser LA 250
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 13
TP: PM, SZ: 1, TMM: 2, MV: 12"j
Damage: (S) 2 / (M) 1 / (L) 0
Armor (A): 1, Structure (S): 1
Specials: ENE
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