Found 1 bug (No. No I didnt.) and 1 rule change that need to be addressed.
Bug in the BV formula:
Nope. I was wrong. Didnt realize the CT armor counted twice, and then I screwed up the fractional multiplier in step 2. I should not of doubted you.
Rule change:
pg 195 Core Rules.
Bottom of the Mech Shield table.
"*Cannot reduce a ’Mech’s base Walking MP below 1."
So my mech should have a minimum movement of 1/2.
But look on the bright side. The Megamek BV is just... wrong. Like I'm not even sure where to begin levels of wrong. The armor value before the 2.5 multiplier is over 900. How even? (Apparently there is an open loop in the code that is adding the CT armor to every location is how.)
Found 1 bug (No. No I didnt.) and 1 rule change that need to be addressed.
Bug in the BV formula:
Nope. I was wrong. Didnt realize the CT armor counted twice, and then I screwed up the fractional multiplier in step 2. I should not of doubted you.
Now you sound like my wife. Wait, never mind, she would never admit I was right.
Thunder wrote:
Rule change:
pg 195 Core Rules.
Bottom of the Mech Shield table.
"*Cannot reduce a ’Mech’s base Walking MP below 1."
So my mech should have a minimum movement of 1/2.
But look on the bright side. The Megamek BV is just... wrong. Like I'm not even sure where to begin levels of wrong. The armor value before the 2.5 multiplier is over 900. How even? (Apparently there is an open loop in the code that is adding the CT armor to every location is how.)
I'll go make some enhancement requests.
I haven't done core rule book changes yet. Though I'm pretty sure I should already have a check where the minimum walking MP is one. I saw you entered a bug, so I'll have a look at it. _________________ Mordel Blacknight - Site Administrator
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"Fear not those who argue but those who dodge." - Marie Ebner von Eschenbach