BattleMech Technical Readout
Name/Model: Bogatyr (Death Knight) (DK) Guderian
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 55
Role: Skirmisher
Configuration: Biped OmniMech
Era/Year: ilClan / 3152
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 20,720,271 C-Bills
Battle Value: 2,713
Chassis: Endo Steel
Power Plant: 275 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph [140.4 kph]
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Ferro-Fibrous
Armament:
1 Plasma Rifle (IS)
2 ER Medium Pulse Lasers
2 ATM 3s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Watchdog CEWS
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
Named for the heroic warriors of Slavic myth and legend who were akin to European
knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
home-grown medium-weight skirmisher and line fighter.
Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
the design has been further streamlined, with ferro-fibrous armor plating replacing the
original’s standard armor plate, and an improved sensor system installed that make it a
more effective heavy reconnaissance machine, even if those systems now make the design more
difficult to repair in comparison to its predecessor and require components and materials
that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).
Capabilities:
Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
scientists assigned to the project elected to increase the mass of the machine to the upper
range of a medium-weight BattleMech and decrease the power rating of the fusion core,
providing less ground speed to the design. This frees up significant mass for other
improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
with a MASC system to provide bursts of speed when needed, making it able to reach sprints
over 100 kph for short periods.
They also provided an armored skin with an effective protection rating greater to that on
the original design, but with less mass cost due to being ferro-fibrous materials.
Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
full-head ejection system.
Deployment:
The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
several ristars fielding those first off the production lines. A production run each was
even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
units and similar formations that prize mobility. The clan has come to appreciate this new
machine and is considering trialling for the right to manufacture them for themselves.
Variants:
The Guderian configuration of the Death Knight is a variation of that machine’s Prime
configuration, replacing the primary weapon with an Inner Sphere-designed plasma rifle. To
provide ammunition, the laser anti-missile system was removed, as was the standard TAG. To
maintain a modicum of the latter’s capability, a Light TAG was fitted to the left arm, and
the Active Probe and ECM Suite combination that was mounted in the head was replaced with a
Watchdog CEWS. Although some range was lost with these changes, the plasma rifle’s shear
potential for battlefield havoc made the change worth it to Nova Captain Guderian Amirault,
the creator of this variant.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 275 XL 8.00
Walking MP: 5
Running MP: 8 [13]
Jumping MP: 5
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 182 9.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (rear): 8
R/L Torso: 13 20
R/L Torso (rear): 6
R/L Arm: 9 18
R/L Leg: 13 25
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Watchdog CEWS H 2 1.50
Jump Jet CT 1 0.50
Supercharger CT 1 1.00
ATM 3 RT 2 1.50
ATM 3 (Ammo 20) RT 1 1.00
ATM 3 (Ammo 20) [HE] RT 1 1.00
ER Medium Pulse Laser RT 2 2.00
2 Jump Jets RT 2 1.00
ATM 3 LT 2 1.50
ER Medium Pulse Laser LT 2 2.00
2 Jump Jets LT 2 1.00
MASC LT 2 2.00
Plasma Rifle (IS) RA 2 6.00
Plasma Rifle (Ammo 20) (IS) RA 2 2.00
Targeting Computer LA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 56
TP: BM, SZ: 2, TMM: 3, MV: 16"/10"j
Damage: (S) 4 / (M) 4 / (L) 0*, OV: 0
Armor (A): 6, Structure (S): 3
Specials: CASE, ECM, JMPW1, LPRB, OMNI, RCN, WAT
|