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Bogatyr (Death Knight) OmniMech
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Ruger
Lyran Alliance
General
General


Joined: 04-Feb-2002 00:00
Posts: 2812

PostPosted: 30-Aug-2026 08:47    Post subject: Bogatyr (Death Knight) [BASE] Reply to topic Reply with quote

TRO: Bogatyr (Death Knight) [BASE]
                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) [BASE]
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         12,248,552 C-Bills
Battle Value:       863

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    26.5 tons of pod space available
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Location                                     Fixed                            Spaces Remaining  
------------------------------------------------------------------------------------------------
Head                                          None                                   2          
Center Torso                                  None                                   2          
Right Torso                               2 XL Engine                                8          
                                          1 Endo Steel                                          
                                        1 Ferro-Fibrous                                         
Left Torso                                2 XL Engine                                6          
                                             2 MASC                                             
                                          1 Endo Steel                                          
                                        1 Ferro-Fibrous                                         
Right Arm                                 2 Endo Steel                               7          
                                        1 Ferro-Fibrous                                         
Left Arm                                  1 Endo Steel                               7          
                                        2 Ferro-Fibrous                                         
Right Leg                                 1 Endo Steel                               0          
                                        1 Ferro-Fibrous                                         
Left Leg                                  1 Endo Steel                               0          
                                        1 Ferro-Fibrous                                         

================================================================================================
Fixed Equipment                                        Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
MASC                                                      LT                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: ENE, OMNI
		
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Ruger
Lyran Alliance
General
General


Joined: 04-Feb-2002 00:00
Posts: 2812

PostPosted: 30-Aug-2026 08:52    Post subject: Bogatyr (Death Knight) Prime Reply to topic Reply with quote

TRO: Bogatyr (Death Knight) Prime
                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) Prime
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         22,653,702 C-Bills
Battle Value:       2,694

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [140.4 kph]
Jump Jets:            Improved
    Jump Capacity:    210 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Large Pulse Laser
    2 Medium Pulse Lasers
    2 Small Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

Variants:
    The prime configuration is a highly mobile energy boat configuration with a secondary heavy
    recon role. It is armed with a single large pulse laser mounted in the right arm backed by a
    pair of small pulse lasers placed directly below for a close-in anti-personnel role. The
    left arm carries a pair of medium pulse lasers and each energy weapon is tied into an
    advanced targeting computer. The model’s mobility is given to it by a series of improved
    jump jets making the machine capable of leaping up to 210 meters in a single jump, as well
    as a supercharger which gives its pilot the option of switching between both the
    supercharger and its built-in MASC system or they can choose to use both for an extreme
    burst of ground speed. The ‘Mech’s heavy recon role is enhanced by the addition of a
    light active probe that improves its already impressive sensor system, as well as a
    head-mounted Angel ECM Suite.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [13]                                            
    Jumping MP:                                 7                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Angel ECM Suite                                           H                 2          2.00             
Improved Jump Jet                                         CT                2          1.00             
3 Improved Jump Jets                                      RT                6          3.00             
Light Active Probe                                        RT                1          0.50             
Supercharger                                              RT                1          1.00             
3 Improved Jump Jets                                      LT                6          3.00             
MASC                                                      LT                2          2.00             
Large Pulse Laser                                         RA                2          6.00             
2 Small Pulse Lasers                                      RA                2          2.00             
2 Medium Pulse Lasers                                     LA                2          4.00             
Targeting Computer                                        LA                3          3.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 58
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"/14"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: AECM, ENE, LPRB, OMNI, RCN
		
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Ruger
Lyran Alliance
General
General


Joined: 04-Feb-2002 00:00
Posts: 2812

PostPosted: 30-Aug-2026 08:56    Post subject: Bogatyr (Death Knight) A Reply to topic Reply with quote

TRO: Bogatyr (Death Knight) A
                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) A
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         16,870,749 C-Bills
Battle Value:       2,419

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            Improved
    Jump Capacity:    210 meters
Armor:                Ferro-Fibrous with CASE II
Armament:             
    1 LB 10-X AC
    5 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 7                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Improved Jump Jet                                         CT                2          1.00             
CASE II                                                   RT                1          0.50             
3 Improved Jump Jets                                      RT                6          3.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
3 Improved Jump Jets                                      LT                6          3.00             
MASC                                                      LT                2          2.00             
LB 10-X AC                                                RA                5         10.00             
LB 10-X AC (Ammo 20)                                      RA                2          2.00             
5 ER Medium Lasers                                        LA                5          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"/14"j
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 1
Armor (A): 6,  Structure (S): 3
Specials: CASEII, FLK1/1/1, JMPS1, OMNI
		
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Ruger
Lyran Alliance
General
General


Joined: 04-Feb-2002 00:00
Posts: 2812

PostPosted: 30-Aug-2026 09:05    Post subject: Bogatyr (Death Knight) B Reply to topic Reply with quote

TRO: Bogatyr (Death Knight) B
                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) B
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Role:               Brawler
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         15,864,896 C-Bills
Battle Value:       2,642

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous with CASE II
Armament:             
    2 ER PPCs
    2 ER Medium Lasers
    1 Streak SRM 4
    2 ER Small Lasers
    2 AP Gauss Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Watchdog CEWS
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

Variants:
    The B configuration of the Bogatyr appears almost like a small Warhammer, as it has
    arm-mounted extended-range particle cannons backed by torso mounted extended-range medium
    and small lasers and anti-personnel Gauss rifles that share a ton of ammunition. Backing
    these weapons is a Streak SRM-4 that has its own ton of ammunition. The Gauss rifles and
    missiles are protected by advanced CASE systems. Heat can be a problem for this
    configuration even with the addition of 4 extra double heat sinks and no mass was leftover
    for jump jets.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Watchdog CEWS                                             H                 2          1.50             
AP Gauss Rifle (Ammo 40)                                  CT                1          1.00             
AP Gauss Rifle                                            RT                1          0.50             
CASE II                                                   RT                1          0.50             
ER Medium Laser                                           RT                1          1.00             
ER Small Laser                                            RT                1          0.50             
Streak SRM 4                                              RT                1          2.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
AP Gauss Rifle                                            LT                1          0.50             
CASE II                                                   LT                1          0.50             
ER Medium Laser                                           LT                1          1.00             
ER Small Laser                                            LT                1          0.50             
MASC                                                      LT                2          2.00             
ER PPC                                                    RA                2          6.00             
ER PPC                                                    LA                2          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 2
Armor (A): 6,  Structure (S): 3
Specials: CASEII, ECM, LPRB, OMNI, RCN, WAT
		
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Ruger
Lyran Alliance
General
General


Joined: 04-Feb-2002 00:00
Posts: 2812

PostPosted: 30-Aug-2026 09:13    Post subject: Bogatyr (Death Knight) C Reply to topic Reply with quote

TRO: Bogatyr (Death Knight) C
                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) C
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         19,882,302 C-Bills
Battle Value:       2,468

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [140.4 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous with CASE II
Armament:             
    1 Large Pulse Laser
    1 Ultra AC/10
    2 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Active Probe

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

Variants:
    Alternate Configuration C of the Bogatyr combines a rapid-fire heavy autocannon in the right
    arm with left arm-mounted pulse lasers; one large and two medium. Neither arm mounts hand or
    lower arm actuators, so they can be flipped to fire at targets in this ‘Mech’s rear arc.
    The autocannon is fed by three tons of munitions stored in the right torso and protected by
    an advanced CASE system. Both an active probe and an ECM system have been head mounted to
    improve its electronic warfare abilities.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [13]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Active Probe                                              H                 1          1.00             
ECM Suite                                                 H                 1          1.00             
Supercharger                                              CT                1          1.00             
CASE II                                                   RT                1          0.50             
Ultra AC/10 (Ammo 30)                                     RT                3          3.00             
MASC                                                      LT                2          2.00             
Ultra AC/10                                               RA                4         10.00             
Large Pulse Laser                                         LA                2          6.00             
2 Medium Pulse Lasers                                     LA                2          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 63
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASEII, ECM, OMNI, PRB, RCN
		
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Ruger
Lyran Alliance
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Joined: 04-Feb-2002 00:00
Posts: 2812

PostPosted: 30-Aug-2026 09:27    Post subject: Bogatyr (Death Knight) H Reply to topic Reply with quote

TRO: Bogatyr (Death Knight) H
                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) H
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Role:               Brawler
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         20,451,927 C-Bills
Battle Value:       2,873

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [140.4 kph]
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Improved Heavy Large Laser
    1 ATM 9
    2 Improved Heavy Medium Lasers
    1 Streak SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

Variants:
    Alternate Configuration H is a heavy brawler, combining hard hitting firepower with good
    mobility. The left arm mounts a large advanced tactical missile system fed by three tons of
    munitions, while the right has an improved heavy large laser. Both side torsos halos have an
    improved heavy medium laser and the right includes a 4 pack of streak short-range missiles.
    The lasers have all been tied into an advanced targeting computer, and mobility is improved
    by enough jump jets to allow 150 meter leaps, and ground speed by the addition of a
    supercharger.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [13]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer                                        H                 2          2.00             
Jump Jet                                                  CT                1          0.50             
Supercharger                                              CT                1          1.00             
Improved Heavy Medium Laser                               RT                2          1.00             
2 Jump Jets                                               RT                2          1.00             
Streak SRM 4                                              RT                1          2.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
Improved Heavy Medium Laser                               LT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
MASC                                                      LT                2          2.00             
Improved Heavy Large Laser                                RA                3          4.00             
ATM 9                                                     LA                4          5.00             
ATM 9 (Ammo 7)                                            LA                1          1.00             
ATM 9 (Ammo 7) [ER]                                       LA                1          1.00             
ATM 9 (Ammo 7) [HE]                                       LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 58
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"/10"j
Damage: (S) 5 / (M) 5 / (L) 1,  OV: 2
Armor (A): 6,  Structure (S): 3
Specials: CASE, JMPW1, OMNI
		
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Ruger
Lyran Alliance
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General


Joined: 04-Feb-2002 00:00
Posts: 2812

PostPosted: 30-Aug-2026 11:04    Post subject: Bogatyr (Death Knight) D Reply to topic Reply with quote

TRO: Bogatyr (Death Knight) D
                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) D
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         16,253,365 C-Bills
Battle Value:       2,539

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    3 Plasma Cannons
    4 ER Medium Lasers
    2 ER Small Lasers
    2 AP Gauss Rifles
    6 Light Machine Guns (Array mounted)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Watchdog CEWS
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

Variants:
    Alternate Configuration D is designed to primarily handle non-‘Mech threats. Each arm
    mounts a combination of a plasma cannon, two extended-range medium lasers, and a trio of
    light machine guns tied into a machine gun array. A third plasma cannon is mounted in the
    center torso, and the plasma cannons share 5 tons of munitions. Each machine gun areas is
    fed by its own held-ton of ammunition placed in each side torsos along with an
    extended-range small laser and an anti-personnel Gauss rifle. One ton of munitions for the
    latter is stored in the center torso. A Watchdog electronics system improves its scanning
    radius and provides electronic warfare capability.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Watchdog CEWS                                             H                 2          1.50             
AP Gauss Rifle (Ammo 40)                                  CT                1          1.00             
Plasma Cannon                                             CT                1          3.00             
AP Gauss Rifle                                            RT                1          0.50             
ER Small Laser                                            RT                1          0.50             
Light Machine Gun (Ammo 100)                              RT                1          0.50             
Plasma Cannon (Ammo 30)                                   RT                3          3.00             
AP Gauss Rifle                                            LT                1          0.50             
ER Small Laser                                            LT                1          0.50             
Light Machine Gun (Ammo 100)                              LT                1          0.50             
MASC                                                      LT                2          2.00             
Plasma Cannon (Ammo 10)                                   LT                1          1.00             
2 ER Medium Lasers                                        RA                2          2.00             
3 Light Machine Guns (Array mounted)                      RA                3          0.75             
Light Machine Gun Array Module                            RA                1          0.25             
Plasma Cannon                                             RA                1          3.00             
2 ER Medium Lasers                                        LA                2          2.00             
3 Light Machine Guns (Array mounted)                      LA                3          0.75             
Light Machine Gun Array Module                            LA                1          0.25             
Plasma Cannon                                             LA                1          3.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 2
Armor (A): 6,  Structure (S): 3
Specials: CASE, ECM, HT2/2/2, LPRB, OMNI, RCN, WAT
		
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Ruger
Lyran Alliance
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Joined: 04-Feb-2002 00:00
Posts: 2812

PostPosted: 30-Aug-2026 11:52    Post subject: Bogatyr (Death Knight) E Reply to topic Reply with quote

TRO: Bogatyr (Death Knight) E
                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) E
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         15,236,468 C-Bills
Battle Value:       2,435

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Gauss Rifle
    2 Improved Heavy Medium Lasers
    6 AP Gauss Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Active Probe

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

Variants:
    Alternate configuration E mounts a powerful Gauss rifle in its right arm, fed by three tons
    of munitions split between its right arm and right torso. Backing this weapon at close range
    are a pair of improved heavy medium lasers in its left arm. Each torso has been fitted with
    a trio of anti-personnel Gauss rifles fed by their own tons of munitions. Five jump jets
    allow the machine to make leaps of up to 150 meters, and head mounted active probes extend
    its sensor range. An additional head-mounted ECM suite gives the design electronic warfare
    capability.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Active Probe                                              H                 1          1.00             
ECM Suite                                                 H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
3 AP Gauss Rifles                                         RT                3          1.50             
AP Gauss Rifle (Ammo 40)                                  RT                1          1.00             
Gauss Rifle (Ammo 16)                                     RT                2          2.00             
2 Jump Jets                                               RT                2          1.00             
3 AP Gauss Rifles                                         LT                3          1.50             
AP Gauss Rifle (Ammo 40)                                  LT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
MASC                                                      LT                2          2.00             
Gauss Rifle                                               RA                6         12.00             
Gauss Rifle (Ammo 8)                                      RA                1          1.00             
2 Improved Heavy Medium Lasers                            LA                4          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 52
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"/10"j
Damage: (S) 6 / (M) 6 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASE, ECM, OMNI, PRB, RCN
		
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Lyran Alliance
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Joined: 04-Feb-2002 00:00
Posts: 2812

PostPosted: 30-Aug-2026 11:57    Post subject: Bogatyr (Death Knight) F Reply to topic Reply with quote

TRO: Bogatyr (Death Knight) F
                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) F
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Role:               Sniper
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         14,718,865 C-Bills
Battle Value:       2,060

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    2 ER Large Lasers
    2 LB 5-X ACs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

Variants:
    Alternate configuration F is a long-range sniper and anti-aircraft specialist as each arm
    mounts a combination of extended-range large laser and dual-purpose type 5 autocannons. Each
    autocannon is fitted with its own ton of munitions, and is often supplied with cluster
    rounds. 5 jump jets provide good mobility to the machine.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
MASC                                                      LT                2          2.00             
ER Large Laser                                            RA                1          4.00             
LB 5-X AC                                                 RA                4          7.00             
LB 5-X AC (Ammo 20)                                       RA                1          1.00             
ER Large Laser                                            LA                1          4.00             
LB 5-X AC                                                 LA                4          7.00             
LB 5-X AC (Ammo 20)                                       LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"/10"j
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASE, FLK0*/1/1, OMNI
		
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Ruger
Lyran Alliance
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Joined: 04-Feb-2002 00:00
Posts: 2812

PostPosted: 30-Aug-2026 13:05    Post subject: Bogatyr (Death Knight) G Reply to topic Reply with quote

TRO: Bogatyr (Death Knight) G
                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) G
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Role:               Ambusher
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         17,405,790 C-Bills
Battle Value:       2,582

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            Improved
    Jump Capacity:    210 meters
Armor:                Ferro-Fibrous
Armament:             
    4 Medium Pulse Lasers
    4 Streak SRM 4s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Watchdog CEWS
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

Variants:
    Created for close assault and ambush tactics, Alternate Configuration G combines a quartet
    of medium pulse lasers with another quartet of Streak-4 racks of short-range missiles, all
    of which are arm-mounted for maximum field of fire. Each pair of missile racks is fed by its
    own dedicated ton of munitions, and thanks to the streak technology, none of the missiles
    are ever wasted. A head-mounted Watchdog electronics system boosts the machine’s sensor
    radius and grants it electronic warfare capability.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 7                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Watchdog CEWS                                             H                 2          1.50             
Improved Jump Jet                                         CT                2          1.00             
3 Improved Jump Jets                                      RT                6          3.00             
3 Improved Jump Jets                                      LT                6          3.00             
MASC                                                      LT                2          2.00             
2 Medium Pulse Lasers                                     RA                2          4.00             
2 Streak SRM 4s                                           RA                2          4.00             
Streak SRM 4 (Ammo 25)                                    RA                1          1.00             
2 Medium Pulse Lasers                                     LA                2          4.00             
2 Streak SRM 4s                                           LA                2          4.00             
Streak SRM 4 (Ammo 25)                                    LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 57
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"/14"j
Damage: (S) 5 / (M) 5 / (L) 0,  OV: 2
Armor (A): 6,  Structure (S): 3
Specials: CASE, ECM, JMPS1, LPRB, OMNI, RCN, WAT
		
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Ruger
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Joined: 04-Feb-2002 00:00
Posts: 2812

PostPosted: 30-Aug-2026 13:21    Post subject: Bogatyr (Death Knight) (DK) Prime Reply to topic Reply with quote

TRO: Bogatyr (Death Knight) (DK) Prime
                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) (DK) Prime
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         21,145,358 C-Bills
Battle Value:       2,778

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [140.4 kph]
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 ER Large Pulse Laser
    2 ER Medium Pulse Lasers
    2 ATM 3s
    1 Laser Anti-Missile System
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

Variants:
    The Prime configuration of Clan Hell’s Horses’ version of the Bogatyr, the Death Knight,
    takes many cues from that machine’s own Prime model, but puts its own spin on them.
    Instead of improved jump jets, this version mounts only five standard jets, meaning it can
    only make leaps of up to 150 meters at a time. However, it also mounts a supercharger,
    granting it similar ground speeds. It also mounts pulse lasers, but in this case, it is an
    extended-range large pulse model in the right arm, and it doesn’t mount the small pulse
    lasers of the Scorpion’s version. Similarly, the medium pulse lasers are also
    extended-range models, but they are torso mounted instead of arm-mounted, and all three
    lasers are tied into an advanced targeting computer. Backing these weapons are a pair of
    3-racks of Advanced Tactical Missiles, fed from a two-ton ammunition bay. An extra pair of
    double heat sinks help to alleviate the heat produced by consistent use of these weapons. To
    aid in its role of heavy reconnaissance, there is active probe and an ECM suite mounted in
    this ‘Mech’s head, and a TAG system has been installed above the laser in the right arm.
    The final ton of its podspace is consumed with the addition of a left arm-mounted laser
    anti-missile system.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [13]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Active Probe                                              H                 1          1.00             
ECM Suite                                                 H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
Supercharger                                              CT                1          1.00             
ATM 3                                                     RT                2          1.50             
ATM 3 (Ammo 20)                                           RT                1          1.00             
ATM 3 (Ammo 20) [HE]                                      RT                1          1.00             
ER Medium Pulse Laser                                     RT                2          2.00             
2 Jump Jets                                               RT                2          1.00             
ATM 3                                                     LT                2          1.50             
ER Medium Pulse Laser                                     LT                2          2.00             
2 Jump Jets                                               LT                2          1.00             
MASC                                                      LT                2          2.00             
ER Large Pulse Laser                                      RA                3          6.00             
TAG                                                       RA                1          1.00             
Laser Anti-Missile System                                 LA                1          1.00             
Targeting Computer                                        LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 55
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"/10"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 1
Armor (A): 6,  Structure (S): 3
Specials: AMS, CASE, ECM, JMPW1, OMNI, PRB, RCN, TAG
		
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Ruger
Lyran Alliance
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Joined: 04-Feb-2002 00:00
Posts: 2812

PostPosted: 30-Aug-2026 13:34    Post subject: Bogatyr (Death Knight) (DK) A Reply to topic Reply with quote

TRO: Bogatyr (Death Knight) (DK) A
                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) (DK) A
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         14,301,333 C-Bills
Battle Value:       2,528

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous with CASE II
Armament:             
    1 ER PPC
    1 Hyper-Assault Gauss 30
    2 ER Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

Variants:
    Alternate Configuration A of the Death Knight only possesses the base movement profile of
    the chassis, and only mounts a total of four weapons, but those four weapons can make it a
    nightmare on the battlefield. The two head-mounted extended-range small lasers can each hit
    as hard as a standard Inner Sphere medium lasers at almost that weapon’s same range, but
    it is the arm-mounted weapons that can inspire fear in this model’s opponents.
    
    inner Sphere forces of all stripes have long learned to respect the extreme range and
    damage-dealing potential of the clan extended-range particle cannon, but in the last few
    years, they have come to fear the potential of the hyper-assault Gauss rifles, particularly
    of the larger variants. The type 30 HAG that has been mounted on this model is fed by 4 tons
    of munitions ensuring battlefield longevity, and the cannon itself is encased in CASE
    systems; standard version about thr portions of the weapon that are in the right arm, and
    advanced models around the portion of the weapon in the side torso.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 ER Small Lasers                                         H                 2          1.00             
CASE II                                                   RT                1          0.50             
Hyper-Assault Gauss 30 (Ammo 16)                          RT                4          4.00             
MASC                                                      LT                2          2.00             
Hyper-Assault Gauss 30                                  RA/RT               8         13.00             
ER PPC                                                    LA                2          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"
Damage: (S) 5 / (M) 5 / (L) 4,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASEII, FLK2/2/2, OMNI
		
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Ruger
Lyran Alliance
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Joined: 04-Feb-2002 00:00
Posts: 2812

PostPosted: 30-Aug-2026 13:40    Post subject: Bogatyr (Death Knight) (DK) B Reply to topic Reply with quote

TRO: Bogatyr (Death Knight) (DK) B
                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) (DK) B
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Role:               Sniper
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         14,014,099 C-Bills
Battle Value:       2,045

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    2 Hyper-Assault Gauss 20s
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

Variants:
    Alternate Configuration B of the Death Knoght is similar to the A model, but with fewer
    weapons and less variation. Each arm has a type 20 hyper-assault Gauss rifle, and each of
    these is fed by a three ton munition bay in its mating torso. An extended-range small laser
    uses up the last half ton of podspace.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
Hyper-Assault Gauss 20 (Ammo 18)                          RT                3          3.00             
Hyper-Assault Gauss 20 (Ammo 18)                          LT                3          3.00             
MASC                                                      LT                2          2.00             
Hyper-Assault Gauss 20                                    RA                6         10.00             
Hyper-Assault Gauss 20                                    LA                6         10.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"
Damage: (S) 4 / (M) 3 / (L) 3,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASE, FLK3/2/2, OMNI
		
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Ruger
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General
General


Joined: 04-Feb-2002 00:00
Posts: 2812

PostPosted: 30-Aug-2026 20:28    Post subject: Bogatyr (Death Knight) (DK) C Reply to topic Reply with quote

TRO: Bogatyr (Death Knight) (DK) C
                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) (DK) C
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Role:               Sniper
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         16,674,383 C-Bills
Battle Value:       2,591

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    2 ER Large Lasers
    2 LRM 15 w/ Artemis V FCS
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

Variants:
    Alternate Configuration C of the Death Knight is another dedicated sniper model, mounting
    extended-range large lasers in each arm tied into a center-torso mounted targeting computer.
    Backing these weapons are a pair long-range missile racks capable of launching 15 missiles
    at a time each. These racks are fitted with advanced Artemis V fire-control systems, and
    each can draw from their own 2 ton munitions bays. A head-mounted Angel ECM suite can
    prevent enemies from disrupting these systems and a light active probe consumes the last
    half ton of podspace. Heat can be a problem for this model as no extra heat sinks have been
    fitted, so pilots must be mindful of their fire patterns.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Angel ECM Suite                                           H                 2          2.00             
Targeting Computer                                        CT                2          2.00             
LRM 15 w/ Artemis V FCS                                   RT                3          5.00             
LRM 15 (Ammo 16) [Artemis V]                              RT                2          2.00             
Light Active Probe                                        RT                1          0.50             
LRM 15 w/ Artemis V FCS                                   LT                3          5.00             
LRM 15 (Ammo 16) [Artemis V]                              LT                2          2.00             
MASC                                                      LT                2          2.00             
ER Large Laser                                            RA                1          4.00             
ER Large Laser                                            LA                1          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 1
Armor (A): 6,  Structure (S): 3
Specials: AECM, CASE, IF1, LPRB, OMNI, OVL, RCN
		
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Ruger
Lyran Alliance
General
General


Joined: 04-Feb-2002 00:00
Posts: 2812

PostPosted: 30-Aug-2026 21:37    Post subject: Bogatyr (Death Knight) (DK) D Reply to topic Reply with quote

TRO: Bogatyr (Death Knight) (DK) D
                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) (DK) D
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Role:               Ambusher
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         21,305,396 C-Bills
Battle Value:       3,119

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [140.4 kph]
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous with CASE II
Armament:             
    2 Streak SRM 6s
    2 ER Medium Pulse Lasers
    2 ER Medium Lasers
    2 ER Small Lasers
    2 AP Gauss Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Watchdog CEWS
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

Variants:
    Alternate Configuration D of the Death Knight is another close assault specialist. Five jump
    jets and a supercharger grant it good mobility, while a Watchdog electronics system aid it
    in finding some enemies and concealing itself from others. Offensively, each arm mounts en
    extended-range medium laser, an extended-range medium pulse laser, an extended-range small
    laser, and an anti-personnel Gauss rifle and a six-pack of short-range missiles fitted with
    streak technology. Each missile rack has its own ton of reloads stored in advanced CASE
    protection, while the Gauss rifles share a ton. Two extra heat sinks attempt to keep up with
    the heat demands of this model.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [13]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Watchdog CEWS                                             H                 2          1.50             
AP Gauss Rifle (Ammo 40)                                  CT                1          1.00             
Jump Jet                                                  CT                1          0.50             
CASE II                                                   RT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
Streak SRM 6 (Ammo 30)                                    RT                2          2.00             
Supercharger                                              RT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
MASC                                                      LT                2          2.00             
Targeting Computer                                        LT                2          2.00             
AP Gauss Rifle                                            RA                1          0.50             
ER Medium Laser                                           RA                1          1.00             
ER Medium Pulse Laser                                     RA                2          2.00             
ER Small Laser                                            RA                1          0.50             
Streak SRM 6                                              RA                2          3.00             
AP Gauss Rifle                                            LA                1          0.50             
ER Medium Laser                                           LA                1          1.00             
ER Medium Pulse Laser                                     LA                2          2.00             
ER Small Laser                                            LA                1          0.50             
Streak SRM 6                                              LA                2          3.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 67
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"/10"j
Damage: (S) 6 / (M) 6 / (L) 0,  OV: 2
Armor (A): 6,  Structure (S): 3
Specials: CASEII, ECM, JMPW1, LPRB, OMNI, RCN, WAT
		
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