BattleMech Technical Readout
Name/Model: Quickdraw QKD-8LC
Designer: MDS Dragon
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 60
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Standard
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 12,613,760 C-Bills
Battle Value: 2,444
Chassis: Endo Steel
Power Plant: 300 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Chilton 460
Jump Capacity: 150 meters
Armor: Ferro-Fibrous with CASE
Armament:
2 ER Large Lasers (C)
4 Medium Pulse Lasers (C)
2 SRM 6s (C)
1 Narc Missile Beacon (C)
Manufacturer: Technicron Manufacturing
Primary Factory: Savannah
Communications: Garret T12-E
Targeting & Tracking: Dynatec 2180
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Overview:
The new QKD-5M Quickdraw coming out of the Savannah factory of Technicron Manufacturing
departs from traditional Free Worlds League practice of sticking with mainstream models.
The use of double heat sinks and Kallon FWL Special Ferro-Fibrous Armor follow standard
theory, making significant improvements in the Quickdraw's protection and ability to
dissipate heat. The use of Cellular Ammunition Storage Equipment to protect the reloads for
the long-range missiles is also sound.
What has created a furor is the substitution of a Hovertec Short-Range Missile
Detachable Quad for the old model mounted inside the center torso. This one-shot weapon is
normally used only on helicopters, hovercraft, and other vehicles designed to make a single
offensive pass and then flee. The lack of reloads for the Detachable Quad seems too large a
drawback to offset the safety gained by removing the ammo bins from the Quickdraw's center
torso.
Luthien Armor Works, meanwhile, is beginning to produce a model that avoids this
pitfall but is controversial in another way. This model, the QKD-5K, removes the long-range
missile launchers, installing two additional medium lasers instead. With fewer missiles
aboard, the 'Mech does not use CASE. With more laser weapons, it goes further to avoid heat
buildup, carrying 17 double heat sinks. This unit has not reached the field as yet, but it
is predictable that many MechWarriors will be unhappy about losing their long-range
firepower.
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 300 XL (C) 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 13 [26] (C) 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 192 10.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 27
Center Torso (rear): 6
R/L Torso: 14 23
R/L Torso (rear): 5
R/L Arm: 10 20
R/L Leg: 14 27
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 1.00
Narc Missile Beacon (C) CT 1 2.00
2 Jump Jets RT 2 2.00
4 Medium Pulse Lasers (C) RT 4 8.00
CASE LT 1 0.50
2 Jump Jets LT 2 2.00
Narc Missile Beacon (Ammo 6) [Homing] (C) LT 1 1.00
2 SRM 6s (C) LT 2 3.00
SRM 6 (Ammo 15) [Narc] (C) LT 1 1.00
ER Large Laser (C) RA 1 4.00
ER Large Laser (C) LA 1 4.00
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Alpha Strike Statistics
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Point Value (PV): 42
TP: BM, SZ: 3, TMM: 2, MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 2, OV: 3
Armor (A): 6, Structure (S): 3
Specials: CASE, SNARC
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