BattleMech Technical Readout
Name/Model: Marine MRE-1-O (Prime)
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 35
Role: Skirmisher
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 8,191,294 C-Bills
Battle Value: 1,260
Chassis: Endo-Composite
Power Plant: 210 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Standard with CASE II
Armament:
1 ER Large Laser (C)
1 Streak SRM 2 (C)
1 Flamer (C)
Manufacturer: Adam Tech Industries
Primary Factory: Abadan
Communications: Garret T20-C
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
Adam Tech Industries would set out plans to develop a new light mech in 3139. Coming off the
development process for the Gambit and with the foundational product of the Havoc under
their belts the company felt confident in pursuing a much more ambitious product. Intended
to be the company’s magnum opus, project ‘Marine’ would design and produced a 35-ton
omni mech with the designated goal of creating a flexible design that could balance
mobility, fire-power, and utility as needed across various configurations. The heart of the
design would be built around Inner-sphere technology, but Adam Tech would utilize Abadan’s
location in Clan Protectorate space, and their relationship with Clan Sea Fox to procure the
necessary Clan technologies needed to load out various configurations for their new
creation. Additionally, the Marine (as it would be dubbed) would feature an advanced CLPS
system, although how they procured the technology would be, and remain, a closely guarded
secret. Special care would be set aside in the realm of communications, highlighted early on
as vitally important for the future machine, and to meet this goal the company would install
an improved Garret T20-C communication system into the Battlemech. With all the pieces in
place the Marine MRE-1-O would march off the factory lot to much fanfare in 3152.
Capabilities:
The Prime-Config would take something of a general-purpose approach providing a pilot with
battlefield flexibility. It would mount 6 jump-jets to boost mobility. In its right torso a
clan er large laser would be installed while in its left torso the prime would mount a
streak-SRM 2 supplied locally with one ton of CASE II protected ammo. A Flamer would be
provided for the left arm to deal with infantry as needed and a TAG in the right arm would
grant the prime config. with the ability to guide in munitions from other units. All
direct-fire equipment would be linked into a targeting-computer.
Design Quirks: Improved Communications (1)
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Equipment Mass
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Internal Structure: Endo-Composite 3.00
Engine: 210 XL 4.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 112 7.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (rear): 5
R/L Torso: 8 13
R/L Torso (rear): 3
R/L Arm: 6 10
R/L Leg: 8 15
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Weapons and Ammo Location Critical Tonnage
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2 Jump Jets CT 2 1.00
ER Large Laser (C) RT 1 4.00
2 Jump Jets RT 2 1.00
Targeting Computer RT 1 1.00
CASE II LT 1 1.00
2 Jump Jets LT 2 1.00
Streak SRM 2 (C) LT 1 1.00
Streak SRM 2 (Ammo 50) (C) LT 1 1.00
TAG RA 1 1.00
Chameleon LPS * 6 0.00
Flamer (C) LA 1 0.50
* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 31
TP: BM, SZ: 1, TMM: 2, MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 2, OV: 0
Armor (A): 4, Structure (S): 2
Specials: CASEII, OMNI, STL, TAG
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