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Regent E
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Castro
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Joined: 01-May-2018 08:00
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PostPosted: 22-May-2025 09:33    Post subject: Regent E Reply to topic Reply with quote

TRO: Regent E
                 BattleMech Technical Readout

Name/Model:         Regent E
Designer:           Castro
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            90
Role:               Juggernaut
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3145
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         13,129,950 C-Bills
Battle Value:       2,627

Chassis:              Reynard Standard Type 
Power Plant:          GM 270 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Heavy Special with CASE II with CASE II
Armament:             
    1 Series II Gauss Rifle
    2 Series 44h Large Pulse Lasers
    1 Kolibri Omega Series Medium Pulse Laser
    2 Tiercel Improved Heavy Medium Lasers
    1 Pattern J4 Streak SRM 4
Manufacturer:         Coventry Metal Works, CSF Project Reynard, Technicron Manufacturing
    Primary Factory:  Coventry (CMW), Coventry (CSFPR), Savannah (CSFPR), Savannah (TM)
Communications:       MegaBand System 21 with Watchdog CEWS
Targeting & Tracking: Dtrac Suite 4

================================================================================================
Overview:
    The Regent is the flagship design of the ilKhanate's Project Reynard, benefiting from
    masterstrokes of legal and commercial savvy. After the Hauptmann was shelved due to the
    military reduction program, Coventry Metal Works had been looking to revive the design but
    encountered supply issues with existing ClanTech manufacturers. Merchant Bilius learned of
    these difficulties through the Chatterweb and coordinated the introductions between CMW and
    Technicron Manufacturing, who had been looking to renew their production of the Awesome. The
    efficiency of ClanTech allowed a reduction of five tons from the Hauptmann, allowing the
    Foxes to switch to a less expensive and more common GM 270 reactor. After the base OmniMech
    chassis are completed, they are sent to ilKhanate facilities to be armed with the required
    OmniPods. The design incorporates visual elements of both the Hauptmann and Awesome,
    resulting in its nickname of "Awesomemann".

Capabilities:
    The Regent E configuration is an overall modification of the Regent B configuration; while
    the Regent E still carries a varied and powerful arsenal - it modifies most of the weapons
    hard-points of the Regent B to alternatives weapon sets. For long range combat, this variant
    of the Regent carries two Large Pulse Lasers as its primary long-range weapons, which in
    turn replace the two ER-PPC’s located in the torso: trading the overall punch and
    lethality of the ER-PPC's for the pinpoint accuracy of the Large Pulse Lasers at similar
    range. Furthermore, supplementing its long-range capabilities and retaining its iconic
    "hunchback-like" weapon casing on its right torso, the Regent E also replaces the Ultra AC20
    Autocannon for a Series II Gauss rifle. While this change of weaponry provides overall less
    damage than the Autocannon counterpart, this allows the Gauss Rifle to attack at similar
    distances as the Large Pulse Laser while being less taxing on the engines double heat sinks
    - as well as less taxing on the ears of the Mechwarrior whom sits right next to the weapon
    casing.
    
    The Regent E retains most of its moderate close-range firepower, replacing the two ER Medium
    Lasers and the quartet of Micro lasers that were located throughout its chassis with two
    Improved Heavy Medium Lasers and a singular Medium Pulse Laser - placed in each arm and the
    head respectively. The Regent E also retains its Streak SRM-4 launcher, a hold-over from the
    Prime variant of the mech as well as filling unused remaining tonnage. Similar to the Regent
    B configuration, the E configuration also retains both of its hand actuators in each arm,
    allowing the mech to be flexible in its usage for utility or melee combat on the
    battlefield. To protect the Mech against ammunition or weapon explosions, the Regent E has
    CASE II protecting all ammunition for its SRM launcher as well as the weapon casing of its
    Gauss Rifle - making it damn near impossible to suffer a catastrophic ammunition or weapon
    explosion which would render the mech into a critically damaged state.
    
    Finally, for defensive electronics, this variant of the Regent mounts a Watchdog Composite
    Electronic Warfare System (CEWS) directly above its Streak SRM-4 weapon casing. This
    additional piece of electronic warfare provides multiple useful systems to the Regent in
    terms of both offense and defense. The Watchdog CEWS allows the Regent to utilize the ECM to
    shield itself from any enemy radar scans or incoming homing ammunition, while further
    utilizing the Active Probe inside the Watchdog CEWS to provide helpful targeting information
    and data to the rest of the unit. The Watchdog CEWS, paired with its newer overall
    long-range capabilities, made this variant of the Regent a very useful as a command mech on
    the battlefield. The Regent E was able to provide a dual role to any unit that included this
    variant: it was able to support its unit at a relatively far distance with its long to
    medium range weapons while also at the same time electronically shielding and providing
    information on for allies with its ECM and Active Probe located in the Watchdog CEWS.

Deployment:
    Since this is a much newer variant of the Regent that has been built - and being that the
    Regent is already a newer mech on the battlefield - not many pilots have had the opportunity
    to try out this variant of the mech in combat. While Regents have proliferated pretty much
    everywhere due to many a sales pitch from Clan Sea Fox representatives, this specific
    variant has only found a few spots amongst mercenary companies and specific great house
    formations. Darius "Bojack" Hossman of the Bojack's Horsemen mercenary company was one of
    the first to purchase, and use effectively, the newer variant - dubbing his mech the
    "Polaris" after the constellation he and his father used to view as a child. However, even
    with the smallest inclusion of the electronics suite into this specific variant - Sea Fox
    merchants have predicted that this mech will become a very popular variant that will
    generate many sales.

Variants:
    The primary configuration carries a varied and powerful arsenal. For long range combat, the
    Regent carries three ER Large Lasers as its primary long-range weapons. These give the
    Regent Prime a good long range damage capability. For close combat, the 'Mech has an LB 20-X
    AC for devastating close range firepower backed up by two Medium Pulse Lasers, a Micro Pulse
    Laser for infantry defense, and a Streak SRM-4 launcher. Finally, to protect the 'Mech
    against ammunition explosions, the Regent Prime has CASE II protecting all ammunition.
    
    The A configuration is built around three ER PPCs, each paired with a PPC Capacitor. In
    addition, it carries a Targeting Computer. While 26 double heat sinks and a Coolant Pod
    attempt to keep the heat under control. The variant includes an ER Medium Laser at the head
    for close defense.
    
    Alternate Configuration B is built with an Ultra AC/20 and paired ER PPCs as its main
    weapons, the B supplements its armament with three ER medium lasers, four ER Micro Lasers
    and 13 additional heat sinks.
    
    The Alternate Configuration C mounts only two weapons, a HAG/40 with 4 tons of ammunition
    and an Improved Heavy Gauss Rifle with 3 tons of ammunition.
    
    The Alternate Configuration D carries two improved heavy medium lasers in each arm, while
    the side torsos each carry an LRM-15, LB 2-X AC, and Ultra AC/2. Both side torsos are
    protected with CASE II and a Small Pulse Laser is mounted in the head. This variant has two
    additional heat sinks.

Notable MechWarriors:
    Name: Darius Hossman
    Callsign: Bojack
    Preferred mechs: Regent, Marauder, Marauder II
    
    Darius, the great grandson of Theodore Hossman, continues his great grandfather's legacy of
    running the mercenary company “Bojack’s Horsemen.” Despite it starting in the early
    3030’s - and rising to fame fighting during the clan invasion - Darius has taken a more
    proactive and open approach to taking contracts: signing some interesting (and beneficial)
    deals protecting many of Clan Sea Fox’s trade deals and assets. Despite his bloodline
    making a name for itself fighting off the clans, these days it’s too much of a contract
    limitation that would ignore easy money.
    
    And easy money it has been. Despite the increased danger of protecting Clan Sea Fox
    business, the benefits have absolutely outweighed the costs. Even after a few years of
    contracts with Clan Sea Fox, Darius was able to purchase (at a discount) a flagship assault
    mech for the company - the Regent. As an Omni-mech, he was also able to bargain some of
    extra chassis' parts from different variants so that the mech was able to swap around
    omni-pods if need be. However, Darius will still pilot his great-grandfathers Marauder II,
    as it is still functional (if not upgraded) from its original iteration. Darius’ mercenary
    company is not lacking variety of pilots either - as the company hails from all different
    sorts and areas of the Inner Sphere. It was an even during a Sea Fox convoy defense mission
    that Darius was able to obtain then bondsman, now dedicated Mechwarrior, Arami (Tekorvich),
    a disgraced Ice Hellion pilot sold to the mercenary company after a disastrous failed
    encounter in which her Ice Hellion star attempted to raid a Clan Sea Fox shipment of
    materials.
    
    Despite focusing on contracts with Clan Sea Fox - and some other great houses and nobles,
    his eagerness to retire young and own a plot of land on some planet or another does give him
    reason to obtain contracts from high bidders, which does tend to lead to more dangerous
    sorties and missions. However, much like his entire bloodline, Darius still retains much of
    his "generally good" honor code when subscribing to these contracts. Therefore, his company
    maintains a good(ish) reputation amongst his clientele as well as the Inner Sphere and Clan.
    While this sometimes limit the overall clientele he can choose from, he prides himself that
    his mercenary company has some ethics.
    
    After all, according to the creed of the mercenary company: "You Live, you drink, you die -
    might as well make money along the way."

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.00                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         18 [36]                   8.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  279                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             42       
    Center Torso (rear):                              16       
    R/L Torso:                         19             28       
    R/L Torso (rear):                                 10       
    R/L Arm:                           15             30       
    R/L Leg:                           19             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser                                        H                 1          2.00             
Large Pulse Laser                                         CT                2          6.00             
CASE II                                                   RT                1          0.50             
Gauss Rifle                                               RT                6         12.00             
Gauss Rifle (Ammo 16)                                     RT                2          2.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
Large Pulse Laser                                         LT                2          6.00             
Streak SRM 4                                              LT                1          2.00             
Watchdog CEWS                                             LT                2          1.50             
Improved Heavy Medium Laser                               RA                2          1.00             
Improved Heavy Medium Laser                               LA                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 61
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 7 / (L) 4,  OV: 1
Armor (A): 9,  Structure (S): 7
Specials: CASEII, ECM, LPRB, OMNI, RCN, WAT
		
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