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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 465
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Posted: 22-May-2025 07:42 Post subject: Lion II |
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TRO: Lion II | Combat Vehicle Technical Readout
Name/Model: Lion II
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 6,359,417 C-Bills
Battle Value: 1,641
Movement Type: Tracked
Power Plant: 140 XL
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Hardened
Armament:
1 Heavy PPC
1 MML 7
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Lion II is a common Reichssphare tank. Though downright useless in manuever warfare it
plays in to their preferred tactics of holding strong points and heavy assault.
Capabilities:
Based losely on the idea of the Tiger II from old terra, the Lion II is something of a
totem unit for the Reichssphare. It was purposly built to emulate the mass, speed, armor,
and main gun of the Tiger II. Until you get to the missile launcher. Because face it
having missiles is much more useful then a machine gun. The main gun is a Heavy PPC.
Maybe not the best emulation, but its hard hitting shots can quickly shatter targets.
Protection comes in the form of 30 tons of hardened Armor. So much mass puts a strain on
the drive train limiting the ground speed to about 30kph. Both are in line with best
guesstimates of the Lion's progenitor design. Enhanced ECM rounds out the defences, taking
the edge off advanced targeting systems and helping the Lion II stay hidden in ambush
positions.
Deployment:
Dee Eyezurn Vella, or the Iron Wave to the lower classes. The Lion II is well suited to
this Reichssphare strategy. In which massed force is concentrated and simply keeps
advancing towards an objective. Lion's do praticularly well oddly enough thanks to their
tendancy to suffer motive damage. While the wave contines to advance an immobilized tank
will simply weather attack until its attackers are pushed out of range. At which point
repair crews can patch it up, get it moving and it can rejoin the advance.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.00
Engine: 140 XL 4.00
Cruising MP: 2
Flanking MP: 3
Heat Sinks (Single): 15 5.00
Control Equipment: 3.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 240 30.00
Type: Hardened
Armor
Value
Front: 58
R/L Side: 56
Rear: 30
Turret: 40
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Heavy PPC Turret 10.00
MML 7 Turret 4.50
Guardian ECM Suite Body 1.50
MML 7 (Ammo 51) [LRM] Body 3.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: CV, SZ: 3, TMM: 0, MV: 4"t
Damage: (S) 2 / (M) 3 / (L) 2
Armor (A): 16, Structure (S): 4
Specials: CR, ECM, IF0*, SRCH, TUR(2/3/2, IF0*)
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