View previous topic :: View next topic |
Author |
Message |
Vagabond Mercenary Mr. Referee

Joined: 04-Feb-2002 00:00 Posts: 5894 Location: United States
|
Posted: 16-Apr-2024 00:48 Post subject: Re: Void-Signature fully active if you jump in place clarificati |
|
|
Dragnorian wrote: | Oh Paul is a official Catalyst representative? |
Enough that the question has been marked answered by Catalyst. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
|
|
Back to top |
|
Dragnorian Royal Black Watch Regiment Private

Joined: 20-May-2023 21:33 Posts: 16
|
Posted: 16-Apr-2024 00:54 Post subject: Re: Void-Signature fully active if you jump in place clarificati |
|
|
Oh okay, I've never been on the website so I've not really accustomed to know what to look for. I appreciate you helping and being patient.
|
|
Back to top |
|
Mordel Mordel.Net Administrator

Joined: 03-Feb-2002 00:00 Posts: 6169 Location: United States
|
Posted: 16-Apr-2024 10:35 Post subject: Void-Signature fully active if you jump in place clarificati |
|
|
Anyone can create a pot in the Game Rules Questions section of the official forums, but only those who are considered "official" have the ability to respond. So any response in that area of the forum is always considered n official response by a CGL representative. _________________ Mordel Blacknight - Site Administrator
|
|
Back to top |
|
Vagabond Mercenary Mr. Referee

Joined: 04-Feb-2002 00:00 Posts: 5894 Location: United States
|
|
Back to top |
|
Mordel Mordel.Net Administrator

Joined: 03-Feb-2002 00:00 Posts: 6169 Location: United States
|
Posted: 07-Apr-2025 23:24 Post subject: Void-Signature fully active if you jump in place clarificati |
|
|
Took a year, but you got a resolution!! _________________ Mordel Blacknight - Site Administrator
|
|
Back to top |
|
Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 455
|
Posted: 08-Apr-2025 01:18 Post subject: Void-Signature fully active if you jump in place clarificati |
|
|
Well being able to jump zero hexes is dumb. I'm gonna go abuse this with some BA in heavy woods.
|
|
Back to top |
|
Ruger Lyran Alliance Kommandant-General

Joined: 04-Feb-2002 00:00 Posts: 2469
|
Posted: 08-Apr-2025 04:16 Post subject: Re: Void-Signature fully active if you jump in place clarificati |
|
|
Thunder wrote: | Well being able to jump zero hexes is dumb. I'm gonna go abuse this with some BA in heavy woods. |
Why is it dumb? Can you not jump up and down without moving from the same spot? It’s basically the same thing.
|
|
Back to top |
|
Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 455
|
Posted: 08-Apr-2025 09:25 Post subject: Re: Void-Signature fully active if you jump in place clarificati |
|
|
Mechanics wise, cognitive disconnect between the concept of moving to gain TMM, and something that's effectively not moving.
Cat girl killing "Real world", Going straight up and then down is an easy target. Admittedly this would apply to any jump, but I'm going to pretend most jumping is just "assisted hopping/power running" along the ground, rather then long bounds.
Rules wise, its something you think of when you're trying to "find advantage" in the rules. For example, all purifier battle armor just got harder to kill. Also I need to go add a jump jet to one or two of my BA designs... Yeah so usually when I'm exposed to fuckery, and start adding it to my repertoire, that's a good indication the rules are a bit unbalanced.
|
|
Back to top |
|
Mordel Mordel.Net Administrator

Joined: 03-Feb-2002 00:00 Posts: 6169 Location: United States
|
Posted: 08-Apr-2025 12:03 Post subject: Re: Void-Signature fully active if you jump in place clarificati |
|
|
Remember the size of hexes and that moving within your hex does not necessarily mean "running in place" or jumping a foot off the ground and landing in the same spot. _________________ Mordel Blacknight - Site Administrator
|
|
Back to top |
|
chihawk Clan Blood Spirit Master Bartender

Joined: 04-Feb-2002 00:00 Posts: 8102 Location: United States
|
Posted: 08-Apr-2025 16:21 Post subject: Re: Void-Signature fully active if you jump in place clarificati |
|
|
Thunder wrote: | Well being able to jump zero hexes is dumb. I'm gonna go abuse this with some BA in heavy woods. |
I've done it, and more than once I'll add, when I didn't have enough MP to get to my desired damage arc. _________________ www.210sportsblog.com
|
|
Back to top |
|
Ruger Lyran Alliance Kommandant-General

Joined: 04-Feb-2002 00:00 Posts: 2469
|
Posted: 08-Apr-2025 20:19 Post subject: Re: Void-Signature fully active if you jump in place clarificati |
|
|
True enough.
|
|
Back to top |
|
ImperialOne Star League Defense Force Colonel

Joined: 13-Feb-2024 00:18 Posts: 32 Location: United States
|
Posted: 14-Apr-2025 02:11 Post subject: Void-Signature fully active if you jump in place clarificati |
|
|
I cannot open this link?
|
|
Back to top |
|
Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 455
|
Posted: 14-Apr-2025 02:39 Post subject: Void-Signature fully active if you jump in place clarificati |
|
|
Forums seem to be down. Just try again later.
|
|
Back to top |
|
|