Member Review : 02-Dec-2025 00:03
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BattleMech: GRANDER TURTLE
Rating: 5.00
Comment: YO, DAWG! We heard you like armor, so we put ARMORED ARMOR on your armor to protect your armor's armor!
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Member Review : 01-Dec-2025 23:59
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BattleMech: Virtus Infernus
Rating: 2.00
Comment: As a boss-fight, it has a certain amount of value. But I seriously question the inclusion of the SRM-6; if the ammo wasn't present it could tape down the trigger. Overheating by 22 in one round is hilarious, and an Engineer can make it fun. An LRM or two filled with Smoke would help force the encounter up close. An SRM-4 with CASE II would make it less of a liability. As-is, you don't want to drop the ammo because that's the close defense but you want to drop it because it's a self-destruct.
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Member Review : 20-Nov-2025 16:41
1 out of 1 users (100.00%) have found this review useful  
BattleMech: Dark Angel PRIME
Rating: 2.00
Comment: As a Prime variant, with the expectation that it might be the most common one in use, this seems to be a highly specialized tool. The range is middling at best with no way to close it, and damage expectations are down despite the possibility of networking through the Nova CEWS. It probably won't reach the fight. While TC suggests it might be accurate enough to use the jump movement, and it can be in an advantageous position surprisingly quickly - once it's there it won't have much to do. Given the Interface Cockpit bonuses, it should be able to hit while jumping because even the ERPPC has "Pulse-equivalent bonus" - but Gunnery will likely have to be tanked to fit it in a force.

Damage is surprisingly low; the token ranged weapons do more than it might seem at first and trying to kill it won't do much. Since it basically refuses to be killed, it's probably best ignored. Damage up close isn't hugely improved, though it can prove paralyzing with the Plasma Cannons and fairly effective against Combined Arms.

... But for 4,200BV, "1xERPPC, 2xERML" or "pick 4 out of 5 subweapons (iHSL for pilot self-damage purposes only) doesn't have much appeal. On the plus side, the brackets are mostly clean and heat is basically managed. But I'd trade the Retractable Blade for another iHML and some auxiliary equipment. Maybe change the heat balance and trade the 2xPlasma Cannon for 2xPlasma Rifle - if it's mixed-tech might as well use the best weapons in the Inner Sphere.
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Member Review : 01-Nov-2025 23:50
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BattleMech: Aparctias "Urban Spider"
Rating: 4.00
Comment: Surprisingly impressive! I had given up on MML because of bulk due to crit-starvation, but it fits well. Heat balance and range are quite acceptable. Speed in urban combat is reasonable; it's a decent sidegrade to the S - Jump is missed, but difficult to apply. Perhaps I could have more performance if I'd have sacrificed it. BV is very affordable; sending something like a Huntsman after it is unlikely to result in a favorable trade. It's stuffed with ammo, but I never considered that as much of a drawback on Quadvees - fry one MechWarrior and the other takes over.

If you want to give it a letter designation, I approve. Please let me know how it plays.
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Member Review : 27-Oct-2025 06:26
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BattleMech: Marauder II (Daemon) MAD-666
Rating: 2.00
Comment: Not enough cooling; nowhere near. It'll overheat by +7 to +22 just using the ERPPCs with Stealth up. I get that it's a "boss fight," but it'll have to be cheated so hard that play is basically by fiat or it'll use only 1/4 of those guns.
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