Recently Approved or Updated Submissions
 EntryMemberTypeDate
Grasshopper James James005 BattleMechs 12-Jul-2026 21:30
Warhawk (Sakura) [BASE] Josalynplayz2011 BattleMechs 12-Jul-2026 20:44
Warhawk [BASE] Josalynplayz2011 BattleMechs 12-Jul-2026 20:23
Grand Dragon Great Dragon GTD-01 JescoKerensky BattleMechs 12-Jul-2026 20:12
Peacekeeper PKP-3K Chancellori BattleMechs 12-Jul-2026 19:42
Pack Hunter Hell's Anvil JescoKerensky BattleMechs 12-Jul-2026 19:42
ISS-OMH2 Estoc (Prime) ISS-OMH2 Marcus Smythe BattleMechs 12-Jul-2026 19:29
ISS-OMA Espandon (Prime) ISS-OMA1 Marcus Smythe BattleMechs 12-Jul-2026 19:26
ISS-OMH Colichemarde Prime ISS-OMH1 Marcus Smythe BattleMechs 12-Jul-2026 19:13
ISS-OMM Baselard (Prime) ISS-OMM1 Marcus Smythe BattleMechs 12-Jul-2026 18:42
ISS-OML Misericord (Prime) ISS-OML1 Marcus Smythe BattleMechs 12-Jul-2026 18:16
Men Shen MS1-OGL "Light" Soundwave BattleMechs 12-Jul-2026 17:40
Hermit (Crab) CRB-27 jcooperall BattleMechs 12-Jul-2026 17:16
Griffin GRF-1N2 clifpaul2 BattleMechs 12-Jul-2026 16:33
Penthesilea PN-3MAF Krulla_Chief BattleMechs 12-Jul-2026 15:43
Centurion II CN2-2A WiFraJamAc BattleMechs 12-Jul-2026 14:46
Centurion CN9-AMD Mdunlap22 BattleMechs 12-Jul-2026 13:47
C - Panther IIC PNT-2C AD BattleMechs 12-Jul-2026 12:50
Bison B8-S1n P8BL BattleMechs 12-Jul-2026 12:30
King Crab KGC-10b cole1114 BattleMechs 12-Jul-2026 11:56
Thug THG-11E SE2 Dozus BattleMechs 12-Jul-2026 11:09
Jenner (Sea Krait) JR7-SK Dozus BattleMechs 12-Jul-2026 10:52
Marauder II MAD-3XPb Breadnaught BattleMechs 12-Jul-2026 09:32
Marauder IIC 12 KSXA2 BattleMechs 12-Jul-2026 04:37
Seneschal Drone Leader P8BL BattleMechs 12-Jul-2026 02:47
Man-At-Arms SecurityMech P8BL BattleMechs 12-Jul-2026 02:41
Marauder IIC LR Quinn Roberts BattleMechs 12-Jul-2026 02:16
Hunchback (Bell Toller) DF-01 Beergod316 BattleMechs 12-Jul-2026 00:59
Ostscout Ostpirhanna JescoKerensky BattleMechs 12-Jul-2026 00:51
Jenner sea krait JescoKerensky BattleMechs 12-Jul-2026 00:39
Zhukov Heavy Battle Tank DoctorThunder$11 Combat Vehicles 12-Jul-2026 00:29
Balor F-BL-OD Kirbanzo BattleMechs 12-Jul-2026 00:12
Balor F-BL-OC Kirbanzo BattleMechs 12-Jul-2026 00:08
Balor F-BL-OB Kirbanzo BattleMechs 12-Jul-2026 00:06
Balor F-BL-OA Kirbanzo BattleMechs 12-Jul-2026 00:04
Balor F-BL-O Kirbanzo BattleMechs 11-Jul-2026 23:59
Balor F-BL-O [BASE] Kirbanzo BattleMechs 11-Jul-2026 23:57
Condor Heavy Hover Tank Steelton refit JescoKerensky Combat Vehicles 11-Jul-2026 23:48
Aerie AR-49E Kirbanzo BattleMechs 11-Jul-2026 23:26
Mallet ML7-T Kirbanzo BattleMechs 11-Jul-2026 23:13
Bed BD-1A Soundwave BattleMechs 11-Jul-2026 21:48
All-Terrain Scout Transport (AT-ST) Mk. II P8BL BattleMechs 11-Jul-2026 21:07
Titan (Prototype) TI-0-NAIS Dr. B, Banzai BattleMechs 11-Jul-2026 19:22
Cicada CDA-2A Merc Refit WiFraJamAc BattleMechs 11-Jul-2026 18:30
Chicken Hawk CFAHWK-1 Mulk BattleMechs 11-Jul-2026 17:32
Ostsol OTL-4Dz nuts mk ii JescoKerensky BattleMechs 11-Jul-2026 16:01
Ostsol (Coral Snake (Clan Refit)) OST-4D-CS-IIC Dozus BattleMechs 11-Jul-2026 15:37
Black Knight "Celes" BLK-NT-3B asyrian88 BattleMechs 11-Jul-2026 14:39
SuperDigger-100 MiningMech P8BL IndustrialMechs 11-Jul-2026 13:11
Arx Dimalisaja Assault Grav-tank SGT-05A ApostleZyraja Combat Vehicles 11-Jul-2026 12:47
 
[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[16-Apr-2026 14:12]   BattleMech Technical Readout
Locust LCT-OB
                 BattleMech Technical Readout

Name/Model:         Locust LCT-OB
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Role:               Scout
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,745,000 C-Bills
Battle Value:       509

Chassis:              Endo Steel
Power Plant:          160 Light Fusion
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    2 LRM 5s
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The LCT-O was presented by Student Serina Kawamata.

Capabilities:
    Student Kawamata kept the original speed and armor but used an EndoSteel-chassis and the new
    light engine to save tonnage.
    This measures allowed the LCT-O to carry respectable 5,5 ton as pod-space.
    Intrigued by the firepower of the new LCT-5M, that just started to walk off the Corean
    production lines, she used the same weapon loadout for the primary configuration (though the
    original LCT-1V, after that this configuration had to be modelled, carried MG's) and
    augmented it by a targeting computer. An active probe rounds off its equipment.
    The A-configuration was designed as an anti-vehicle measure carrying two streak launcher
    besides a medium ER laser.
    To serve the LRM-support niche the B features double LRM-5's but only a limited (though
    CASEd) ammo supply and no backup weapon similar to the LCT-3D of 3050.
    The C and D were infantry hunters with MG's and Flamers respectively and a medium class
    laser as main gun.
    As very interesting configuration the E carried only limited firepower but was able to do a
    210 meter jump by carrying 7 torso-mounted jump jets.
    Finally the F served as a sniper with its large ER laser.
    
    The trials the academys battlefield simulation program revealed an unsuspected problem:
    Though 130 kph was considered extremely fast in 3025 the light mechs of a 3067 battlefield
    often outperformed it. So the protection by means of speed wasn't as high as expected.
    Despite that each configuration worked well within its intended role except the B-variant.
    Kawamata repeated the mistakes of the LCT-3D's designers more than 17 years ago because she
    thought that the additional armor protection would let it survive. But even though it had a
    much better survivability it failed to achieve its objectives due to ammo shortage. It had
    to retreat from combat much too soon and was doomed if cornered because it had neither a
    defense weapon nor jump
    jets.

Variants:
    Serina Kawamata designed two additional configurations that were dropped as she was only
    allowed to submit a maximum of 7 configurations. Dubbed G and H this versions carried a
    medium and small ER laser combination and a staggering array of RL-10 (G) and small ER
    lasers (H) respectively.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                  160 Light Fusion              4.50                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   64                     4.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                       6             10       
    Center Torso (rear):                               2       
    R/L Torso:                          5              8       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              4       
    R/L Leg:                            4              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
LRM 5 (Ammo 24)                                           RT                1          1.00             
LRM 5                                                     RA                1          2.00             
LRM 5                                                     LA                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 18
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"
Damage: (S) 0* / (M) 1 / (L) 1,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: CASE, IF1, OMNI