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[06-Nov-2021 11:47] BattleMech Technical Readout |
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| Hussar II HSR-600-D |
BattleMech Technical Readout
Name/Model: Hussar II HSR-600-D
Designer: StarRaven
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 35
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,936,210 C-Bills
Battle Value: 1,221
Chassis: Endo Steel
Power Plant: 280 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Standard
Jump Capacity: 240 meters
Armor: Ferro-Fibrous
Armament:
1 ER PPC
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown
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Overview:
The Hussar II is an attempt by Newhart Industries (makers of the Hussar) to improve upon the
Hussar, in the hopes of creating a 'Mech that will sell. Famously under-armored, the Hussar
has always been loved for its strengths and hated for its weaknesses. The Hussar II is meant
to eliminate the Hussar's primary defect while maintaining or enhancing its strengths.
Capabilities:
The sole weapon of the Hussar II is an ER PPC, which gives an increase in range and
firepower over the Hussar's ER Large laser. A Guardian ECM Suite helps the Hussar II avoid
detection by more powerful enemies. Although slightly slower than the Hussar, the Hussar II
makes up for this by mounting jump jets. The most significant modification is armor: the
Hussar II carries armor. This permits it to survive enemy fire long enough to get away from
larger foes, or destroy smaller ones.
Deployment:
The Hussar II is nearing the end of its testing period and will soon enter production.
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 280 XL 8.00
Walking MP: 8
Running MP: 12
Jumping MP: 8
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 116 6.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (rear): 5
R/L Torso: 8 12
R/L Torso (rear): 4
R/L Arm: 6 12
R/L Leg: 8 15
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Weapons and Ammo Location Critical Tonnage
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2 Jump Jets CT 2 1.00
ER PPC RT 3 7.00
Jump Jet RT 1 0.50
Guardian ECM Suite LT 2 1.50
Jump Jet LT 1 0.50
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 29
TP: BM, SZ: 1, TMM: 3, MV: 16"j
Damage: (S) 1 / (M) 1 / (L) 1, OV: 0
Armor (A): 4, Structure (S): 2
Specials: ECM, ENE
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