Recently Approved or Updated Submissions
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Rever Lord -3Z RaRaRedSun BattleMechs 04-Aug-2026 19:51
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(Yakuza) Legacy LGC-03-K Expired BattleMechs 04-Aug-2026 09:09
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(Yakuza) Grand Crusader GRN-D-02-K Expired BattleMechs 04-Aug-2026 08:50
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Urbanmech IIC LAM K412 BattleMechs 04-Aug-2026 03:19
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State MilitiaMech "Workhorse" Standard-55I RagingBarBearian IndustrialMechs 04-Aug-2026 02:59
Phoenix Hawk Z Psiop Bear BattleMechs 04-Aug-2026 02:57
Lam-Rat LMG-4SC K412 BattleMechs 04-Aug-2026 02:47
Great Garuda Standard K412 BattleMechs 04-Aug-2026 02:46
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Final State MilitiaMech Standard-55 RagingBarBearian IndustrialMechs 03-Aug-2026 23:51
Lam-Rat LMG-4S K412 BattleMechs 03-Aug-2026 23:45
Shadow Hawk SHD-5L Kirbanzo BattleMechs 03-Aug-2026 22:54
Dual-Wielder DW-01A Kirbanzo BattleMechs 03-Aug-2026 22:44
Shadow Hawk ('Harrow') SHD-SM Serf BattleMechs 03-Aug-2026 20:34
Raven II RVN-7X Ruger BattleMechs 03-Aug-2026 19:58
 
[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[06-Nov-2024 12:09]   ProtoMech Technical Readout
Owl
                 ProtoMech Technical Readout

Name/Model:         Owl
Designer:           Beaubot
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            9
Configuration:      Biped ProtoMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         805,864 C-Bills
Battle Value:       247

Chassis:              ProtoMech
Power Plant:          85 ProtoMech Fusion
Cruising Speed:       64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                ProtoMech
Armament:             
    5 Heavy Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    900                    
Engine:                                85 ProtoMech Fusion              2,500                   
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (ProtoMech):                         0                         0                     
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   45                      2,250                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              6       
    Torso:                              9             18       
    Main Gun:                           1              3       
    R/L Arm:                            2              4       
    Legs:                               5             10       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
Heavy Machine Gun                                         MG               500                          
Heavy Machine Gun (Ammo 7)                                MG               70                           
2 Heavy Machine Guns                                      T               1,000                         
Heavy Machine Gun (Ammo 14)                               T                140                          
Heavy Machine Gun                                         RA               500                          
Heavy Machine Gun (Ammo 7)                                RA               70                           
Heavy Machine Gun                                         LA               500                          
Heavy Machine Gun (Ammo 7)                                LA               70                           

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 13
TP: PM,  SZ: 1,  TMM: 2,  MV: 12"
Damage: (S) 2 / (M) 0 / (L) 0
Armor (A): 2,  Structure (S): 1
Specials: