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[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[01-Apr-2024 22:36]   Combat Vehicle Technical Readout
EISENSTURM ASSAULT GUN
                 Combat Vehicle Technical Readout

Name/Model:         EISENSTURM ASSAULT GUN
Designer:           Dr. B, Banzai
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            100
Configuration:      Combat Vehicle
Era/Year:           Star League / 2780
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,145,000 C-Bills
Battle Value:       1,430

Movement Type:        Tracked
Power Plant:          300 Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Standard with CASE
Armament:             
    2 Autocannon/20s
    3 Flamers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                28.50                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     5.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.00                     
Armor Factor:                                  320                    20.00                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                     110                                              
    R/L Side:                                   80                                              
    Rear:                                       50                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
2 Autocannon/20s                                              Front                28.00        
Bulldozer                                                     Front                2.00         
Flamer                                                        Front                1.00         
Flamer                                                     Right Side              1.00         
Flamer                                                      Left Side              1.00         
Autocannon/20 (Ammo 15)                                       Body                 3.00         
CASE                                                          Body                 0.50         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: CV,  SZ: 4,  TMM: 1,  MV: 6"t
Damage: (S) 4 / (M) 3 / (L) 0
Armor (A): 11,  Structure (S): 4
Specials: AC3/3/-, CASE, ENG, HT1/-/-, SRCH