Recently Approved or Updated Submissions
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Solar Flair Prime (Glow Bug) electricboog BattleMechs 06-Aug-2026 03:18
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Quickdraw IIC RexMcKnight BattleMechs 06-Aug-2026 02:51
Final State Resurgence Protocol Combat Vehicle SRPCV-25 RagingBarBearian Combat Vehicles 06-Aug-2026 02:30
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Urbanmech (Police riot) UM-R60P2 user3025 BattleMechs 05-Aug-2026 21:56
Vulture (Mad Dog) J lordofneltoth BattleMechs 05-Aug-2026 21:14
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Chimera CMA-1X Cody Haynes BattleMechs 05-Aug-2026 20:05
Ouranos Prime NavPoint BattleMechs 05-Aug-2026 20:04
Ouranos [BASE] NavPoint BattleMechs 05-Aug-2026 20:00
King Crab KGC-000A user3025 BattleMechs 05-Aug-2026 19:37
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Kontio Quartre (Not Official) rangerwickett BattleMechs 05-Aug-2026 19:12
Puma (Adder) Emily Price WestRider BattleMechs 05-Aug-2026 18:29
Super Valkyrie (Apsara) VLK-QAJR Daggers BattleMechs 05-Aug-2026 16:32
Valkyrie VLK-QAJR Daggers BattleMechs 05-Aug-2026 16:24
SirRobotic Ninja112234 BattleMechs 05-Aug-2026 16:11
Ping Ruker BattleMechs 05-Aug-2026 16:10
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Urbanmech UM-60AH user3025 BattleMechs 05-Aug-2026 15:48
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S6 bolt Ruker BattleMechs 05-Aug-2026 15:31
Urbanmech UM-60AIU user3025 BattleMechs 05-Aug-2026 15:27
Urbanmech UM-60AI user3025 BattleMechs 05-Aug-2026 15:21
Mayfly (Tree Frog) H Andy033113 BattleMechs 05-Aug-2026 15:18
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Mayfly (Tree Frog) F Andy033113 BattleMechs 05-Aug-2026 15:12
Mayfly (Tree Frog) E Andy033113 BattleMechs 05-Aug-2026 15:08
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Cliffside CFS-1C3 K412 BattleMechs 05-Aug-2026 11:31
Composite arrow (Haim) Actbow Ruker BattleMechs 05-Aug-2026 11:06
Ravine RV-3C3 K412 BattleMechs 05-Aug-2026 10:20
Urbanmech UM-R61U user3025 BattleMechs 05-Aug-2026 10:14
UrbanMech UM-R69EX user3025 BattleMechs 05-Aug-2026 10:05
Catapult (Gauss-apult) CPLT-C2g Nanertot BattleMechs 05-Aug-2026 09:56
Mad Cat MC-01A DragonKnightRyu BattleMechs 05-Aug-2026 09:46
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[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[18-Oct-2021 07:40]   IndustrialMech Technical Readout
Powerman SC XI-M HaulerMech MOD / SC XI (Laser)
                 IndustrialMech Technical Readout

Name/Model:         Powerman SC XI-M HaulerMech MOD / SC XI (Laser)
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: Vehicle Annex, IndustrialMechs & Exoskeletons
                    Record Sheets: Operation Klondike
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            35
Role:               Brawler
Configuration:      Biped IndustrialMech
Era/Year:           Succession Wars / 2801
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,345,528 C-Bills
Battle Value:       294

Chassis:              PowerLift CXV Industrial
Power Plant:          Skobel 140 Internal Combustion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Hughes CommerWeave II Commercial
Armament:             
    2 Medium Lasers
    1 Machine Gun
Manufacturer:         Sitwell Corporation
    Primary Factory:  Saiph
Communications:       SineWave 5000
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                 7.00                     
Engine:                              140 Internal Combustion          10.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            6                      6.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                              Industrial (Adv. FCS)            3.00                     
Armor Factor:                                   60                     2.50                     
    Type:                                   Commercial                                          

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              2       
    Center Torso:                      11             12       
    Center Torso (rear):                               2       
    R/L Torso:                          8              8       
    R/L Torso (rear):                                  2       
    R/L Arm:                            6              5       
    R/L Leg:                            8              7       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               CT                1          0.50             
Machine Gun (Ammo 100)                                    CT                1          0.50             
Cargo, Standard (0.5 tons)                                RT                1          0.50             
Cargo, Standard (0.5 tons)                                LT                1          0.50             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 9
TP: IM,  SZ: 1,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 3
Specials: AFC, BAR, CT1, EE