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[17-Mar-2026 14:43]   Announcements
Patch 2.26.7 Applied:
Pushing out another update just to keep things going. Details of what's included are as follows:

Fixes
  • Fixed an issue where users could not generate record sheets from within the unit designer for BattleMech and IndustrialMech unit types.

Changes
  • Changed how OmniMechs are posted to the forums (yet again). Non-omni units still function according to the last update, but omni units will now only create a OmniMech/Vehicle topic with the BASE and all alternate configurations if you also own the BASE configuration. If you create an alternate configuration off a BASE owned by someone else (e.g., a BASE unit that is canon), then that alternate configuration is treated as if it were a standalone unit and will have its own topic.
  • Modified the record sheets for ProtoMechs so the main gun image in the armor diagram is removed if the unit does not utilize a main gun.
  • Modified the distribution and equipment data in the backend to utilize JSON. This now standardizes all fields across unit types to the same architecture. This will make simply updates due to uniformity and ease of use and readability.
  • Implemented the Autocannon/2, Autocannon/5, and Long Tom prototypes from Interstellar Operations. These weapons are now available for use on applicable unit types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[04-Aug-2025 11:32]   BattleMech Technical Readout
Nephilim (Grand Whale) E
                 BattleMech Technical Readout

Name/Model:         Nephilim (Grand Whale) E
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Succession Wars / 2975
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         13,665,000 C-Bills
Battle Value:       3,332

Chassis:              DHSM Standard 1.6 
Power Plant:          Type 10 300 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Forging ZK9
Armament:             
    2 ER PPCs
    1 LRM 20 w/ Artemis IV FCS
    1 Medium Pulse Laser
    4 ER Medium Lasers
Manufacturer:         Clan Sea Fox, Manufacturing Plant DSF-51, Manufacturing Plant DSF-IT1, Manufacturing Plant SFF-IT1, The Clans
    Primary Factory:  Mobile (Presumed) (CSF), Strato Domingo (MPDSF51), Itabaiana (MPDSFIT), Itabaiana (MPSFFIT), Various (TC)
Communications:       GBX Series Integrated
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The Grand Whale, known to the Inner Sphere as the Nephilim, is a relatively cheap Clan
    Diamond Shark/Sea Fox frontline juggernaut. While quite large and slow to get going, it has
    a good repuation for requiring infrequent manintenance (and being easy to maintain when it
    needs it) as well as its durability & space for firepower.
    
    It has spread as isorla to various clans.

Capabilities:
    DESIGN QUIRKS: Good Reputation(1), Easy to Maintain, Robust (2), Oversized, Poor Performance

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         25 [50]                  15.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             48       
    Center Torso (rear):                              11       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser                                        H                 1          2.00             
2 ER PPCs                                                 RT                4         12.00             
Targeting Computer                                        RT                4          4.00             
LRM 20 w/ Artemis IV FCS                                  LT                5          6.00             
LRM 20 (Ammo 18) [Artemis IV]                             LT                3          3.00             
2 ER Medium Lasers                                        RA                2          2.00             
2 ER Medium Lasers                                        LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 65
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 8 / (M) 8 / (L) 5,  OV: 1
Armor (A): 10,  Structure (S): 8
Specials: CASE, IF1, OMNI