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[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[16-Mar-2025 07:44]   ProtoMech Technical Readout
Medusa
                 ProtoMech Technical Readout

Name/Model:         Medusa
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            9
Configuration:      Biped ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         926,119 C-Bills
Battle Value:       422

Chassis:              ProtoMech
Power Plant:          45 ProtoMech Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            ProtoMech
    Jump Capacity:    90 meters
Armor:                ProtoMech
Armament:             
    1 LRM 16
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    An interm design between the creation of Protomechs and the technology being expanded into
    even heavier and tougher designs,  the Medusa is a heavy missile platform.  Utilizing the
    maximum tonnage for its time this protomech briefly saw success on the battlefields of York.

Capabilities:
    A massive LRM-16 is the core and only weapon on the Medusa.  Nine salvos of ammo were
    carried.  Speed is limited, but the addition of jump jets allows enhanced mobility.  That
    mobility is especially pronounced in the built up terrain that favors abush via indirect
    fire.  Armor on the core of the unit is maximized while sacrifices were made on the less
    vital and harder to hit locations.

Deployment:
    Of interesting coincidence,  this design was also created in the United Freeman Brane.  Of
    note is the higher accuracy of its missile system,  scoring almost as many hits as a full
    LRM-20.

Notable MechWarriors:
    Notes:
    
    So this is a version of the first design I ever posted on Solaris7.  Also got me my first
    review, "look its the magical man from munchin land." Paraphrased.  Its been like 25 years
    since then.
    
    The rules were a bit different then,  thus this is now filed as a United Freeman Brane unit.
    Non standard numbered launchers used to round up to the next highest cluster column.   Thus
    it really was rolling as if it were an LRM-20.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    900                    
Engine:                                45 ProtoMech Fusion              1,000                   
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                        300                    
Heat Sinks (ProtoMech):                         0                         0                     
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   38                      1,900                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              1       
    Torso:                              9             18       
    Main Gun:                           1              1       
    R/L Arm:                            2              4       
    Legs:                               5             10       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
LRM 16                                                    MG              3,200                         
LRM 16 (Ammo 9)                                           MG              1,200                         

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 10
TP: PM,  SZ: 1,  TMM: 1,  MV: 6"j
Damage: (S) 1 / (M) 1 / (L) 1
Armor (A): 1,  Structure (S): 1
Specials: IF1