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[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[05-Dec-2024 09:27]   BattleMech Technical Readout
Shadow Hawk IIC 13
                 BattleMech Technical Readout

Name/Model:         Shadow Hawk IIC 13
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            45
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         8,487,503 C-Bills
Battle Value:       1,901

Chassis:              Lang T3 Endo Steel
Power Plant:          Clan Sea Fox 270 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Northrup Starlifters M45 
    Jump Capacity:    150 meters
Armor:                Compound H17 Ferro-Fibrous
Armament:             
    1 Mk. 46 Type IV LRM 10 w/ Artemis IV FCS
    3 Series 2d ER Medium Lasers
    1 Lancer Model 3 ProtoMech AC/4
    2 Pattern J2 Streak SRM 2s
    1 Series 6c ER Small Laser
Manufacturer:         Manufacturing Site #3, Odin Manufacturing, Zoetermeer Industriplex Alpha
    Primary Factory:  New Oslo (MS#3), Orestes (OM), Zoetermeer (ZIA)
Communications:       JNE Integrated
Targeting & Tracking: TRTTS Mark II

================================================================================================
Variants:
    A return in many ways to its SHD-2H Shadow Hawk predescessors, the Shadow Hawk IIC 13 has
    many traits in common with those ancestors. This battlefield machine possesses a weapons
    package that can adjust to almost any battlefield condition, allowing it to fit into many
    different styles of units and face virtually any foe. An Artemis IV FCS equipped long-range
    missile launcher accommodates long range engagements, and two tons of reloads allows for
    either extended engagements or alternate munitions. At closer range a medium sized type 4
    ProtoMech Autocannon with a two ton munitions bay is partnered to a trio of extended range
    medium lasers, and at slightly closer ranges, a pair of Streak-2 short range missile packs
    share a ton of ammunition. Finally, for more point blank engagements, the extended range
    small laser has been retained from the original IIC design. Although the BattleMech’s jump
    capacity was required to be downgraded due to these additions, limiting the machine to leaps
    of no more than 150 meters at a time, ground speed was maintained. However, an extralight
    fusion  core  was required to accomplish this. An extra half ton of ferro-fibrous armor
    plating maximizes protection on this 45 ton machine.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       270 XL                   7.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  153                     8.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             21       
    Center Torso (rear):                               7       
    R/L Torso:                         11             17       
    R/L Torso (rear):                                  5       
    R/L Arm:                            7             14       
    R/L Leg:                           11             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
ER Small Laser                                            CT                1          0.50             
Jump Jet                                                  CT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
LRM 10 w/ Artemis IV FCS                                  RT                2          3.50             
LRM 10 (Ammo 24) [Artemis IV]                             RT                2          2.00             
ProtoMech AC/4 (Ammo 10) [Armor-Piercing]                 RT                1          1.00             
ProtoMech AC/4 (Ammo 20)                                  RT                1          1.00             
Streak SRM 2                                              RT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
ProtoMech AC/4                                            LT                3          4.50             
Streak SRM 2                                              LT                1          1.00             
Streak SRM 2 (Ammo 50)                                    LT                1          1.00             
ER Medium Laser                                           RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"/10"j
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 1
Armor (A): 5,  Structure (S): 2
Specials: CASE, IF1