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[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[29-Nov-2025 20:03]   Combat Vehicle Technical Readout
Kelswa Assault Tank Kelswa (Combat Vehicle)
                 Combat Vehicle Technical Readout

Name/Model:         Kelswa Assault Tank Kelswa (Combat Vehicle)
Designer:           sestius
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            95
Role:               Sniper
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3105
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,030,375 C-Bills
Battle Value:       1,748

Movement Type:        Tracked
Power Plant:          285 Pitban 285 
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                ArcShield Heavy Ferro-Fibrous with CASE
Armament:             
    2 Grizzard Model 200 Gauss Rifles
    2 Defiance Model XII ER Medium Lasers
    2 Coventry Heavy Autogun Heavy Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Arc-Signal A75
Targeting & Tracking: Angst Clear View 2A

================================================================================================
Overview:
    The Kelswa Assault Tank is a thirty-second century frontline Combat Vehicle which was
    produced originally in the Lyran Commonwealth. A popular tank, the Kelswa has been seen
    deployed throughout the armed forces of the Inner Sphere and even in some Toumans of the
    Clans.[4]

Capabilities:
    The heart of the Kelswa is its 285-rated Pitban fusion engine, being able to propel the tank
    to a modest 54 km/h. Protecting the heart is 12 tons of ArcShield heavy ferro-fibrous armor,
    with 30 percent of the tank's armor protection focused in the front.
    
    The Kelswa's main firepower comes from its two Grizzard Model 200 Gauss rifles, which are
    both mounted in its turret. Backing up the Rifles are a pair of Defiance Model XII Extended
    Range Medium Lasers, which are mounted in the tank's front and provide valuable
    ammunition-free firepower, along with two turret-mounted Coventry Heavy Autogun Machine
    Guns. The Heavy Machine Guns' mere half ton of ammunition is stored along with the Gauss
    Rifles' forty rounds of ammunition in the CASE-protected body.[4]

Notable MechWarriors:
    The Kelswa Assault Tank first appeared game-wise as part of WizKids' MechWarrior: Dark Age
    Collectible Miniatures game as a part of the Falcon's Prey expansion set. The tank was later
    adapted by Catalyst Game Labs and redefined once the company advanced the game's timeline to
    3145.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.50                     
Engine:                                     285 Fusion                25.00                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     5.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                3.50                     
Armor Factor:                                  238                    12.00                     
    Type:                              Heavy Ferro-Fibrous                                      

                                              Armor                                             
                                              Value                                             
    Front:                                      72                                              
    R/L Side:                                   44                                              
    Rear:                                       31                                              
    Turret:                                     47                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
2 ER Medium Lasers                                            Front                2.00         
2 Gauss Rifles                                               Turret                30.00        
2 Heavy Machine Guns                                         Turret                2.00         
CASE                                                          Body                 0.50         
Gauss Rifle (Ammo 40)                                         Body                 5.00         
Heavy Machine Gun (Ammo 50)                                   Body                 0.50         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: CV,  SZ: 4,  TMM: 1,  MV: 6"t
Damage: (S) 5 / (M) 4 / (L) 3
Armor (A): 8,  Structure (S): 5
Specials: CASE, SRCH, TUR(4/3/3)