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Recently Approved or Updated Submissions |
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| | Entry | Member | Type | Date |
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Watchman (Letang) PEN-58 |
Shoresy |
BattleMechs |
11-Feb-2026 10:02 |
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Feb 11th 2026 Fox Lance Version 2 |
wingmaker |
Forces |
11-Feb-2026 09:59 |
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GeoFox GF1 |
CJFjoe |
BattleMechs |
11-Feb-2026 09:37 |
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Untitled |
CJFjoe |
BattleMechs |
11-Feb-2026 09:27 |
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How many gauss rifles can you fit on a mech? Too many |
Breadnaught |
BattleMechs |
11-Feb-2026 09:12 |
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Stinger |
Electric |
Combat Vehicles |
11-Feb-2026 08:36 |
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Ogre OGR-2J |
Larnievc |
BattleMechs |
11-Feb-2026 05:46 |
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Ogre OGR-1J |
Larnievc |
BattleMechs |
11-Feb-2026 05:26 |
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Nyx NX-23L |
Saint_Flugel |
BattleMechs |
11-Feb-2026 04:18 |
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Trooper TRP-4R |
Eddie |
BattleMechs |
11-Feb-2026 02:57 |
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Protomech 12, 3/5/3 Ranger w/30 rounds |
trrebi981 |
ProtoMechs |
11-Feb-2026 02:37 |
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Custom 20 ton mech, Close In Fighter |
trrebi981 |
BattleMechs |
11-Feb-2026 02:35 |
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Heavy Tracked APC (SRM) |
Flying_Lorgar |
Combat Vehicles |
11-Feb-2026 02:17 |
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MRAP (MG) RG-33 |
Flying_Lorgar |
Combat Vehicles |
11-Feb-2026 02:13 |
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Barricade II B4R-CD2 |
tonyblitz1 |
Combat Vehicles |
11-Feb-2026 01:51 |
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Awesome Complete, DHS, Compact CT (Refit) |
trrebi981 |
BattleMechs |
11-Feb-2026 01:03 |
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Barricade B4R-CD |
tonyblitz1 |
Combat Vehicles |
11-Feb-2026 00:07 |
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SuperBernan SB2 |
CJFjoe |
BattleMechs |
10-Feb-2026 23:12 |
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SuperBernan SB3 |
CJFjoe |
BattleMechs |
10-Feb-2026 23:06 |
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SuperBernan SB1 |
CJFjoe |
BattleMechs |
10-Feb-2026 23:04 |
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Marauder II MAD-6M Mixed |
theforgottenfox |
BattleMechs |
10-Feb-2026 22:52 |
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Wasp (Tkachuk) SEN-7 |
Shoresy |
BattleMechs |
10-Feb-2026 22:41 |
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Woe 2 |
CJFjoe |
BattleMechs |
10-Feb-2026 22:37 |
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Marauder II MAD-6M (Corrected) |
theforgottenfox |
BattleMechs |
10-Feb-2026 22:30 |
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Lance - Feb 10, 2026 |
theforgottenfox |
Forces |
10-Feb-2026 22:05 |
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Bull Shark BSK-MAZ |
Warhawk Talon |
BattleMechs |
10-Feb-2026 21:46 |
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Void anaconda (Cutting) Void anaconda prime |
Flat_beans |
BattleMechs |
10-Feb-2026 21:28 |
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Zeus ZEU-11K |
Krulla_Chief |
BattleMechs |
10-Feb-2026 19:37 |
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Woe 1 |
CJFjoe |
BattleMechs |
10-Feb-2026 19:28 |
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Hydra HDA-3Q |
jlb2007 |
BattleMechs |
10-Feb-2026 17:45 |
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Protomech 13, 3/5/0, LPL Tester, Low Armor |
trrebi981 |
ProtoMechs |
10-Feb-2026 17:26 |
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Protomech 12, 3/5/5, |
trrebi981 |
ProtoMechs |
10-Feb-2026 17:24 |
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Rook RK-CW1P |
Lios |
BattleMechs |
10-Feb-2026 17:11 |
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Protomech 15, 2/3/2, IS PPC Tester Oversinked tester, 1250 armor for 5 HS |
trrebi981 |
ProtoMechs |
10-Feb-2026 16:51 |
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Anubis ABS-4Cs |
igallup |
BattleMechs |
10-Feb-2026 16:38 |
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S-Scout SSC0T-X1 |
IIIIllllllIllIIIIIllll |
BattleMechs |
10-Feb-2026 15:07 |
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S-Scout SSC0T-V1 |
IIIIllllllIllIIIIIllll |
BattleMechs |
10-Feb-2026 15:03 |
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Hatchetman Jager HCT-Jager |
jlb2007 |
BattleMechs |
10-Feb-2026 14:39 |
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Protomech 15, 2/3/2, Test Dummy, IS PPC Oversinked tester, 1250 armor for 5 HS |
trrebi981 |
ProtoMechs |
10-Feb-2026 14:34 |
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Shadow Hawk SHD-6F |
davonymous |
BattleMechs |
10-Feb-2026 14:28 |
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Nova (Black Hawk) JT (AP) |
jlb2007 |
BattleMechs |
10-Feb-2026 14:20 |
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Buck B-V3 |
Electric |
BattleMechs |
10-Feb-2026 14:12 |
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Nova (Black Hawk) AP |
jlb2007 |
BattleMechs |
10-Feb-2026 14:09 |
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Custom 90 ton, Hatchet Stealth TSM Certified, Las Boat |
trrebi981 |
BattleMechs |
10-Feb-2026 14:05 |
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Custom 90 ton, Compact CT, Blaze Snub, Stealth TSM Certified |
trrebi981 |
BattleMechs |
10-Feb-2026 14:02 |
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Hunchback HBK-S0 |
davonymous |
BattleMechs |
10-Feb-2026 13:56 |
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Warlord (Rantenen) DAL-96 |
Shoresy |
BattleMechs |
10-Feb-2026 13:30 |
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Warhammer Menumi WHM-7FDC (Menumi) |
jlb2007 |
BattleMechs |
10-Feb-2026 13:13 |
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Warhammer Menumi W |
jlb2007 |
BattleMechs |
10-Feb-2026 13:11 |
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Nimble Fox NMB-F1X |
IIIIllllllIllIIIIIllll |
BattleMechs |
10-Feb-2026 13:11 |
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[02-Feb-2026 17:38] Announcements |
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| Patch 2.26.4 Applied: |
Another small and quick update. Details of what's included are as follows:
Fixes- Fixed an issue where Targeting Computers were not showing as needing distribution on Combat Vehicles, and therefore not showing in the readout or record sheets.
Changes- Added a new unit designer setting for ProtoMechs and Combat Vehicles where you can enable the automation of heat sink management. This means that for these units, if enabled, heat sinks will be added or removed automatically to accommodate the required needs for weapons and equipment. The Heat Sinks row will now show how many heat sinks are being added in a read-only manner.
NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy. |
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[22-Dec-2023 13:36] News and Headlines |
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[25-Sep-2024 02:17] IndustrialMech Technical Readout |
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| Kong KNG-II1 |
IndustrialMech Technical Readout
Name/Model: Kong KNG-II1
Designer: Loonybinjin
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: E
Tonnage: 50
Role: Juggernaut
Configuration: Biped IndustrialMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental (Extinct)
Rules (Year): Experimental (Extinct)
Total Cost: 2,918,813 C-Bills
Battle Value: 694
Chassis: Primitive Industrial
Power Plant: 240 Primitive Fuel Cell
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Heavy Industrial
Armament:
2 Light Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Kong II1 (Kong Improvised Innovations Model 1) is a militarized take on an ancient Rim
Worlds Republic Industrialmech design. Used primarily in construction and demolition, the
new model II1 specializes instead frontal assaults and pummeling attacks. While unorthodox,
this mech has had some limited success due to its relatively quick speed.
Capabilities:
The Kong II1 is a limited design with a narrow combat profile, primarily functioning as a
mech that exists to close into melee where it can attempt to use its industrial Myomer to
rip its foes apart. To achieve this end, it has a relatively powerful engine for an Fuel
Cell powered Industrialmech, and obscene layers of Industrial Heavy plating to give it a
chance to close with its enemy. For long ranged fire support, the mech sports a pair of
light rifles that offer a generally negligible amount of covering fire as it advances.
Deployment:
The Kong II1 is usually deployed in pairs, which will attempt to approach a foe from
separate angles of attack in order to give the other an opening to make it into melee
combat. While generally speaking durable, the Kong's anemic ranged weaponry make it easy
prey for anything capable of staying out of grips with it. That said, should this fifty ton
mech close into pummeling range, it is capable of dealing devastating damage.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Primitive Industrial 10.00
Engine: 240 Primitive Fuel Cell 14.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 3 2.00
Gyro: Primitive 3.00
Cockpit: Industrial 3.00
Armor Factor: 168 10.50
Type: Heavy Industrial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 25
Center Torso (rear): 6
R/L Torso: 12 20
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 24
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Ejection Seat H 1 0.50
Light Rifle (Ammo 18) CT 1 1.00
Light Rifle RT 1 3.00
Light Rifle LT 1 3.00
Industrial Triple-Strength Myomer -- 12 0.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: IM, SZ: 2, TMM: 1, MV: 8"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 4
Specials: BFC, ES, FC, I-TSM
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