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[04-Mar-2026 19:58]   Announcements
Patch 2.26.6 Applied:
Another day, another update. I continue to make some backend changes with each release. Small steps, but all in the name of performance and scalability. Details of what's included are as follows:

Changes
  • Modified how data related to manufacturers, factories, and location-specific structure information (i.e., when you have Hybrid structure selected) is stored in the database for more efficient storage and retrieval.
  • Heat efficiency calculations (Short/Medium as well as Long) are now fully broken out on the Alpha Strike tab. This makes the exact math done more visible to easily identify all sources of dissipation and output.
  • Added a method to "Cancel" the processing dialog. There could be times when the dialog hangs when saving a design or performing another action. While this usually means something went wrong, the Cancel button now offers a way to close the dialog without having to refresh the browser window.
  • Vehicular DropChutes (Standard, Camouflage, and Stealth) have been implemented and are available for use on all unit types. This includes the zer-crit, zero-weight version as well as the Reusable one, which requires crits and weight in the unit.
  • Update descriptions, game rules, and stats for all Heat Sink types as well as all Enhanced LRT weapons (including OS and I-OS).

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[27-Apr-2025 03:53]   ProtoMech Technical Readout
Manticore 1
                 ProtoMech Technical Readout

Name/Model:         Manticore 1
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            9
Configuration:      Biped ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         909,142 C-Bills
Battle Value:       299

Chassis:              ProtoMech
Power Plant:          55 ProtoMech Fusion
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                ProtoMech
Armament:             
    1 Heavy Medium Laser
    1 SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    An example of second generation protomech design,  the Manticore was intended as a harder
    hitting alternative to the Minotaur.  It was never widely adopted.  The conceptual flaws in
    its design lead to it being quickly phased out as better 2nd generation designs absorbed its
    niche.

Capabilities:
    Compared to the Minotaur the Manticore is faster, harder hitting, and better armored.  Which
    on paper looks good.  But then the compromises that let it reach those achievements come
    into play.
    
    For speed, while yes the ground speed is improved,  it does so by removing the jump jets.
    Given any of the broken terrain features mechs are supposed to operate in, and that
    advantage is quickly lost.
    
    Firepower is also technically better.  Mounting the new, at the time, Heavy Medium Laser
    gave the Manticore amazing stopping power equivilent to heavy autocannons.  Backed up with
    an SRM system, the classic can opener and cluster shot combination was complete.  There's
    just one tiny catch,  the range of both of those systems was only 60% of the Minotaur's ER
    Medium Lasers.  And the Manticore is not exactly fast, especially by Clan standards.  The
    inaccuracy of Heavy lasers and limited ammo supply (to a much lesser extent) also ate into
    the supposed superiority in firepower.
    
    The only thing the Manticore was clearly superior in was armor.  Full coverage on the Vital
    bits that were likely to take damage was prioritized as it was on all second generation
    protomechs.  This does leave the primary sensors and main gun exposed, but those locations
    on a Protomech are unlikely to be hit.  Also unlikely to survive even if they were armored.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    900                    
Engine:                                55 ProtoMech Fusion              1,500                   
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (ProtoMech):                         7                       1,750                   
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   39                      1,950                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              2       
    Torso:                              9             18       
    Main Gun:                           1              1       
    R/L Arm:                            2              4       
    Legs:                               5             10       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
Heavy Medium Laser                                        MG              1,000                         
SRM 4                                                     T               1,000                         
SRM 4 (Ammo 10)                                           T                400                          

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 11
TP: PM,  SZ: 1,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 2 / (L) 0
Armor (A): 1,  Structure (S): 1
Specials: